Updated Spell and Global Documentation

Fix whitespace in HookMgr
This commit is contained in:
emudevs
2014-09-17 22:16:12 -04:00
parent ef1c68064b
commit 6819a7db45
3 changed files with 376 additions and 6 deletions

View File

@@ -460,7 +460,24 @@ namespace LuaGlobalFunctions
return 1;
}
/* OTHER */
/**
* Registers a packet event
*
* <pre>
* enum PacketEvents
* {
* PACKET_EVENT_ON_PACKET_RECEIVE = 5,
* PACKET_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6,
* PACKET_EVENT_ON_PACKET_SEND = 7,
*
* PACKET_EVENT_COUNT
* };
* </pre>
*
* @param uint32 entry : opcode
* @param uint32 event : packet event Id, refer to PacketEvents above
* @param function function : function to register
*/
int RegisterPacketEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
@@ -473,6 +490,69 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers a server event
*
* <pre>
* enum ServerEvents
* {
* // Server
* SERVER_EVENT_ON_NETWORK_START = 1, // Not Implemented
* SERVER_EVENT_ON_NETWORK_STOP = 2, // Not Implemented
* SERVER_EVENT_ON_SOCKET_OPEN = 3, // Not Implemented
* SERVER_EVENT_ON_SOCKET_CLOSE = 4, // Not Implemented
* SERVER_EVENT_ON_PACKET_RECEIVE = 5, // (event, packet, player) - Player only if accessible. Can return false or a new packet
* SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
* SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
*
* // World
* WORLD_EVENT_ON_OPEN_STATE_CHANGE = 8, // (event, open) - Needs core support on Mangos
* WORLD_EVENT_ON_CONFIG_LOAD = 9, // (event, reload)
* // UNUSED = 10,
* WORLD_EVENT_ON_SHUTDOWN_INIT = 11, // (event, code, mask)
* WORLD_EVENT_ON_SHUTDOWN_CANCEL = 12, // (event)
* WORLD_EVENT_ON_UPDATE = 13, // (event, diff)
* WORLD_EVENT_ON_STARTUP = 14, // (event)
* WORLD_EVENT_ON_SHUTDOWN = 15, // (event)
*
* // Eluna
* ELUNA_EVENT_ON_LUA_STATE_CLOSE = 16, // (event) - triggers just before shutting down eluna (on shutdown and restart)
* ELUNA_EVENT_ON_LUA_STATE_OPEN = 33, // (event) - triggers after all scripts are loaded
*
* // Map
* MAP_EVENT_ON_CREATE = 17, // (event, map)
* MAP_EVENT_ON_DESTROY = 18, // (event, map)
* MAP_EVENT_ON_GRID_LOAD = 19, // Not Implemented
* MAP_EVENT_ON_GRID_UNLOAD = 20, // Not Implemented
* MAP_EVENT_ON_PLAYER_ENTER = 21, // (event, map, player)
* MAP_EVENT_ON_PLAYER_LEAVE = 22, // (event, map, player)
* MAP_EVENT_ON_UPDATE = 23, // (event, map, diff)
*
* // Area trigger
* TRIGGER_EVENT_ON_TRIGGER = 24, // (event, player, triggerId)
*
* // Weather
* WEATHER_EVENT_ON_CHANGE = 25, // (event, weather, state, grade)
*
* // Auction house
* AUCTION_EVENT_ON_ADD = 26, // (event, AHObject)
* AUCTION_EVENT_ON_REMOVE = 27, // (event, AHObject)
* AUCTION_EVENT_ON_SUCCESSFUL = 28, // (event, AHObject) // Not Implemented
* AUCTION_EVENT_ON_EXPIRE = 29, // (event, AHObject) // Not Implemented
*
* // AddOns
* ADDON_EVENT_ON_MESSAGE = 30, // (event, sender, type, prefix, msg, target) - target can be nil/whisper_target/guild/group/channel
*
* WORLD_EVENT_ON_DELETE_CREATURE = 31, // (event, creature)
* WORLD_EVENT_ON_DELETE_GAMEOBJECT = 32, // (event, gameobject)
*
* SERVER_EVENT_COUNT
* };
* </pre>
*
* @param uint32 event : server event Id, refer to ServerEvents above
* @param function function : function to register
*/
int RegisterServerEvent(lua_State* L)
{
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
@@ -484,6 +564,64 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers a [Player] event
*
* <pre>
* enum PlayerEvents
* {
* PLAYER_EVENT_ON_CHARACTER_CREATE = 1, // (event, player)
* PLAYER_EVENT_ON_CHARACTER_DELETE = 2, // (event, guid)
* PLAYER_EVENT_ON_LOGIN = 3, // (event, player)
* PLAYER_EVENT_ON_LOGOUT = 4, // (event, player)
