mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Implement: Creature:SetRegeneratingHealth
This commit is contained in:
@@ -14,13 +14,26 @@
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*/
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namespace LuaCreature
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{
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/**
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* Sets whether the [Creature] can regenerate health or not.
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*
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* @param bool enable = true : `true` to enable health regeneration, `false` to disable it
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*/
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int SetRegeneratingHealth(lua_State* L, Creature* creature)
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{
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bool enable = Eluna::CHECKVAL<bool>(L, 2, true);
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creature->SetRegeneratingHealth(enable);
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return 0;
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}
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/**
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* Returns `true` if the [Creature] is set to not give reputation when killed,
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* and returns `false` otherwise.
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*
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* @return bool reputationDisabled
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*/
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int IsReputationGainDisabled(lua_State* L, Creature* creature)
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int IsReputationGainDisabled(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->IsReputationGainDisabled());
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return 1;
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@@ -33,7 +46,7 @@ namespace LuaCreature
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* @param uint32 questID : the ID of a [Quest]
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* @return bool completesQuest
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*/
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int CanCompleteQuest(lua_State* L, Creature* creature)
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int CanCompleteQuest(lua_State *L, Creature *creature)
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{
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uint32 quest_id = Eluna::CHECKVAL<uint32>(L, 2);
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@@ -52,7 +65,7 @@ namespace LuaCreature
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* @param bool mustBeDead = false : if `true`, only returns `true` if the [Creature] is also dead. Otherwise, it must be alive.
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* @return bool targetable
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*/
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int IsTargetableForAttack(lua_State* L, Creature* creature)
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int IsTargetableForAttack(lua_State *L, Creature *creature)
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{
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bool mustBeDead = Eluna::CHECKVAL<bool>(L, 2, false);
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@@ -73,10 +86,10 @@ namespace LuaCreature
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* @param bool checkFaction = true : if `true`, the [Creature] must be the same faction as `friend` to assist
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* @return bool canAssist
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*/
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int CanAssistTo(lua_State* L, Creature* creature)
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int CanAssistTo(lua_State *L, Creature *creature)
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{
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Unit* u = Eluna::CHECKOBJ<Unit>(L, 2);
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Unit* enemy = Eluna::CHECKOBJ<Unit>(L, 3);
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Unit *u = Eluna::CHECKOBJ<Unit>(L, 2);
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Unit *enemy = Eluna::CHECKOBJ<Unit>(L, 3);
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bool checkfaction = Eluna::CHECKVAL<bool>(L, 4, true);
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Eluna::Push(L, creature->CanAssistTo(u, enemy, checkfaction));
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@@ -89,7 +102,7 @@ namespace LuaCreature
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*
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* @return bool searchedForAssistance
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*/
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int HasSearchedAssistance(lua_State* L, Creature* creature)
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int HasSearchedAssistance(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->HasSearchedAssistance());
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return 1;
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@@ -101,9 +114,9 @@ namespace LuaCreature
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*
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* @return bool tapped
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*/
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int IsTappedBy(lua_State* L, Creature* creature)
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int IsTappedBy(lua_State *L, Creature *creature)
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{
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Player* player = Eluna::CHECKOBJ<Player>(L, 2);
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Player *player = Eluna::CHECKOBJ<Player>(L, 2);
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->isTappedBy(player));
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@@ -119,7 +132,7 @@ namespace LuaCreature
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*
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* @return bool hasLootRecipient
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*/
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int HasLootRecipient(lua_State* L, Creature* creature)
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int HasLootRecipient(lua_State *L, Creature *creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->hasLootRecipient());
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@@ -135,7 +148,7 @@ namespace LuaCreature
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*
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* @return bool canAggro
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*/
