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Remove return value from OnDummyEffect to fix bug in spell procs - thanks to Vincent
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@@ -881,7 +881,7 @@ namespace LuaGlobalFunctions
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* <pre>
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* enum ItemEvents
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* {
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* ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item) - Can return true
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* ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item)
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* ITEM_EVENT_ON_USE = 2, // (event, player, item, target) - Can return false to stop the spell casting
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* ITEM_EVENT_ON_QUEST_ACCEPT = 3, // (event, player, item, quest) - Can return true
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* ITEM_EVENT_ON_EXPIRE = 4, // (event, player, itemid) - Can return true
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@@ -1050,7 +1050,7 @@ namespace LuaGlobalFunctions
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* CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) - Can return true to stop normal action. Does not actually check LOS, just uses the sight range
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* // UNUSED = 28, // (event, creature)
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* // UNUSED = 29, // (event, creature)
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* CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature) - Can return true
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* CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature)
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* CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest) - Can return true
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* // UNUSED = 32, // (event, creature)
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* // UNUSED = 33, // (event, creature)
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@@ -1083,40 +1083,40 @@ namespace LuaGlobalFunctions
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* <pre>
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* enum CreatureEvents
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* {
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* CREATURE_EVENT_ON_ENTER_COMBAT = 1, // (event, creature, target)
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* CREATURE_EVENT_ON_LEAVE_COMBAT = 2, // (event, creature)
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* CREATURE_EVENT_ON_TARGET_DIED = 3, // (event, creature, victim)
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* CREATURE_EVENT_ON_DIED = 4, // (event, creature, killer)
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* CREATURE_EVENT_ON_SPAWN = 5, // (event, creature)
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* CREATURE_EVENT_ON_REACH_WP = 6, // (event, creature, type, id)
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* CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff)
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* CREATURE_EVENT_ON_RECEIVE_EMOTE = 8, // (event, creature, player, emoteid)
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* CREATURE_EVENT_ON_ENTER_COMBAT = 1, // (event, creature, target) - Can return true to stop normal action
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* CREATURE_EVENT_ON_LEAVE_COMBAT = 2, // (event, creature) - Can return true to stop normal action
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* CREATURE_EVENT_ON_TARGET_DIED = 3, // (event, creature, victim) - Can return true to stop normal action
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* CREATURE_EVENT_ON_DIED = 4, // (event, creature, killer) - Can return true to stop normal action
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* CREATURE_EVENT_ON_SPAWN = 5, // (event, creature) - Can return true to stop normal action
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* CREATURE_EVENT_ON_REACH_WP = 6, // (event, creature, type, id) - Can return true to stop normal action
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* CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff) - Can return true to stop normal action
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* CREATURE_EVENT_ON_RECEIVE_EMOTE = 8, // (event, creature, player, emoteid) - Can return true to stop normal action
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* CREATURE_EVENT_ON_DAMAGE_TAKEN = 9, // (event, creature, attacker, damage) - Can return new damage
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* CREATURE_EVENT_ON_PRE_COMBAT = 10, // (event, creature, target)
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* CREATURE_EVENT_ON_ATTACKED_AT = 11, // (event, creature, attacker)
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* CREATURE_EVENT_ON_OWNER_ATTACKED = 12, // (event, creature, target) // Not on mangos
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* CREATURE_EVENT_ON_OWNER_ATTACKED_AT = 13, // (event, creature, attacker) // Not on mangos
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* CREATURE_EVENT_ON_HIT_BY_SPELL = 14, // (event, creature, caster, spellid)
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* CREATURE_EVENT_ON_SPELL_HIT_TARGET = 15, // (event, creature, target, spellid)
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* CREATURE_EVENT_ON_PRE_COMBAT = 10, // (event, creature, target) - Can return true to stop normal action
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* // UNUSED
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* CREATURE_EVENT_ON_OWNER_ATTACKED = 12, // (event, creature, target) - Can return true to stop normal action // Not on mangos
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* CREATURE_EVENT_ON_OWNER_ATTACKED_AT = 13, // (event, creature, attacker) - Can return true to stop normal action // Not on mangos
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* CREATURE_EVENT_ON_HIT_BY_SPELL = 14, // (event, creature, caster, spellid) - Can return true to stop normal action
