mirror of
https://github.com/azerothcore/mod-ale
synced 2025-11-29 15:38:17 +08:00
Allow temporary event handlers for all events.
This allows you to register a handler to only fire N times. Dynamic event handler binding/unbinding is now possible. For backwards compatibility, if the number of shots is missing, the event handler will never be removed from the event.
This commit is contained in:
142
ElunaBinding.h
142
ElunaBinding.h
@@ -20,6 +20,10 @@ extern "C"
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class ElunaBind
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{
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public:
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typedef std::pair<int, uint32> FunctionRefCounterPair; // (function reference, remaining calls counter)
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typedef std::vector<FunctionRefCounterPair> FunctionRefVector;
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typedef UNORDERED_MAP<int, FunctionRefVector> EventToFunctionsMap;
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Eluna& E;
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const char* groupName;
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@@ -34,15 +38,15 @@ public:
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// unregisters all registered functions and clears all registered events from the bindings
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virtual void Clear() { };
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// Updates the counters on all temporary bindings and erases them if the counter would reach 0.
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virtual void UpdateTemporaryBindings() { };
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};
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template<typename T>
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class EventBind : public ElunaBind
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{
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public:
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typedef std::vector<int> ElunaBindingMap;
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typedef std::map<int, ElunaBindingMap> ElunaEntryMap;
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EventBind(const char* bindGroupName, Eluna& _E) : ElunaBind(bindGroupName, _E)
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{
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}
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@@ -50,30 +54,55 @@ public:
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// unregisters all registered functions and clears all registered events from the bind std::maps (reset)
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void Clear() override
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{
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for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
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for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
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{
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for (ElunaBindingMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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luaL_unref(E.L, LUA_REGISTRYINDEX, (*it));
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for (FunctionRefVector::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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luaL_unref(E.L, LUA_REGISTRYINDEX, (*it).first);
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itr->second.clear();
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}
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Bindings.clear();
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}
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void Insert(int eventId, int funcRef) // Inserts a new registered event
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void UpdateTemporaryBindings() override
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{
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Bindings[eventId].push_back(funcRef);
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for (EventToFunctionsMap::iterator itr = Bindings.begin(); itr != Bindings.end();)
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{
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for (FunctionRefVector::iterator it = itr->second.begin(); it != itr->second.end();)
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{
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uint32 counter = (*it).second;
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if (counter > 1)
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{
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counter--;
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(*it).second = counter;
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it++;
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}
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else if (counter == 1)
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{
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luaL_unref(E.L, LUA_REGISTRYINDEX, (*it).first);
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it = itr->second.erase(it);
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}
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else
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{
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it++;
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}
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}
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// Gets the binding std::map containing all registered events with the function refs for the entry
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ElunaBindingMap* GetBindMap(T eventId)
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// If there are no more entries in the vector, erase the vector.
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if (itr->second.empty())
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{
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if (Bindings.empty())
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return NULL;
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ElunaEntryMap::iterator itr = Bindings.find(eventId);
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if (itr == Bindings.end())
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return NULL;
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itr = Bindings.erase(itr);
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}
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else
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{
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itr++;
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}
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}
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}
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return &itr->second;
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void Insert(int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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{
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Bindings[eventId].push_back(std::make_pair(funcRef, shots));
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}
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// Checks if there are events for ID
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@@ -86,16 +115,14 @@ public:
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return true;
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}
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ElunaEntryMap Bindings; // Binding store Bindings[eventId] = {funcRef};
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EventToFunctionsMap Bindings; // Binding store Bindings[eventId] = {(funcRef, counter)};
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};
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template<typename T>
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class EntryBind : public ElunaBind
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{
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public:
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typedef std::vector<int> FunctionRefVector;
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typedef std::map<int, FunctionRefVector> ElunaBindingMap;
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typedef UNORDERED_MAP<uint32, ElunaBindingMap> ElunaEntryMap;
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typedef UNORDERED_MAP<uint32, EventToFunctionsMap> EntryToEventsMap;
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EntryBind(const char* bindGroupName, Eluna& _E) : ElunaBind(bindGroupName, _E)
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{
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@@ -104,12 +131,12 @@ public:
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// unregisters all registered functions and clears all registered events from the bindmap
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void Clear() override
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{
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for (ElunaEntryMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
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for (EntryToEventsMap::iterator itr = Bindings.begin(); itr != Bindings.end(); ++itr)
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{
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for (ElunaBindingMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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for (EventToFunctionsMap::iterator it = itr->second.begin(); it != itr->second.end(); ++it)
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{
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for (FunctionRefVector::iterator i = it->second.begin(); i != it->second.end(); ++i)
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luaL_unref(E.L, LUA_REGISTRYINDEX, (*i));