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int CanAggro(lua_State* L, Creature* creature)
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int CanAggro(lua_State *L, Creature *creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, !creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC));
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@@ -152,7 +165,7 @@ namespace LuaCreature
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*
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* @return bool canSwim
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*/
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int CanSwim(lua_State* L, Creature* creature)
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int CanSwim(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->CanSwim());
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return 1;
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@@ -164,7 +177,7 @@ namespace LuaCreature
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*
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* @return bool canWalk
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*/
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int CanWalk(lua_State* L, Creature* creature)
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int CanWalk(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->CanWalk());
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return 1;
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@@ -176,7 +189,7 @@ namespace LuaCreature
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*
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* @return bool inEvadeMode
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*/
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int IsInEvadeMode(lua_State* L, Creature* creature)
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int IsInEvadeMode(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->IsInEvadeMode());
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return 1;
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@@ -188,7 +201,7 @@ namespace LuaCreature
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*
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* @return bool isElite
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*/
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int IsElite(lua_State* L, Creature* creature)
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int IsElite(lua_State *L, Creature *creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->isElite());
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@@ -204,7 +217,7 @@ namespace LuaCreature
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*
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* @return bool isGuard
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*/
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int IsGuard(lua_State* L, Creature* creature)
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int IsGuard(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->IsGuard());
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return 1;
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@@ -216,7 +229,7 @@ namespace LuaCreature
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*
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* @return bool isCivilian
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*/
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int IsCivilian(lua_State* L, Creature* creature)
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int IsCivilian(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->IsCivilian());
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return 1;
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@@ -228,7 +241,7 @@ namespace LuaCreature
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*
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* @return bool isLeader
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*/
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int IsRacialLeader(lua_State* L, Creature* creature)
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int IsRacialLeader(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->IsRacialLeader());
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return 1;
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@@ -241,7 +254,7 @@ namespace LuaCreature
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* @return bool isDungeonBoss
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*/
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#if defined(TRINITY) || defined(AZEROTHCORE)
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int IsDungeonBoss(lua_State* L, Creature* creature)
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int IsDungeonBoss(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->IsDungeonBoss());
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return 1;
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@@ -254,7 +267,7 @@ namespace LuaCreature
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*
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* @return bool isWorldBoss
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*/
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int IsWorldBoss(lua_State* L, Creature* creature)
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int IsWorldBoss(lua_State *L, Creature *creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->isWorldBoss());
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@@ -271,17 +284,17 @@ namespace LuaCreature
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* @param uint32 spellId : the ID of a [Spell]
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* @return bool hasCooldown
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*/
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int HasCategoryCooldown(lua_State* L, Creature* creature)
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int HasCategoryCooldown(lua_State *L, Creature *creature)
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{
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uint32 spell = Eluna::CHECKVAL<uint32>(L, 2);
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#if defined(TRINITY)
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if (const SpellInfo* info = sSpellMgr->GetSpellInfo(spell))
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if (const SpellInfo *info = sSpellMgr->GetSpellInfo(spell))
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Eluna::Push(L, info->GetCategory() && creature->GetSpellHistory()->HasCooldown(spell));
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else
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Eluna::Push(L, false);
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#elif defined(AZEROTHCORE)
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if (const SpellInfo* info = sSpellMgr->GetSpellInfo(spell))
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if (const SpellInfo *info = sSpellMgr->GetSpellInfo(spell))