* PLAYER_EVENT_ON_SPELL_CAST = 5, // (event, player, spell, skipCheck)
* PLAYER_EVENT_ON_KILL_PLAYER = 6, // (event, killer, killed)
* PLAYER_EVENT_ON_KILL_CREATURE = 7, // (event, killer, killed)
* PLAYER_EVENT_ON_KILLED_BY_CREATURE = 8, // (event, killer, killed)
* PLAYER_EVENT_ON_DUEL_REQUEST = 9, // (event, target, challenger)
* PLAYER_EVENT_ON_DUEL_START = 10, // (event, player1, player2)
* PLAYER_EVENT_ON_DUEL_END = 11, // (event, winner, loser, type)
* PLAYER_EVENT_ON_GIVE_XP = 12, // (event, player, amount, victim) - Can return new XP amount
* PLAYER_EVENT_ON_LEVEL_CHANGE = 13, // (event, player, oldLevel)
* PLAYER_EVENT_ON_MONEY_CHANGE = 14, // (event, player, amount)
* PLAYER_EVENT_ON_REPUTATION_CHANGE = 15, // (event, player, factionId, standing, incremental) - Can return new standing
* PLAYER_EVENT_ON_TALENTS_CHANGE = 16, // (event, player, points)
* PLAYER_EVENT_ON_TALENTS_RESET = 17, // (event, player, noCost)
* PLAYER_EVENT_ON_CHAT = 18, // (event, player, msg, Type, lang) - Can return false or new msg
* PLAYER_EVENT_ON_WHISPER = 19, // (event, player, msg, Type, lang, receiver) - Can return false or new msg
* PLAYER_EVENT_ON_GROUP_CHAT = 20, // (event, player, msg, Type, lang, group) - Can return false or new msg
* PLAYER_EVENT_ON_GUILD_CHAT = 21, // (event, player, msg, Type, lang, guild) - Can return false or new msg
* PLAYER_EVENT_ON_CHANNEL_CHAT = 22, // (event, player, msg, Type, lang, channel) - Can return false or new msg
* PLAYER_EVENT_ON_EMOTE = 23, // (event, player, emote) - Not triggered on any known emote
* PLAYER_EVENT_ON_TEXT_EMOTE = 24, // (event, player, textEmote, emoteNum, guid)
* PLAYER_EVENT_ON_SAVE = 25, // (event, player)
* PLAYER_EVENT_ON_BIND_TO_INSTANCE = 26, // (event, player, difficulty, mapid, permanent)
* PLAYER_EVENT_ON_UPDATE_ZONE = 27, // (event, player, newZone, newArea)
* PLAYER_EVENT_ON_MAP_CHANGE = 28, // (event, player)
*
* // Custom
* PLAYER_EVENT_ON_EQUIP = 29, // (event, player, item, bag, slot)
* PLAYER_EVENT_ON_FIRST_LOGIN = 30, // (event, player)
* PLAYER_EVENT_ON_CAN_USE_ITEM = 31, // (event, player, itemEntry)
* PLAYER_EVENT_ON_LOOT_ITEM = 32, // (event, player, item, count)
* PLAYER_EVENT_ON_ENTER_COMBAT = 33, // (event, player, enemy)
* PLAYER_EVENT_ON_LEAVE_COMBAT = 34, // (event, player)
* PLAYER_EVENT_ON_REPOP = 35, // (event, player)
* PLAYER_EVENT_ON_RESURRECT = 36, // (event, player)
* PLAYER_EVENT_ON_LOOT_MONEY = 37, // (event, player, amount)
* PLAYER_EVENT_ON_QUEST_ABANDON = 38, // (event, player, questId)
* // UNUSED = 39, // (event, player)
* // UNUSED = 40, // (event, player)
* // UNUSED = 41, // (event, player)
* PLAYER_EVENT_ON_COMMAND = 42, // (event, player, command) - player is nil if command used from console. Can return false
*
* PLAYER_EVENT_COUNT
* };
* </pre>
*
* @param uint32 event : [Player] event Id, refer to PlayerEvents above
* @param function function : function to register
*/
int RegisterPlayerEvent(lua_State* L)
{
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
@@ -495,6 +633,32 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers a [Guild] event
*
* <pre>
* enum GuildEvents
* {
* // Guild
* GUILD_EVENT_ON_ADD_MEMBER = 1, // (event, guild, player, rank)
* GUILD_EVENT_ON_REMOVE_MEMBER = 2, // (event, guild, isDisbanding)
* GUILD_EVENT_ON_MOTD_CHANGE = 3, // (event, guild, newMotd)
* GUILD_EVENT_ON_INFO_CHANGE = 4, // (event, guild, newInfo)
* GUILD_EVENT_ON_CREATE = 5, // (event, guild, leader, name) // Not on TC
* GUILD_EVENT_ON_DISBAND = 6, // (event, guild)
* GUILD_EVENT_ON_MONEY_WITHDRAW = 7, // (event, guild, player, amount, isRepair)
* GUILD_EVENT_ON_MONEY_DEPOSIT = 8, // (event, guild, player, amount)