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luaL_unref(E.L, LUA_REGISTRYINDEX, (*i).first);
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it->second.clear();
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}
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itr->second.clear();
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@@ -117,21 +144,58 @@ public:
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Bindings.clear();
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}
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void Insert(uint32 entryId, int eventId, int funcRef) // Inserts a new registered event
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void UpdateTemporaryBindings() override
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{
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Bindings[entryId][eventId].push_back(funcRef);
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for (EntryToEventsMap::iterator itr = Bindings.begin(); itr != Bindings.end();)
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{
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for (EventToFunctionsMap::iterator it = itr->second.begin(); it != itr->second.end();)
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{
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for (FunctionRefVector::iterator i = it->second.begin(); i != it->second.end();)
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{
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uint32 counter = (*i).second;
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if (counter > 1)
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{
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counter--;
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(*i).second = counter;
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i++;
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}
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else if (counter == 1)
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{
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luaL_unref(E.L, LUA_REGISTRYINDEX, (*i).first);
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i = it->second.erase(i);
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}
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else
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{
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i++;
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}
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}
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// Gets the binding std::map containing all registered events with the function refs for the entry
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const ElunaBindingMap* GetBindMap(uint32 entryId) const
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// If there are no more entries in the vector, erase the vector.
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if (it->second.empty())
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{
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if (Bindings.empty())
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return NULL;
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ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
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if (itr == Bindings.end())
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return NULL;
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it = itr->second.erase(it);
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}
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else
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{
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it++;
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}
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}
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return &itr->second;
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// If there are no more vector in the map, erase the map.
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if (itr->second.empty())
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{
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itr = Bindings.erase(itr);
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}
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else
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{
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itr++;
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}
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}
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}
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void Insert(uint32 entryId, int eventId, int funcRef, uint32 shots) // Inserts a new registered event
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{
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Bindings[entryId][eventId].push_back(std::make_pair(funcRef, shots));
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}
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// Returns true if the entry has registered binds
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@@ -140,14 +204,22 @@ public:
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if (Bindings.empty())
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return false;
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ElunaEntryMap::const_iterator itr = Bindings.find(entryId);
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EntryToEventsMap::const_iterator itr = Bindings.find(entryId);
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if (itr == Bindings.end())
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return false;
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return itr->second.find(eventId) != itr->second.end();
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}
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ElunaEntryMap Bindings; // Binding store Bindings[entryId][eventId] = {funcRef};
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bool HasEvents(uint32 entryId) const
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{
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if (Bindings.empty())
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return false;
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return Bindings.find(entryId) != Bindings.end();
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}
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EntryToEventsMap Bindings; // Binding store Bindings[entryId][eventId] = {(funcRef, counter)};
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};
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#endif
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221
GlobalMethods.h
221
GlobalMethods.h
@@ -491,17 +491,30 @@ namespace LuaGlobalFunctions
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*
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* @param uint32 entry : opcode
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* @param uint32 event : packet event Id, refer to PacketEvents above
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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* @param function function : function to register
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*/
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int RegisterPacketEvent(Eluna* E, lua_State* L)
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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uint32 shots;
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if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
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{
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shots = 0;
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lua_pushvalue(L, 3);
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}
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else // Otherwise, shots is the third argument and the function must be the fourth.
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{
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shots = Eluna::CHECKVAL<uint32>(L, 3);
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luaL_checktype(L, 4, LUA_TFUNCTION);
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lua_pushvalue(L, 4);
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}
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (functionRef > 0)
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E->Register(HookMgr::REGTYPE_PACKET, entry, ev, functionRef);
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E->Register(HookMgr::REGTYPE_PACKET, entry, ev, functionRef, shots);
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return 0;
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}
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@@ -566,16 +579,29 @@ namespace LuaGlobalFunctions
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* </pre>
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*
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* @param uint32 event : server event Id, refer to ServerEvents above
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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* @param function function : function to register
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*/
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int RegisterServerEvent(Eluna* E, lua_State* L)
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{
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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uint32 shots;
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if (lua_isfunction(L, 2)) // If the second argument is a function, set shots to 0 for backwards-compatibility.
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{
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shots = 0;
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lua_pushvalue(L, 2);
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}
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else // Otherwise, shots is the second argument and the function must be the third.