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Eluna::Push(L, info->GetCategory() && creature->HasSpellCooldown(spell));
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else
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Eluna::Push(L, false);
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@@ -298,7 +311,7 @@ namespace LuaCreature
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* @param uint32 spellId : the ID of a [Spell]
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* @return bool hasSpell
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*/
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int HasSpell(lua_State* L, Creature* creature)
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int HasSpell(lua_State *L, Creature *creature)
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{
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uint32 id = Eluna::CHECKVAL<uint32>(L, 2);
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@@ -313,7 +326,7 @@ namespace LuaCreature
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* @param uint32 questId : the ID of a [Quest]
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* @return bool hasQuest
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*/
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int HasQuest(lua_State* L, Creature* creature)
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int HasQuest(lua_State *L, Creature *creature)
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{
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uint32 questId = Eluna::CHECKVAL<uint32>(L, 2);
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@@ -332,7 +345,7 @@ namespace LuaCreature
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* @param uint32 spellId : the ID of a [Spell]
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* @return bool hasCooldown
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*/
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int HasSpellCooldown(lua_State* L, Creature* creature)
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int HasSpellCooldown(lua_State *L, Creature *creature)
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{
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uint32 spellId = Eluna::CHECKVAL<uint32>(L, 2);
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@@ -350,7 +363,7 @@ namespace LuaCreature
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*
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* @return bool canFly
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*/
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int CanFly(lua_State* L, Creature* creature)
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int CanFly(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->CanFly());
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return 1;
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@@ -363,7 +376,7 @@ namespace LuaCreature
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*
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* @return bool canFly
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*/
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int IsTrigger(lua_State* L, Creature* creature)
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int IsTrigger(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->IsTrigger());
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return 1;
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@@ -374,7 +387,7 @@ namespace LuaCreature
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*
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* @return bool isDamagedEnough
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*/
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int IsDamageEnoughForLootingAndReward(lua_State* L, Creature* creature)
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int IsDamageEnoughForLootingAndReward(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->IsDamageEnoughForLootingAndReward());
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return 1;
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@@ -388,9 +401,9 @@ namespace LuaCreature
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* @param [Unit] target
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* @param bool force = true : force [Creature] to attack
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*/
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int CanStartAttack(lua_State* L, Creature* creature) // TODO: Implement core side
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int CanStartAttack(lua_State *L, Creature *creature) // TODO: Implement core side
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{
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Unit* target = Eluna::CHECKOBJ<Unit>(L, 2);
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Unit *target = Eluna::CHECKOBJ<Unit>(L, 2);
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#ifndef AZEROTHCORE
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bool force = Eluna::CHECKVAL<bool>(L, 3, true);
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Eluna::Push(L, creature->CanStartAttack(target, force));
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@@ -406,7 +419,7 @@ namespace LuaCreature
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* @param uint16 lootMode
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* @return bool hasLootMode
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*/
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int HasLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
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int HasLootMode(lua_State *L, Creature *creature) // TODO: Implement LootMode features
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{
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uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
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@@ -423,7 +436,7 @@ namespace LuaCreature
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*
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* @return uint32 respawnDelay : the respawn delay, in seconds
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*/
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int GetRespawnDelay(lua_State* L, Creature* creature)
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int GetRespawnDelay(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->GetRespawnDelay());
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return 1;
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@@ -435,7 +448,7 @@ namespace LuaCreature
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*
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* @return float wanderRadius
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*/
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int GetWanderRadius(lua_State* L, Creature* creature)
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int GetWanderRadius(lua_State *L, Creature *creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->GetWanderDistance());