* GUILD_EVENT_ON_ITEM_MOVE = 9, // (event, guild, player, item, isSrcBank, srcContainer, srcSlotId, isDestBank, destContainer, destSlotId) // TODO
* GUILD_EVENT_ON_EVENT = 10, // (event, guild, eventType, plrGUIDLow1, plrGUIDLow2, newRank) // TODO
* GUILD_EVENT_ON_BANK_EVENT = 11, // (event, guild, eventType, tabId, playerGUIDLow, itemOrMoney, itemStackCount, destTabId)
*
* GUILD_EVENT_COUNT
* };
* </pre>
*
* @param uint32 event : [Guild] event Id, refer to GuildEvents above
* @param function function : function to register
*/
int RegisterGuildEvent(lua_State* L)
{
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
@@ -506,6 +670,27 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers a [Group] event
*
* <pre>
* enum GroupEvents
* {
* // Group
* GROUP_EVENT_ON_MEMBER_ADD = 1, // (event, group, guid)
* GROUP_EVENT_ON_MEMBER_INVITE = 2, // (event, group, guid)
* GROUP_EVENT_ON_MEMBER_REMOVE = 3, // (event, group, guid, method, kicker, reason)
* GROUP_EVENT_ON_LEADER_CHANGE = 4, // (event, group, newLeaderGuid, oldLeaderGuid)
* GROUP_EVENT_ON_DISBAND = 5, // (event, group)
* GROUP_EVENT_ON_CREATE = 6, // (event, group, leaderGuid, groupType)
*
* GROUP_EVENT_COUNT
* };
* </pre>
*
* @param uint32 event : [Group] event Id, refer to GroupEvents above
* @param function function : function to register
*/
int RegisterGroupEvent(lua_State* L)
{
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
@@ -517,6 +702,22 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers a [Creature] gossip event
*
* <pre>
* enum GossipEvents
* {
* GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. For item gossip can return false to stop spell *casting.
* GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is *only for player gossip
* GOSSIP_EVENT_COUNT
* };
* </pre>
*
* @param uint32 menu_id : [Creature] entry Id
* @param uint32 event : [Creature] gossip event Id, refer to GossipEvents above
* @param function function : function to register
*/
int RegisterCreatureGossipEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
@@ -529,6 +730,22 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers a [GameObject] gossip event
*
* <pre>
* enum GossipEvents
* {
* GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. For item gossip can return false to stop spell *casting.
* GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is *only for player gossip
* GOSSIP_EVENT_COUNT
* };
* </pre>
*
* @param uint32 menu_id : [GameObject] entry Id
* @param uint32 event : [GameObject] gossip event Id, refer to GossipEvents above
* @param function function : function to register
*/
int RegisterGameObjectGossipEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
@@ -541,6 +758,25 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers an [Item] event
*
* <pre>
* enum ItemEvents
* {
* ITEM_EVENT_ON_DUMMY_EFFECT = 1, // (event, caster, spellid, effindex, item)
* ITEM_EVENT_ON_USE = 2, // (event, player, item, target) - Can return false to stop the spell casting
* ITEM_EVENT_ON_QUEST_ACCEPT = 3, // (event, player, item, quest)
* ITEM_EVENT_ON_EXPIRE = 4, // (event, player, itemid)
* ITEM_EVENT_ON_REMOVE = 5, // (event, player, item)
* ITEM_EVENT_COUNT
* };
* </pre>
*
* @param uint32 entry : [Item] entry Id
* @param uint32 event : [Item] event Id, refer to ItemEvents above
* @param function function : function to register
*/
int RegisterItemEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
@@ -553,6 +789,22 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers an [Item] gossip event
*
* <pre>
* enum GossipEvents
* {
* GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. For item gossip can return false to stop spell *casting.
* GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is *only for player gossip
* GOSSIP_EVENT_COUNT
* };
* </pre>
*
* @param uint32 entry : [Item] entry Id
* @param uint32 event : [Item] gossip event Id, refer to GossipEvents above
* @param function function : function to register
*/
int RegisterItemGossipEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
@@ -565,6 +817,22 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers a [Player] gossip event
*
* <pre>
* enum GossipEvents
* {
* GOSSIP_EVENT_ON_HELLO = 1, // (event, player, object) - Object is the Creature/GameObject/Item. For item gossip can return false to stop spell *casting.
* GOSSIP_EVENT_ON_SELECT = 2, // (event, player, object, sender, intid, code, menu_id) - Object is the Creature/GameObject/Item/Player, menu_id is *only for player gossip
* GOSSIP_EVENT_COUNT
* };
* </pre>
*
* @param uint32 menu_id : [Player] gossip menu Id
* @param uint32 event : [Player] gossip event Id, refer to GossipEvents above
* @param function function : function to register
*/
int RegisterPlayerGossipEvent(lua_State* L)
{
uint32 menu_id = Eluna::CHECKVAL<uint32>(L, 1);
@@ -577,6 +845,57 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers a [Creature] event
*
* <pre>
* enum CreatureEvents
* {
* CREATURE_EVENT_ON_ENTER_COMBAT = 1, // (event, creature, target)
* CREATURE_EVENT_ON_LEAVE_COMBAT = 2, // (event, creature)
* CREATURE_EVENT_ON_TARGET_DIED = 3, // (event, creature, victim)
* CREATURE_EVENT_ON_DIED = 4, // (event, creature, killer)
* CREATURE_EVENT_ON_SPAWN = 5, // (event, creature)
* CREATURE_EVENT_ON_REACH_WP = 6, // (event, creature, type, id)
* CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff)
* CREATURE_EVENT_ON_RECEIVE_EMOTE = 8, // (event, creature, player, emoteid)
* CREATURE_EVENT_ON_DAMAGE_TAKEN = 9, // (event, creature, attacker, damage) - Can return new damage
* CREATURE_EVENT_ON_PRE_COMBAT = 10, // (event, creature, target)
* CREATURE_EVENT_ON_ATTACKED_AT = 11, // (event, creature, attacker)
* CREATURE_EVENT_ON_OWNER_ATTACKED = 12, // (event, creature, target) // Not on mangos
* CREATURE_EVENT_ON_OWNER_ATTACKED_AT = 13, // (event, creature, attacker) // Not on mangos
* CREATURE_EVENT_ON_HIT_BY_SPELL = 14, // (event, creature, caster, spellid)
* CREATURE_EVENT_ON_SPELL_HIT_TARGET = 15, // (event, creature, target, spellid)
* // UNUSED = 16, // (event, creature)
* // UNUSED = 17, // (event, creature)
* // UNUSED = 18, // (event, creature)
* CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE = 19, // (event, creature, summon)
* CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN = 20, // (event, creature, summon)
* CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED = 21, // (event, creature, summon, killer) // Not on mangos
* CREATURE_EVENT_ON_SUMMONED = 22, // (event, creature, summoner)
* CREATURE_EVENT_ON_RESET = 23, // (event, creature)
* CREATURE_EVENT_ON_REACH_HOME = 24, // (event, creature)
* // UNUSED = 25, // (event, creature)
* CREATURE_EVENT_ON_CORPSE_REMOVED = 26, // (event, creature, respawndelay) - Can return new respawndelay
* CREATURE_EVENT_ON_MOVE_IN_LOS = 27, // (event, creature, unit) - Does not actually check LOS. Just uses the sight range
* // UNUSED = 28, // (event, creature)
* // UNUSED = 29, // (event, creature)
* CREATURE_EVENT_ON_DUMMY_EFFECT = 30, // (event, caster, spellid, effindex, creature)
* CREATURE_EVENT_ON_QUEST_ACCEPT = 31, // (event, player, creature, quest)
* // UNUSED = 32, // (event, creature)
* // UNUSED = 33, // (event, creature)
* CREATURE_EVENT_ON_QUEST_REWARD = 34, // (event, player, creature, quest, opt)
* CREATURE_EVENT_ON_DIALOG_STATUS = 35, // (event, player, creature)
* CREATURE_EVENT_ON_ADD = 36, // (event, creature)
* CREATURE_EVENT_ON_REMOVE = 37, // (event, creature)
