Add documentation to AuraMethods.h.

This commit is contained in:
Patman64
2014-07-31 20:22:45 -04:00
parent f0bf49148f
commit 3ad216ff1d

View File

@@ -9,12 +9,22 @@
namespace LuaAura
{
/**
* Returns the `Unit` that casted the `Spell` that caused this Aura to be applied.
*
* @return :Unit the `Unit` that casted this Aura
*/
int GetCaster(lua_State* L, Aura* aura)
{
Eluna::Push(L, aura->GetCaster());
return 1;
}
/**
* Returns the GUID of the `Unit` that casted the `Spell` that caused this Aura to be applied.
*
* @return :string the GUID of the `Unit` as a decimal string
*/
int GetCasterGUID(lua_State* L, Aura* aura)
{
#ifndef TRINITY
@@ -25,12 +35,22 @@ namespace LuaAura
return 1;
}
/**
* Returns the level of the `Unit` that casted the `Spell` that caused this Aura to be applied.
*
* @return :number the level of the `Unit`
*/
int GetCasterLevel(lua_State* L, Aura* aura)
{
Eluna::Push(L, aura->GetCaster()->getLevel());
return 1;
}
/**
* Returns the amount of time left until the Aura expires.
*
* @return :number amount of time left in milliseconds
*/
int GetDuration(lua_State* L, Aura* aura)
{
#ifndef TRINITY
@@ -41,18 +61,25 @@ namespace LuaAura
return 1;
}
int GetCharges(lua_State* L, Aura* aura)
{
Eluna::Push(L, aura->GetStackAmount());
return 1;
}
/**
* Returns the ID of the `Spell` that caused this Aura to be applied.
*
* @return :number the `Spell` ID
*/
int GetAuraId(lua_State* L, Aura* aura)
{
Eluna::Push(L, aura->GetId());
return 1;
}
/**
* Returns the amount of time this Aura lasts when applied.
*
* To determine how much time has passed since this Aura was applied,
* subtract the result of `GetDuration` from the result of this method.
*
* @return :number the maximum duration of the Aura, in milliseconds
*/
int GetMaxDuration(lua_State* L, Aura* aura)
{
#ifndef TRINITY
@@ -63,12 +90,24 @@ namespace LuaAura
return 1;
}
/**
* Returns the number of times the Aura has "stacked".
*
* This is the same as the number displayed on the Aura's icon in-game.
*
* @return :number how many times the Aura has stacked
*/
int GetStackAmount(lua_State* L, Aura* aura)
{
Eluna::Push(L, aura->GetStackAmount());
return 1;
}
/**
* Returns the `Unit` that the Aura has been applied to.
*
* @return :Unit who the Aura has been applied to
*/
int GetOwner(lua_State* L, Aura* aura)
{
#ifndef TRINITY
@@ -79,6 +118,11 @@ namespace LuaAura
return 1;
}
/**
* Change the amount of time before the Aura expires.
*
* @param duration :number the new duration of the Aura, in milliseconds
*/
int SetDuration(lua_State* L, Aura* aura)
{
int duration = Eluna::CHECKVAL<int>(L, 2);
@@ -90,6 +134,14 @@ namespace LuaAura
return 0;
}
/**
* Change the maximum amount of time before the Aura expires.
*
* This does not affect the current duration of the Aura, but if the Aura
* is reset to the maximum duration, it will instead change to `duration`.
*
* @param duration :number the new maximum duration of the Aura, in milliseconds
*/
int SetMaxDuration(lua_State* L, Aura* aura)
{
int duration = Eluna::CHECKVAL<int>(L, 2);
@@ -101,6 +153,14 @@ namespace LuaAura
return 0;
}
/**
* Change the amount of times the Aura has "stacked" on the `Unit`.
*
* If `amount` is greater than or equal to the current number of stacks,
* then the Aura has its duration reset to the maximum duration.
*
* @param amount :number the new stack amount for the Aura
*/
int SetStackAmount(lua_State* L, Aura* aura)
{
int amount = Eluna::CHECKVAL<int>(L, 2);
@@ -112,6 +172,9 @@ namespace LuaAura
return 0;
}
/**
* Remove this Aura from the `Unit` it is applied to.
*/
int Remove(lua_State* /*L*/, Aura* aura)
{
#ifndef TRINITY