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{
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shots = Eluna::CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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}
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (functionRef > 0)
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E->Register(HookMgr::REGTYPE_SERVER, 0, ev, functionRef);
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E->Register(HookMgr::REGTYPE_SERVER, 0, ev, functionRef, shots);
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return 0;
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}
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@@ -635,16 +661,29 @@ namespace LuaGlobalFunctions
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* </pre>
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*
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* @param uint32 event : [Player] event Id, refer to PlayerEvents above
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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* @param function function : function to register
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*/
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int RegisterPlayerEvent(Eluna* E, lua_State* L)
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{
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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uint32 shots;
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if (lua_isfunction(L, 2)) // If the second argument is a function, set shots to 0 for backwards-compatibility.
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{
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shots = 0;
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lua_pushvalue(L, 2);
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}
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else // Otherwise, shots is the second argument and the function must be the third.
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{
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shots = Eluna::CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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}
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (functionRef > 0)
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E->Register(HookMgr::REGTYPE_PLAYER, 0, ev, functionRef);
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E->Register(HookMgr::REGTYPE_PLAYER, 0, ev, functionRef, shots);
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return 0;
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}
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@@ -672,16 +711,29 @@ namespace LuaGlobalFunctions
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* </pre>
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*
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* @param uint32 event : [Guild] event Id, refer to GuildEvents above
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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* @param function function : function to register
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*/
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int RegisterGuildEvent(Eluna* E, lua_State* L)
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{
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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uint32 shots;
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if (lua_isfunction(L, 2)) // If the second argument is a function, set shots to 0 for backwards-compatibility.
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{
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shots = 0;
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lua_pushvalue(L, 2);
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}
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else // Otherwise, shots is the second argument and the function must be the third.
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{
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shots = Eluna::CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, 3, LUA_TFUNCTION);
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lua_pushvalue(L, 3);
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}
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
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if (functionRef > 0)
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E->Register(HookMgr::REGTYPE_GUILD, 0, ev, functionRef);
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E->Register(HookMgr::REGTYPE_GUILD, 0, ev, functionRef, shots);
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return 0;
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}
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@@ -704,16 +756,29 @@ namespace LuaGlobalFunctions
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* </pre>
|
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*
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* @param uint32 event : [Group] event Id, refer to GroupEvents above
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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* @param function function : function to register
|
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*/
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int RegisterGroupEvent(Eluna* E, lua_State* L)
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{
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
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luaL_checktype(L, 2, LUA_TFUNCTION);
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uint32 shots;
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|
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if (lua_isfunction(L, 2)) // If the second argument is a function, set shots to 0 for backwards-compatibility.
|
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{
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shots = 0;
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lua_pushvalue(L, 2);
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}
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else // Otherwise, shots is the second argument and the function must be the third.
|
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{
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shots = Eluna::CHECKVAL<uint32>(L, 2);
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luaL_checktype(L, 3, LUA_TFUNCTION);
|
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lua_pushvalue(L, 3);
|
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}
|
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|
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
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if (functionRef > 0)
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E->Register(HookMgr::REGTYPE_GROUP, 0, ev, functionRef);
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E->Register(HookMgr::REGTYPE_GROUP, 0, ev, functionRef, shots);
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return 0;
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}
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@@ -731,17 +796,30 @@ namespace LuaGlobalFunctions
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*
|
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* @param uint32 menu_id : [Creature] entry Id
|
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* @param uint32 event : [Creature] gossip event Id, refer to GossipEvents above
|
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
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* @param function function : function to register
|
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*/
|
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int RegisterCreatureGossipEvent(Eluna* E, lua_State* L)
|
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
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uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
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luaL_checktype(L, 3, LUA_TFUNCTION);
|
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uint32 shots;
|
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|
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if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
||||
{
|
||||
shots = 0;
|
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lua_pushvalue(L, 3);
|
||||
}
|
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else // Otherwise, shots is the third argument and the function must be the fourth.