* CREATURE_EVENT_COUNT
* };
* </pre>
*
* @param uint32 entry : [Creature] entry Id
* @param uint32 event : [Creature] event Id, refer to CreatureEvents above
* @param function function : function to register
*/
int RegisterCreatureEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
@@ -589,6 +908,33 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers a [GameObject] event
*
* <pre>
* enum GameObjectEvents
* {
* GAMEOBJECT_EVENT_ON_AIUPDATE = 1, // (event, go, diff)
* GAMEOBJECT_EVENT_ON_SPAWN = 2, // (event, go)
* GAMEOBJECT_EVENT_ON_DUMMY_EFFECT = 3, // (event, caster, spellid, effindex, go)
* GAMEOBJECT_EVENT_ON_QUEST_ACCEPT = 4, // (event, player, go, quest)
* GAMEOBJECT_EVENT_ON_QUEST_REWARD = 5, // (event, player, go, quest, opt)
* GAMEOBJECT_EVENT_ON_DIALOG_STATUS = 6, // (event, player, go)
* GAMEOBJECT_EVENT_ON_DESTROYED = 7, // (event, go, player)
* GAMEOBJECT_EVENT_ON_DAMAGED = 8, // (event, go, player)
* GAMEOBJECT_EVENT_ON_LOOT_STATE_CHANGE = 9, // (event, go, state)
* GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED = 10, // (event, go, state)
* // UNUSED = 11, // (event, gameobject)
* GAMEOBJECT_EVENT_ON_ADD = 12, // (event, gameobject)
* GAMEOBJECT_EVENT_ON_REMOVE = 13, // (event, gameobject)
* GAMEOBJECT_EVENT_COUNT
* };
* </pre>
*
* @param uint32 entry : [GameObject] entry Id
* @param uint32 event : [GameObject] event Id, refer to GameObjectEvents above
* @param function function : function to register
*/
int RegisterGameObjectEvent(lua_State* L)
{
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
@@ -601,6 +947,23 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Registers a [Battleground] event
*
* <pre>
* enum BGEvents
* {
* BG_EVENT_ON_START = 1, // (event, bg, bgId, instanceId) - Needs to be added to TC
* BG_EVENT_ON_END = 2, // (event, bg, bgId, instanceId, winner) - Needs to be added to TC
* BG_EVENT_ON_CREATE = 3, // (event, bg, bgId, instanceId) - Needs to be added to TC
* BG_EVENT_ON_PRE_DESTROY = 4, // (event, bg, bgId, instanceId) - Needs to be added to TC
* BG_EVENT_COUNT
* };
* </pre>
*
* @param uint32 event : [Battleground] event Id, refer to BGEvents above
* @param function function : function to register
*/
int RegisterBGEvent(lua_State* L)
{
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
@@ -612,12 +975,21 @@ namespace LuaGlobalFunctions
return 0;
}
/**
* Reloads the Lua Engine
*
*/
int ReloadEluna(lua_State* /*L*/)
{
Eluna::reload = true;
return 0;
}
/**
* Sends a message to the world
*
* @param string message : message to send
*/
int SendWorldMessage(lua_State* L)
{
const char* message = Eluna::CHECKVAL<const char*>(L, 1);

View File

@@ -50,7 +50,7 @@ namespace HookMgr
SERVER_EVENT_ON_PACKET_RECEIVE_UNKNOWN = 6, // Not Implemented
SERVER_EVENT_ON_PACKET_SEND = 7, // (event, packet, player) - Player only if accessible. Can return false or a new packet
// World
// World
WORLD_EVENT_ON_OPEN_STATE_CHANGE = 8, // (event, open) - Needs core support on Mangos
WORLD_EVENT_ON_CONFIG_LOAD = 9, // (event, reload)
// UNUSED = 10,

View File

@@ -152,11 +152,11 @@ namespace LuaSpell
/**
* Casts the [Spell].
*
* May need further documentation.
* @param bool skipCheck : skips initial checks to see if the [Spell] can be casted or not, this is optional
*/
int Cast(lua_State* L, Spell* spell)
{
bool skipCheck = Eluna::CHECKVAL<bool>(L, 2);
bool skipCheck = Eluna::CHECKVAL<bool>(L, 2, false);
spell->cast(skipCheck);
return 0;
}
@@ -164,7 +164,6 @@ namespace LuaSpell
/**
* Cancels the [Spell].
*
* May need further documentation.
*/
int Cancel(lua_State* /*L*/, Spell* spell)
{
@@ -175,7 +174,6 @@ namespace LuaSpell
/**
* Finishes the [Spell].
*
* May need further documentation.
*/
int Finish(lua_State* /*L*/, Spell* spell)
{