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@@ -451,7 +464,7 @@ namespace LuaCreature
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*
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* @return uint32 pathId
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*/
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int GetWaypointPath(lua_State* L, Creature* creature)
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int GetWaypointPath(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->GetWaypointPath());
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return 1;
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@@ -463,7 +476,7 @@ namespace LuaCreature
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*
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* @return uint32 wpId
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*/
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int GetCurrentWaypointId(lua_State* L, Creature* creature)
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int GetCurrentWaypointId(lua_State *L, Creature *creature)
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{
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#if defined(TRINITY)
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Eluna::Push(L, creature->GetCurrentWaypointInfo().first);
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@@ -480,7 +493,7 @@ namespace LuaCreature
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*
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* @return [MovementGeneratorType] defaultMovementType
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*/
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int GetDefaultMovementType(lua_State* L, Creature* creature)
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int GetDefaultMovementType(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->GetDefaultMovementType());
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return 1;
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@@ -492,9 +505,9 @@ namespace LuaCreature
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* @param [Unit] target
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* @return float aggroRange
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*/
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int GetAggroRange(lua_State* L, Creature* creature)
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int GetAggroRange(lua_State *L, Creature *creature)
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{
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Unit* target = Eluna::CHECKOBJ<Unit>(L, 2);
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Unit *target = Eluna::CHECKOBJ<Unit>(L, 2);
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->GetAggroRange(target));
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@@ -516,9 +529,9 @@ namespace LuaCreature
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* @param [Unit] target
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* @return float attackDistance
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*/
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int GetAttackDistance(lua_State* L, Creature* creature)
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int GetAttackDistance(lua_State *L, Creature *creature)
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{
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Unit* target = Eluna::CHECKOBJ<Unit>(L, 2);
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Unit *target = Eluna::CHECKOBJ<Unit>(L, 2);
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Eluna::Push(L, creature->GetAttackDistance(target));
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return 1;
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@@ -530,7 +543,7 @@ namespace LuaCreature
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*
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* @return [Group] lootRecipientGroup : the group or `nil`
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*/
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int GetLootRecipientGroup(lua_State* L, Creature* creature)
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int GetLootRecipientGroup(lua_State *L, Creature *creature)
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{
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#if defined(TRINITY) || defined(AZEROTHCORE)
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Eluna::Push(L, creature->GetLootRecipientGroup());
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@@ -545,7 +558,7 @@ namespace LuaCreature
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*
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* @return [Player] lootRecipient : the player or `nil`
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*/
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int GetLootRecipient(lua_State* L, Creature* creature)
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int GetLootRecipient(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->GetLootRecipient());
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return 1;
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@@ -560,7 +573,7 @@ namespace LuaCreature
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*
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* @return string scriptName
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*/
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int GetScriptName(lua_State* L, Creature* creature)
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int GetScriptName(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->GetScriptName());
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return 1;
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@@ -575,7 +588,7 @@ namespace LuaCreature
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*
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* @return string AIName
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*/
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int GetAIName(lua_State* L, Creature* creature)
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int GetAIName(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->GetAIName());
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return 1;
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@@ -589,7 +602,7 @@ namespace LuaCreature
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*
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* @return uint32 scriptID
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*/
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int GetScriptId(lua_State* L, Creature* creature)
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int GetScriptId(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->GetScriptId());
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return 1;
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@@ -601,12 +614,12 @@ namespace LuaCreature
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* @param uint32 spellID