|
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{
|
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shots = Eluna::CHECKVAL<uint32>(L, 3);
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luaL_checktype(L, 4, LUA_TFUNCTION);
|
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lua_pushvalue(L, 4);
|
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}
|
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
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if (functionRef > 0)
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E->Register(HookMgr::REGTYPE_CREATURE_GOSSIP, entry, ev, functionRef);
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E->Register(HookMgr::REGTYPE_CREATURE_GOSSIP, entry, ev, functionRef, shots);
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return 0;
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}
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@@ -759,17 +837,30 @@ namespace LuaGlobalFunctions
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*
|
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* @param uint32 menu_id : [GameObject] entry Id
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* @param uint32 event : [GameObject] gossip event Id, refer to GossipEvents above
|
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
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* @param function function : function to register
|
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*/
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int RegisterGameObjectGossipEvent(Eluna* E, lua_State* L)
|
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{
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uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
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luaL_checktype(L, 3, LUA_TFUNCTION);
|
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uint32 shots;
|
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|
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if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
||||
{
|
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shots = 0;
|
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lua_pushvalue(L, 3);
|
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}
|
||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
||||
{
|
||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
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luaL_checktype(L, 4, LUA_TFUNCTION);
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||||
lua_pushvalue(L, 4);
|
||||
}
|
||||
|
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int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
if (functionRef > 0)
|
||||
E->Register(HookMgr::REGTYPE_GAMEOBJECT_GOSSIP, entry, ev, functionRef);
|
||||
E->Register(HookMgr::REGTYPE_GAMEOBJECT_GOSSIP, entry, ev, functionRef, shots);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -790,17 +881,30 @@ namespace LuaGlobalFunctions
|
||||
*
|
||||
* @param uint32 entry : [Item] entry Id
|
||||
* @param uint32 event : [Item] event Id, refer to ItemEvents above
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param function function : function to register
|
||||
*/
|
||||
int RegisterItemEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
||||
uint32 shots;
|
||||
|
||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
||||
{
|
||||
shots = 0;
|
||||
lua_pushvalue(L, 3);
|
||||
}
|
||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
||||
{
|
||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, 4);
|
||||
}
|
||||
|
||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
if (functionRef > 0)
|
||||
E->Register(HookMgr::REGTYPE_ITEM, entry, ev, functionRef);
|
||||
E->Register(HookMgr::REGTYPE_ITEM, entry, ev, functionRef, shots);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -818,17 +922,30 @@ namespace LuaGlobalFunctions
|
||||
*
|
||||
* @param uint32 entry : [Item] entry Id
|
||||
* @param uint32 event : [Item] gossip event Id, refer to GossipEvents above
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param function function : function to register
|
||||
*/
|
||||
int RegisterItemGossipEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
||||
uint32 shots;
|
||||
|
||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
||||
{
|
||||
shots = 0;
|
||||
lua_pushvalue(L, 3);
|
||||
}
|
||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
||||
{
|
||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, 4);
|
||||
}
|
||||
|
||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
if (functionRef > 0)
|
||||
E->Register(HookMgr::REGTYPE_ITEM_GOSSIP, entry, ev, functionRef);
|
||||
E->Register(HookMgr::REGTYPE_ITEM_GOSSIP, entry, ev, functionRef, shots);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -846,17 +963,30 @@ namespace LuaGlobalFunctions
|
||||
*
|
||||
* @param uint32 menu_id : [Player] gossip menu Id
|
||||
* @param uint32 event : [Player] gossip event Id, refer to GossipEvents above
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param function function : function to register
|
||||
*/
|
||||
int RegisterPlayerGossipEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
uint32 menu_id = Eluna::CHECKVAL<uint32>(L, 1);
|
||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
||||
uint32 shots;
|
||||
|
||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
||||
{
|
||||
shots = 0;
|
||||
lua_pushvalue(L, 3);
|
||||
}
|
||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
||||
{
|
||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, 4);
|
||||
}
|
||||
|
||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
if (functionRef > 0)
|
||||
E->Register(HookMgr::REGTYPE_PLAYER_GOSSIP, menu_id, ev, functionRef);
|
||||
E->Register(HookMgr::REGTYPE_PLAYER_GOSSIP, menu_id, ev, functionRef, shots);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -909,17 +1039,30 @@ namespace LuaGlobalFunctions
|
||||
*
|
||||
* @param uint32 entry : [Creature] entry Id
|
||||
* @param uint32 event : [Creature] event Id, refer to CreatureEvents above
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param function function : function to register
|
||||
*/
|
||||
int RegisterCreatureEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
||||
uint32 shots;
|
||||
|
||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
||||
{
|
||||
shots = 0;
|
||||
lua_pushvalue(L, 3);
|
||||
}
|
||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
||||
{
|
||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, 4);
|
||||
}
|
||||
|
||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
if (functionRef > 0)
|
||||
E->Register(HookMgr::REGTYPE_CREATURE, entry, ev, functionRef);
|
||||
E->Register(HookMgr::REGTYPE_CREATURE, entry, ev, functionRef, shots);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -948,17 +1091,30 @@ namespace LuaGlobalFunctions
|
||||
*
|
||||
* @param uint32 entry : [GameObject] entry Id
|
||||
* @param uint32 event : [GameObject] event Id, refer to GameObjectEvents above
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param function function : function to register
|
||||
*/
|
||||
int RegisterGameObjectEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
uint32 entry = Eluna::CHECKVAL<uint32>(L, 1);
|
||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
||||
uint32 shots;
|
||||
|
||||
if (lua_isfunction(L, 3)) // If the third argument is a function, set shots to 0 for backwards-compatibility.