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* CREATURE_EVENT_ON_SPELL_HIT_TARGET = 15, // (event, creature, target, spellid) - Can return true to stop normal action
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* // UNUSED = 16, // (event, creature)
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* // UNUSED = 17, // (event, creature)
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* // UNUSED = 18, // (event, creature)
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* CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE = 19, // (event, creature, summon)
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* CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN = 20, // (event, creature, summon)
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* CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED = 21, // (event, creature, summon, killer) // Not on mangos
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* CREATURE_EVENT_ON_SUMMONED = 22, // (event, creature, summoner)
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* CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE = 19, // (event, creature, summon) - Can return true to stop normal action
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* CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN = 20, // (event, creature, summon) - Can return true to stop normal action
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* CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED = 21, // (event, creature, summon, killer) - Can return true to stop normal action // Not on mangos
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* CREATURE_EVENT_ON_SUMMONED = 22, // (event, creature, summoner) - Can return true to stop normal action
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* CREATURE_EVENT_ON_RESET = 23, // (event, creature)
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* CREATURE_EVENT_ON_REACH_HOME = 24, // (event, creature)
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* CREATURE_EVENT_ON_REACH_HOME = 24, // (event, creature) - Can return true to stop normal action
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* // UNUSED = 25, // (event, creature)
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* CREATURE_EVENT_ON_CORPSE_REMOVED = 26, // (event, creature, respawndelay) - Can return new respawndelay
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* CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) - Does not actually check LOS. Just uses the sight range
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* CREATURE_EVENT_ON_CORPSE_REMOVED = 26, // (event, creature, respawndelay) - Can return true, newRespawnDelay
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* CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) - Can return true to stop normal action. Does not actually check LOS, just uses the sight range
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* // UNUSED = 28, // (event, creature)
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* // UNUSED = 29, // (event, creature)
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* CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature)
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* CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest)
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* CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest) - Can return true
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* // UNUSED = 32, // (event, creature)
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* // UNUSED = 33, // (event, creature)
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* CREATURE_EVENT_ON_QUEST_REWARD = 34, // (event, player, creature, quest, opt)
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* CREATURE_EVENT_ON_QUEST_REWARD = 34, // (event, player, creature, quest, opt) - Can return true
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* CREATURE_EVENT_ON_DIALOG_STATUS = 35, // (event, player, creature)
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* CREATURE_EVENT_ON_ADD = 36, // (event, creature)
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* CREATURE_EVENT_ON_REMOVE = 37, // (event, creature)
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@@ -1148,12 +1148,12 @@ namespace LuaGlobalFunctions
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* {
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* GAMEOBJECT_EVENT_ON_AIUPDATE = 1, // (event, go, diff)
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* GAMEOBJECT_EVENT_ON_SPAWN = 2, // (event, go)
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* GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go) - Can return true
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* GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go)
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* GAMEOBJECT_EVENT_ON_QUEST_ACCEPT = 4, // (event, player, go, quest) - Can return true
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* GAMEOBJECT_EVENT_ON_QUEST_REWARD = 5, // (event, player, go, quest, opt) - Can return true
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* GAMEOBJECT_EVENT_ON_DIALOG_STATUS = 6, // (event, player, go)
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* GAMEOBJECT_EVENT_ON_DESTROYED = 7, // (event, go, player)
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* GAMEOBJECT_EVENT_ON_DAMAGED = 8, // (event, go, player)
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* GAMEOBJECT_EVENT_ON_DESTROYED = 7, // (event, go, attacker)
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* GAMEOBJECT_EVENT_ON_DAMAGED = 8, // (event, go, attacker)
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* GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE = 9, // (event, go, state)
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* GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED = 10, // (event, go, state)
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* // UNUSED = 11, // (event, gameobject)
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