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* @return uint32 cooldown : the cooldown, in milliseconds
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*/
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int GetCreatureSpellCooldownDelay(lua_State* L, Creature* creature)
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int GetCreatureSpellCooldownDelay(lua_State *L, Creature *creature)
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{
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uint32 spell = Eluna::CHECKVAL<uint32>(L, 2);
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#if defined(TRINITY)
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell))
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if (SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(spell))
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Eluna::Push(L, creature->GetSpellHistory()->GetRemainingCooldown(spellInfo));
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else
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Eluna::Push(L, 0);
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@@ -626,7 +639,7 @@ namespace LuaCreature
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*
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* @return uint32 corpseDelay : the delay, in seconds
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*/
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int GetCorpseDelay(lua_State* L, Creature* creature)
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int GetCorpseDelay(lua_State *L, Creature *creature)
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{
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Eluna::Push(L, creature->GetCorpseDelay());
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return 1;
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@@ -641,7 +654,7 @@ namespace LuaCreature
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* @return float z
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* @return float o
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*/
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int GetHomePosition(lua_State* L, Creature* creature)
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||||
int GetHomePosition(lua_State *L, Creature *creature)
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||||
{
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float x, y, z, o;
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||||
#if defined(TRINITY) || defined(AZEROTHCORE)
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||||
@@ -666,7 +679,7 @@ namespace LuaCreature
|
||||
* @param float z
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||||
* @param float o
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||||
*/
|
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int SetHomePosition(lua_State* L, Creature* creature)
|
||||
int SetHomePosition(lua_State *L, Creature *creature)
|
||||
{
|
||||
float x = Eluna::CHECKVAL<float>(L, 2);
|
||||
float y = Eluna::CHECKVAL<float>(L, 3);
|
||||
@@ -684,9 +697,9 @@ namespace LuaCreature
|
||||
|
||||
enum SelectAggroTarget
|
||||
{
|
||||
SELECT_TARGET_RANDOM = 0, // Just selects a random target
|
||||
SELECT_TARGET_TOPAGGRO, // Selects targes from top aggro to bottom
|
||||
SELECT_TARGET_BOTTOMAGGRO, // Selects targets from bottom aggro to top
|
||||
SELECT_TARGET_RANDOM = 0, // Just selects a random target
|
||||
SELECT_TARGET_TOPAGGRO, // Selects targes from top aggro to bottom
|
||||
SELECT_TARGET_BOTTOMAGGRO, // Selects targets from bottom aggro to top
|
||||
SELECT_TARGET_NEAREST,
|
||||
SELECT_TARGET_FARTHEST
|
||||
};
|
||||
@@ -717,7 +730,7 @@ namespace LuaCreature
|
||||
* @param int32 aura = 0 : if positive, the target must have this [Aura]. If negative, the the target must not have this Aura
|
||||
* @return [Unit] target : the target, or `nil`
|
||||
*/
|
||||
int GetAITarget(lua_State* L, Creature* creature)
|
||||
int GetAITarget(lua_State *L, Creature *creature)
|
||||
{
|
||||
uint32 targetType = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
bool playerOnly = Eluna::CHECKVAL<bool>(L, 3, false);
|
||||
@@ -726,13 +739,13 @@ namespace LuaCreature
|
||||
int32 aura = Eluna::CHECKVAL<int32>(L, 6, 0);
|
||||
|
||||
#if defined(CMANGOS)
|
||||
ThreatList const& threatlist = creature->getThreatManager().getThreatList();
|
||||
ThreatList const &threatlist = creature->getThreatManager().getThreatList();
|
||||
#elif defined(MANGOS)
|
||||
ThreatList const& threatlist = creature->GetThreatManager().getThreatList();
|
||||
ThreatList const &threatlist = creature->GetThreatManager().getThreatList();
|
||||
#elif defined(TRINITY)
|
||||
auto const& threatlist = creature->GetThreatManager().GetSortedThreatList();
|
||||
auto const &threatlist = creature->GetThreatManager().GetSortedThreatList();
|
||||
#elif defined(AZEROTHCORE)
|
||||
auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
auto const &threatlist = creature->getThreatManager().getThreatList();
|
||||
#endif
|
||||
#ifndef TRINITY
|
||||
if (threatlist.empty())
|
||||
@@ -740,17 +753,17 @@ namespace LuaCreature
|
||||
if (position >= threatlist.size())
|
||||
return 1;
|
||||
#endif
|
||||
std::list<Unit*> targetList;
|
||||
std::list<Unit *> targetList;
|
||||
#if defined(TRINITY)
|
||||
for (ThreatReference const* itr : threatlist)
|
||||
for (ThreatReference const *itr : threatlist)
|
||||
#else
|
||||
for (auto itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
#endif
|
||||
{
|
||||
{
|
||||
#if defined(TRINITY)
|
||||
Unit* target = itr->GetVictim();
|
||||
Unit *target = itr->GetVictim();
|
||||
#else
|
||||
Unit* target = (*itr)->getTarget();
|
||||
Unit *target = (*itr)->getTarget();
|
||||
#endif
|
||||
if (!target)
|
||||
continue;
|
||||
@@ -777,37 +790,37 @@ namespace LuaCreature
|
||||
|
||||
switch (targetType)
|
||||
{
|
||||
case SELECT_TARGET_NEAREST:
|
||||
case SELECT_TARGET_TOPAGGRO:
|
||||
{
|
||||
std::list<Unit*>::const_iterator itr = targetList.begin();
|
||||
if (position)
|
||||
std::advance(itr, position);
|
||||
Eluna::Push(L, *itr);
|
||||
}
|
||||
break;
|
||||
case SELECT_TARGET_FARTHEST:
|
||||
case SELECT_TARGET_BOTTOMAGGRO:
|
||||
{
|
||||
std::list<Unit*>::reverse_iterator ritr = targetList.rbegin();
|
||||
if (position)
|
||||
std::advance(ritr, position);
|
||||
Eluna::Push(L, *ritr);
|
||||
}
|
||||
break;
|
||||
case SELECT_TARGET_RANDOM:
|
||||
{
|
||||
std::list<Unit*>::const_iterator itr = targetList.begin();
|
||||
if (position)
|
||||
std::advance(itr, urand(0, position));
|
||||
else
|
||||
std::advance(itr, urand(0, targetList.size() - 1));
|
||||
Eluna::Push(L, *itr);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
luaL_argerror(L, 2, "SelectAggroTarget expected");
|
||||
break;
|
||||
case SELECT_TARGET_NEAREST:
|
||||
case SELECT_TARGET_TOPAGGRO:
|
||||
{
|
||||
std::list<Unit *>::const_iterator itr = targetList.begin();
|
||||
if (position)
|
||||
std::advance(itr, position);
|
||||
Eluna::Push(L, *itr);
|
||||
}
|
||||
break;
|
||||
case SELECT_TARGET_FARTHEST:
|