|
||||
{
|
||||
shots = 0;
|
||||
lua_pushvalue(L, 3);
|
||||
}
|
||||
else // Otherwise, shots is the third argument and the function must be the fourth.
|
||||
{
|
||||
shots = Eluna::CHECKVAL<uint32>(L, 3);
|
||||
luaL_checktype(L, 4, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, 4);
|
||||
}
|
||||
|
||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
if (functionRef > 0)
|
||||
E->Register(HookMgr::REGTYPE_GAMEOBJECT, entry, ev, functionRef);
|
||||
E->Register(HookMgr::REGTYPE_GAMEOBJECT, entry, ev, functionRef, shots);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -977,16 +1133,29 @@ namespace LuaGlobalFunctions
|
||||
* </pre>
|
||||
*
|
||||
* @param uint32 event : [Battleground] event Id, refer to BGEvents above
|
||||
* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
|
||||
* @param function function : function to register
|
||||
*/
|
||||
int RegisterBGEvent(Eluna* E, lua_State* L)
|
||||
{
|
||||
uint32 ev = Eluna::CHECKVAL<uint32>(L, 1);
|
||||
luaL_checktype(L, 2, LUA_TFUNCTION);
|
||||
uint32 shots;
|
||||
|
||||
if (lua_isfunction(L, 2)) // If the second argument is a function, set shots to 0 for backwards-compatibility.
|
||||
{
|
||||
shots = 0;
|
||||
lua_pushvalue(L, 2);
|
||||
}
|
||||
else // Otherwise, shots is the second argument and the function must be the third.
|
||||
{
|
||||
shots = Eluna::CHECKVAL<uint32>(L, 2);
|
||||
luaL_checktype(L, 3, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, 3);
|
||||
}
|
||||
|
||||
int functionRef = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
if (functionRef > 0)
|
||||
E->Register(HookMgr::REGTYPE_BG, 0, ev, functionRef);
|
||||
E->Register(HookMgr::REGTYPE_BG, 0, ev, functionRef, shots);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
11
HookMgr.cpp
11
HookMgr.cpp
@@ -47,11 +47,12 @@ using namespace HookMgr;
|
||||
if (!BINDMAP->HasEvents(EVENT)) \
|
||||
RET; \
|
||||
lua_State* L = this->L; \
|
||||
ElunaBind* _LuaBind = this->BINDMAP; \
|
||||
const char* _LuaBindType = this->BINDMAP->groupName; \
|
||||
uint32 _LuaEvent = EVENT; \
|
||||
int _LuaStackTop = lua_gettop(L); \
|
||||
for (size_t i = 0; i < this->BINDMAP->Bindings[_LuaEvent].size(); ++i) \
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, (this->BINDMAP->Bindings[_LuaEvent][i])); \
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, (this->BINDMAP->Bindings[_LuaEvent][i].first)); \
|
||||
int _LuaFuncTop = lua_gettop(L); \
|
||||
int _LuaFuncCount = _LuaFuncTop-_LuaStackTop; \
|
||||
Eluna::Push(L, _LuaEvent);
|
||||
@@ -81,11 +82,12 @@ using namespace HookMgr;
|
||||
if (!BINDMAP->HasEvents(ENTRY, EVENT)) \
|
||||
RET; \
|
||||
lua_State* L = this->L; \
|
||||
const char* _LuaBindType = this->BINDMAP->groupName; \
|
||||
ElunaBind* _LuaBind = this->BINDMAP; \
|
||||
const char* _LuaBindType = _LuaBind->groupName; \
|
||||
uint32 _LuaEvent = EVENT; \
|
||||
int _LuaStackTop = lua_gettop(L); \
|
||||
for (size_t i = 0; i < this->BINDMAP->Bindings[ENTRY][_LuaEvent].size(); ++i) \
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, (this->BINDMAP->Bindings[ENTRY][_LuaEvent][i])); \
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, (this->BINDMAP->Bindings[ENTRY][_LuaEvent][i].first)); \
|
||||
int _LuaFuncTop = lua_gettop(L); \
|
||||
int _LuaFuncCount = _LuaFuncTop-_LuaStackTop; \
|
||||
Eluna::Push(L, _LuaEvent);
|
||||
@@ -121,6 +123,7 @@ using namespace HookMgr;
|
||||
ELUNA_LOG_ERROR("[Eluna]: Ending event %u for %s, stack top was %i and was supposed to be between %i and %i. Report to devs", _LuaEvent, _LuaBindType, lua_gettop(L), _LuaStackTop, _LuaStackTop + _LuaFuncCount * _LuaReturnValues); \
