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https://github.com/azerothcore/mod-ale
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Add documentation to AuraMethods.h.
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@@ -9,12 +9,22 @@
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namespace LuaAura
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{
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/**
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* Returns the `Unit` that casted the `Spell` that caused this Aura to be applied.
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*
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* @return :Unit the `Unit` that casted this Aura
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*/
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int GetCaster(lua_State* L, Aura* aura)
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{
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Eluna::Push(L, aura->GetCaster());
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return 1;
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}
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/**
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* Returns the GUID of the `Unit` that casted the `Spell` that caused this Aura to be applied.
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*
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* @return :string the GUID of the `Unit` as a decimal string
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*/
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int GetCasterGUID(lua_State* L, Aura* aura)
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{
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#ifndef TRINITY
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@@ -25,12 +35,22 @@ namespace LuaAura
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return 1;
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}
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/**
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* Returns the level of the `Unit` that casted the `Spell` that caused this Aura to be applied.
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*
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* @return :number the level of the `Unit`
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*/
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int GetCasterLevel(lua_State* L, Aura* aura)
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{
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Eluna::Push(L, aura->GetCaster()->getLevel());
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return 1;
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}
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/**
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* Returns the amount of time left until the Aura expires.
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*
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* @return :number amount of time left in milliseconds
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*/
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int GetDuration(lua_State* L, Aura* aura)
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{
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#ifndef TRINITY
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@@ -41,18 +61,25 @@ namespace LuaAura
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return 1;
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}
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int GetCharges(lua_State* L, Aura* aura)
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{
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Eluna::Push(L, aura->GetStackAmount());
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return 1;
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}
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/**
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* Returns the ID of the `Spell` that caused this Aura to be applied.
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*
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* @return :number the `Spell` ID
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*/
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int GetAuraId(lua_State* L, Aura* aura)
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{
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Eluna::Push(L, aura->GetId());
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return 1;
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}
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/**
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* Returns the amount of time this Aura lasts when applied.
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*
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* To determine how much time has passed since this Aura was applied,
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* subtract the result of `GetDuration` from the result of this method.
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*
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* @return :number the maximum duration of the Aura, in milliseconds
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*/
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int GetMaxDuration(lua_State* L, Aura* aura)
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{
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#ifndef TRINITY
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@@ -63,12 +90,24 @@ namespace LuaAura
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return 1;
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}
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/**
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* Returns the number of times the Aura has "stacked".
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*
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* This is the same as the number displayed on the Aura's icon in-game.
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*
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* @return :number how many times the Aura has stacked
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*/
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int GetStackAmount(lua_State* L, Aura* aura)
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{
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Eluna::Push(L, aura->GetStackAmount());
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return 1;
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}
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/**
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* Returns the `Unit` that the Aura has been applied to.
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*
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* @return :Unit who the Aura has been applied to
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*/
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int GetOwner(lua_State* L, Aura* aura)
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{
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#ifndef TRINITY
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@@ -79,6 +118,11 @@ namespace LuaAura
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return 1;
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}
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/**
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* Change the amount of time before the Aura expires.
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*
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* @param duration :number the new duration of the Aura, in milliseconds
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*/
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int SetDuration(lua_State* L, Aura* aura)
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{
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int duration = Eluna::CHECKVAL<int>(L, 2);
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@@ -90,6 +134,14 @@ namespace LuaAura
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return 0;
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}
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/**
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* Change the maximum amount of time before the Aura expires.
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*
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* This does not affect the current duration of the Aura, but if the Aura
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* is reset to the maximum duration, it will instead change to `duration`.
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*
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* @param duration :number the new maximum duration of the Aura, in milliseconds
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*/
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int SetMaxDuration(lua_State* L, Aura* aura)
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{
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int duration = Eluna::CHECKVAL<int>(L, 2);
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@@ -101,6 +153,14 @@ namespace LuaAura
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return 0;
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}
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/**
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* Change the amount of times the Aura has "stacked" on the `Unit`.
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*
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* If `amount` is greater than or equal to the current number of stacks,
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* then the Aura has its duration reset to the maximum duration.
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*
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* @param amount :number the new stack amount for the Aura
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*/
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int SetStackAmount(lua_State* L, Aura* aura)
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{
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int amount = Eluna::CHECKVAL<int>(L, 2);
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@@ -112,6 +172,9 @@ namespace LuaAura
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return 0;
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}
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/**
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* Remove this Aura from the `Unit` it is applied to.
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*/
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int Remove(lua_State* /*L*/, Aura* aura)
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{
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#ifndef TRINITY
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