||||
case SELECT_TARGET_BOTTOMAGGRO:
|
||||
{
|
||||
std::list<Unit *>::reverse_iterator ritr = targetList.rbegin();
|
||||
if (position)
|
||||
std::advance(ritr, position);
|
||||
Eluna::Push(L, *ritr);
|
||||
}
|
||||
break;
|
||||
case SELECT_TARGET_RANDOM:
|
||||
{
|
||||
std::list<Unit *>::const_iterator itr = targetList.begin();
|
||||
if (position)
|
||||
std::advance(itr, urand(0, position));
|
||||
else
|
||||
std::advance(itr, urand(0, targetList.size() - 1));
|
||||
Eluna::Push(L, *itr);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
luaL_argerror(L, 2, "SelectAggroTarget expected");
|
||||
break;
|
||||
}
|
||||
|
||||
return 1;
|
||||
@@ -818,14 +831,14 @@ namespace LuaCreature
|
||||
*
|
||||
* @return table targets
|
||||
*/
|
||||
int GetAITargets(lua_State* L, Creature* creature)
|
||||
int GetAITargets(lua_State *L, Creature *creature)
|
||||
{
|
||||
#if defined(TRINITY)
|
||||
auto const& threatlist = creature->GetThreatManager().GetThreatenedByMeList();
|
||||
auto const &threatlist = creature->GetThreatManager().GetThreatenedByMeList();
|
||||
#elif defined(AZEROTHCORE)
|
||||
auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
auto const &threatlist = creature->getThreatManager().getThreatList();
|
||||
#else
|
||||
ThreatList const& threatlist = creature->GetThreatManager().getThreatList();
|
||||
ThreatList const &threatlist = creature->GetThreatManager().getThreatList();
|
||||
#endif
|
||||
lua_createtable(L, threatlist.size(), 0);
|
||||
int tbl = lua_gettop(L);
|
||||
@@ -833,9 +846,9 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
for (auto itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
{
|
||||
#if defined(TRINITY)
|
||||
Unit* target = itr->second->GetOwner();
|
||||
Unit *target = itr->second->GetOwner();
|
||||
#else
|
||||
Unit* target = (*itr)->getTarget();
|
||||
Unit *target = (*itr)->getTarget();
|
||||
#endif
|
||||
if (!target)
|
||||
continue;
|
||||
@@ -852,7 +865,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @return int targetsCount
|
||||
*/
|
||||
int GetAITargetsCount(lua_State* L, Creature* creature)
|
||||
int GetAITargetsCount(lua_State *L, Creature *creature)
|
||||
{
|
||||
#if defined(TRINITY)
|
||||
Eluna::Push(L, creature->GetThreatManager().GetThreatenedByMeList().size());
|
||||
@@ -872,7 +885,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @return [NPCFlags] npcFlags
|
||||
*/
|
||||
int GetNPCFlags(lua_State* L, Creature* creature)
|
||||
int GetNPCFlags(lua_State *L, Creature *creature)
|
||||
{
|
||||
Eluna::Push(L, creature->GetUInt32Value(UNIT_NPC_FLAGS));
|
||||
return 1;
|
||||
@@ -886,7 +899,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @return [ExtraFlags] extraFlags
|
||||
*/
|
||||
int GetExtraFlags(lua_State* L, Creature* creature)
|
||||
int GetExtraFlags(lua_State *L, Creature *creature)
|
||||
{
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
Eluna::Push(L, creature->GetCreatureTemplate()->flags_extra);
|
||||
@@ -902,7 +915,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @return uint32 shieldBlockValue
|
||||
*/
|
||||
int GetShieldBlockValue(lua_State* L, Creature* creature)
|
||||
int GetShieldBlockValue(lua_State *L, Creature *creature)
|
||||
{
|
||||
Eluna::Push(L, creature->GetShieldBlockValue());
|
||||
return 1;
|
||||
@@ -910,7 +923,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
#endif
|
||||
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
int GetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
|
||||
int GetLootMode(lua_State *L, Creature *creature) // TODO: Implement LootMode features
|
||||
{
|
||||
Eluna::Push(L, creature->GetLootMode());
|
||||
return 1;
|
||||
@@ -922,7 +935,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @return uint32 dbguid
|
||||
*/
|
||||
int GetDBTableGUIDLow(lua_State* L, Creature* creature)
|
||||
int GetDBTableGUIDLow(lua_State *L, Creature *creature)
|
||||
{
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
Eluna::Push(L, creature->GetSpawnId());
|
||||
@@ -938,7 +951,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param [NPCFlags] flags
|
||||
*/
|
||||
int SetNPCFlags(lua_State* L, Creature* creature)
|
||||
int SetNPCFlags(lua_State *L, Creature *creature)
|
||||
{
|
||||
uint32 flags = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
|
||||
@@ -946,13 +959,12 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Makes the [Creature] able to fly if enabled.
|
||||
*
|
||||
* @param bool disable
|
||||
*/
|
||||
int SetDisableGravity(lua_State* L, Creature* creature)
|
||||
int SetDisableGravity(lua_State *L, Creature *creature)
|
||||
{
|
||||
bool disable = Eluna::CHECKVAL<bool>(L, 2);
|
||||
|
||||
@@ -965,7 +977,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
}
|
||||
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
int SetLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
|
||||
int SetLootMode(lua_State *L, Creature *creature) // TODO: Implement LootMode features
|
||||
{
|
||||
uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
|
||||
|
||||
@@ -979,7 +991,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param [DeathState] deathState
|
||||
*/
|
||||
int SetDeathState(lua_State* L, Creature* creature)
|
||||
int SetDeathState(lua_State *L, Creature *creature)
|
||||
{
|
||||
int32 state = Eluna::CHECKVAL<int32>(L, 2);
|
||||
|
||||
@@ -996,7 +1008,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param bool enable = true : `true` to enable walking, `false` for running
|
||||
*/
|
||||
int SetWalk(lua_State* L, Creature* creature) // TODO: Move same to Player ?
|
||||
int SetWalk(lua_State *L, Creature *creature) // TODO: Move same to Player ?
|
||||
{
|
||||
bool enable = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1011,7 +1023,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
* @param uint32 off_hand : off hand [Item]'s entry
|
||||
* @param uint32 ranged : ranged [Item]'s entry
|
||||
*/
|
||||
int SetEquipmentSlots(lua_State* L, Creature* creature)
|
||||
int SetEquipmentSlots(lua_State *L, Creature *creature)
|
||||
{
|
||||
uint32 main_hand = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
uint32 off_hand = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
@@ -1034,7 +1046,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param bool allow = true : `true` to allow aggro, `false` to disable aggro
|
||||
*/
|
||||
int SetAggroEnabled(lua_State* L, Creature* creature)
|
||||
int SetAggroEnabled(lua_State *L, Creature *creature)
|
||||
{
|
||||
bool allow = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1058,7 +1070,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param bool disable = true : `true` to disable reputation, `false` to enable
|
||||
*/
|
||||
int SetDisableReputationGain(lua_State* L, Creature* creature)
|
||||
int SetDisableReputationGain(lua_State *L, Creature *creature)
|
||||
{
|
||||
bool disable = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1072,7 +1084,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
* This is used by raid bosses to prevent Players from using out-of-combat
|
||||
* actions once the encounter has begun.
|
||||
*/
|
||||
int SetInCombatWithZone(lua_State* /*L*/, Creature* creature)
|
||||
int SetInCombatWithZone(lua_State * /*L*/, Creature *creature)
|
||||
{
|
||||
#if defined(AZEROTHCORE)
|
||||
if (creature->IsAIEnabled)
|
||||
@@ -1091,7 +1103,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param float distance
|
||||
*/
|
||||
int SetWanderRadius(lua_State* L, Creature* creature)
|
||||
int SetWanderRadius(lua_State *L, Creature *creature)
|
||||
{
|
||||
float dist = Eluna::CHECKVAL<float>(L, 2);
|
||||
|
||||
@@ -1108,7 +1120,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param uint32 delay : the delay, in seconds
|
||||
*/
|
||||
int SetRespawnDelay(lua_State* L, Creature* creature)
|
||||
int SetRespawnDelay(lua_State *L, Creature *creature)
|
||||
{
|
||||
uint32 delay = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
|
||||
@@ -1121,7 +1133,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param [MovementGeneratorType] type
|
||||
*/
|
||||
int SetDefaultMovementType(lua_State* L, Creature* creature)
|
||||
int SetDefaultMovementType(lua_State *L, Creature *creature)
|
||||
{
|
||||
int32 type = Eluna::CHECKVAL<int32>(L, 2);
|
||||
|
||||
@@ -1134,7 +1146,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param bool enable = true : `true` to disable searching, `false` to allow
|
||||
*/
|
||||
int SetNoSearchAssistance(lua_State* L, Creature* creature)
|
||||
int SetNoSearchAssistance(lua_State *L, Creature *creature)
|
||||
{
|
||||
bool val = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1147,7 +1159,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param bool enable = true : `true` to disable calling for help, `false` to enable
|
||||
*/
|
||||
int SetNoCallAssistance(lua_State* L, Creature* creature)
|
||||
int SetNoCallAssistance(lua_State *L, Creature *creature)
|
||||
{
|
||||
bool val = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1160,7 +1172,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param bool enable = true : `true` to enable hovering, `false` to disable
|
||||
*/
|
||||
int SetHover(lua_State* L, Creature* creature)
|
||||
int SetHover(lua_State *L, Creature *creature)
|
||||
{
|
||||
bool enable = Eluna::CHECKVAL<bool>(L, 2, true);
|
||||
|
||||
@@ -1190,7 +1202,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param uint32 delay = 0 : dely to despawn in milliseconds
|
||||
*/
|
||||
int DespawnOrUnsummon(lua_State* L, Creature* creature)
|
||||
int DespawnOrUnsummon(lua_State *L, Creature *creature)
|
||||
{
|
||||
uint32 msTimeToDespawn = Eluna::CHECKVAL<uint32>(L, 2, 0);
|
||||
|
||||
@@ -1207,7 +1219,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
/**
|
||||
* Respawn this [Creature].
|
||||
*/
|
||||
int Respawn(lua_State* /*L*/, Creature* creature)
|
||||
int Respawn(lua_State * /*L*/, Creature *creature)
|
||||
{
|
||||
creature->Respawn();
|
||||
return 0;
|
||||
@@ -1216,7 +1228,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
/**
|
||||
* Remove this [Creature]'s corpse.
|
||||
*/
|
||||
int RemoveCorpse(lua_State* /*L*/, Creature* creature)
|
||||
int RemoveCorpse(lua_State * /*L*/, Creature *creature)
|
||||
{
|
||||
creature->RemoveCorpse();
|
||||
return 0;
|
||||
@@ -1225,7 +1237,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
/**
|
||||
* Make the [Creature] start following its waypoint path.
|
||||
*/
|
||||
int MoveWaypoint(lua_State* /*L*/, Creature* creature)
|
||||
int MoveWaypoint(lua_State * /*L*/, Creature *creature)
|
||||
{
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
creature->GetMotionMaster()->MovePath(creature->GetWaypointPath(), true);
|
||||
@@ -1238,7 +1250,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
/**
|
||||
* Make the [Creature] call for assistance in combat from other nearby [Creature]s.
|
||||
*/
|
||||
int CallAssistance(lua_State* /*L*/, Creature* creature)
|
||||
int CallAssistance(lua_State * /*L*/, Creature *creature)
|
||||
{
|
||||
creature->CallAssistance();
|
||||
return 0;
|
||||
@@ -1249,7 +1261,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param float radius
|
||||
*/
|
||||
int CallForHelp(lua_State* L, Creature* creature)
|
||||
int CallForHelp(lua_State *L, Creature *creature)
|
||||
{
|
||||
float radius = Eluna::CHECKVAL<float>(L, 2);
|
||||
|
||||
@@ -1260,7 +1272,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
/**
|
||||
* Make the [Creature] flee combat to get assistance from a nearby friendly [Creature].
|
||||
*/
|
||||
int FleeToGetAssistance(lua_State* /*L*/, Creature* creature)
|
||||
int FleeToGetAssistance(lua_State * /*L*/, Creature *creature)
|
||||
{
|
||||
creature->DoFleeToGetAssistance();
|
||||
return 0;
|
||||
@@ -1271,9 +1283,9 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param [Unit] target
|
||||
*/
|
||||
int AttackStart(lua_State* L, Creature* creature)
|
||||
int AttackStart(lua_State *L, Creature *creature)
|
||||
{
|
||||
Unit* target = Eluna::CHECKOBJ<Unit>(L, 2);
|
||||
Unit *target = Eluna::CHECKOBJ<Unit>(L, 2);
|
||||
|
||||
creature->AI()->AttackStart(target);
|
||||
return 0;
|
||||
@@ -1282,7 +1294,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
/**
|
||||
* Save the [Creature] in the database.
|
||||
*/
|
||||
int SaveToDB(lua_State* /*L*/, Creature* creature)
|
||||
int SaveToDB(lua_State * /*L*/, Creature *creature)
|
||||
{
|
||||
creature->SaveToDB();
|
||||
return 0;
|
||||
@@ -1293,7 +1305,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* This should be called every update cycle for the Creature's AI.
|
||||
*/
|
||||
int SelectVictim(lua_State* L, Creature* creature)
|
||||
int SelectVictim(lua_State *L, Creature *creature)
|
||||
{
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
Eluna::Push(L, creature->SelectVictim());
|
||||
@@ -1309,7 +1321,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
* @param uint32 entry : the Creature ID to transform into
|
||||
* @param uint32 dataGUIDLow = 0 : use this Creature's model and equipment instead of the defaults
|
||||
*/
|
||||
int UpdateEntry(lua_State* L, Creature* creature)
|
||||
int UpdateEntry(lua_State *L, Creature *creature)
|
||||
{
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
uint32 dataGuidLow = Eluna::CHECKVAL<uint32>(L, 3, 0);
|
||||
@@ -1326,7 +1338,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
/**
|
||||
* Resets [Creature]'s loot mode to default
|
||||
*/
|
||||
int ResetLootMode(lua_State* /*L*/, Creature* creature) // TODO: Implement LootMode features
|
||||
int ResetLootMode(lua_State * /*L*/, Creature *creature) // TODO: Implement LootMode features
|
||||
{
|
||||
creature->ResetLootMode();
|
||||
return 0;
|
||||
@@ -1337,7 +1349,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param uint16 lootMode
|
||||
*/
|
||||
int RemoveLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
|
||||
int RemoveLootMode(lua_State *L, Creature *creature) // TODO: Implement LootMode features
|
||||
{
|
||||
uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
|
||||
|
||||
@@ -1350,7 +1362,7 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @param uint16 lootMode
|
||||
*/
|
||||
int AddLootMode(lua_State* L, Creature* creature) // TODO: Implement LootMode features
|
||||
int AddLootMode(lua_State *L, Creature *creature) // TODO: Implement LootMode features
|
||||
{
|
||||
uint16 lootMode = Eluna::CHECKVAL<uint16>(L, 2);
|
||||
|
||||
@@ -1413,16 +1425,16 @@ auto const& threatlist = creature->getThreatManager().getThreatList();
|
||||
*
|
||||
* @return [CreatureFamily] creatureFamily
|
||||
*/
|
||||
int GetCreatureFamily(lua_State* L, Creature* creature)
|
||||
int GetCreatureFamily(lua_State *L, Creature *creature)
|
||||
{
|
||||
uint32 entry = creature->GetEntry();
|
||||
|
||||
#if defined(TRINITY) || defined(AZEROTHCORE)
|
||||
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
|
||||
CreatureTemplate const *cInfo = sObjectMgr->GetCreatureTemplate(entry);
|
||||
if (cInfo)
|
||||
Eluna::Push(L, cInfo->family);
|
||||
#else
|
||||
CreatureInfo const* cInfo = ObjectMgr::GetCreatureTemplate(entry);
|
||||
CreatureInfo const *cInfo = ObjectMgr::GetCreatureTemplate(entry);
|
||||
if (cInfo)
|
||||
Eluna::Push(L, cInfo->Family);
|
||||
#endif
|
||||
|
||||
@@ -790,6 +790,7 @@ ElunaRegister<Creature> CreatureMethods[] =
|
||||
{ "GetCreatureFamily", &LuaCreature::GetCreatureFamily },
|
||||
|
||||
// Setters
|
||||
{ "SetRegeneratingHealth", &LuaCreature::SetRegeneratingHealth },
|
||||
{ "SetHover", &LuaCreature::SetHover },
|
||||
{ "SetDisableGravity", &LuaCreature::SetDisableGravity },
|
||||
{ "SetAggroEnabled", &LuaCreature::SetAggroEnabled },
|
||||
|
||||
Reference in New Issue
Block a user