|
||||
} \
|
||||
lua_settop(L, _LuaStackTop); \
|
||||
_LuaBind->UpdateTemporaryBindings(); \
|
||||
if (!this->event_level) \
|
||||
this->InvalidateObjects(); // Invalidate objects on outermost hook call
|
||||
|
||||
@@ -2204,7 +2207,7 @@ void Eluna::OnRemoveFromWorld(GameObject* gameobject)
|
||||
|
||||
CreatureAI* Eluna::GetAI(Creature* creature)
|
||||
{
|
||||
if (!CreatureEventBindings->GetBindMap(creature->GetEntry()))
|
||||
if (!CreatureEventBindings->HasEvents(creature->GetEntry()))
|
||||
return NULL;
|
||||
return new ElunaCreatureAI(creature);
|
||||
}
|
||||
|
||||
@@ -749,14 +749,14 @@ ElunaObject* Eluna::CHECKTYPE(lua_State* L, int narg, const char* tname, bool er
|
||||
}
|
||||
|
||||
// Saves the function reference ID given to the register type's store for given entry under the given event
|
||||
void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef, uint32 shots)
|
||||
{
|
||||
switch (regtype)
|
||||
{
|
||||
case HookMgr::REGTYPE_SERVER:
|
||||
if (evt < HookMgr::SERVER_EVENT_COUNT)
|
||||
{
|
||||
ServerEventBindings->Insert(evt, functionRef);
|
||||
ServerEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -764,7 +764,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
case HookMgr::REGTYPE_PLAYER:
|
||||
if (evt < HookMgr::PLAYER_EVENT_COUNT)
|
||||
{
|
||||
PlayerEventBindings->Insert(evt, functionRef);
|
||||
PlayerEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -772,7 +772,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
case HookMgr::REGTYPE_GUILD:
|
||||
if (evt < HookMgr::GUILD_EVENT_COUNT)
|
||||
{
|
||||
GuildEventBindings->Insert(evt, functionRef);
|
||||
GuildEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -780,7 +780,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
case HookMgr::REGTYPE_GROUP:
|
||||
if (evt < HookMgr::GROUP_EVENT_COUNT)
|
||||
{
|
||||
GroupEventBindings->Insert(evt, functionRef);
|
||||
GroupEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -788,7 +788,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
case HookMgr::REGTYPE_VEHICLE:
|
||||
if (evt < HookMgr::VEHICLE_EVENT_COUNT)
|
||||
{
|
||||
VehicleEventBindings->Insert(evt, functionRef);
|
||||
VehicleEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -796,7 +796,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
case HookMgr::REGTYPE_BG:
|
||||
if (evt < HookMgr::BG_EVENT_COUNT)
|
||||
{
|
||||
BGEventBindings->Insert(evt, functionRef);
|
||||
BGEventBindings->Insert(evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -811,7 +811,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
return;
|
||||
}
|
||||
|
||||
PacketEventBindings->Insert(id, evt, functionRef);
|
||||
PacketEventBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -826,7 +826,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
return;
|
||||
}
|
||||
|
||||
CreatureEventBindings->Insert(id, evt, functionRef);
|
||||
CreatureEventBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -841,7 +841,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
return;
|
||||
}
|
||||
|
||||
CreatureGossipBindings->Insert(id, evt, functionRef);
|
||||
CreatureGossipBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -856,7 +856,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
return;
|
||||
}
|
||||
|
||||
GameObjectEventBindings->Insert(id, evt, functionRef);
|
||||
GameObjectEventBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -871,7 +871,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
return;
|
||||
}
|
||||
|
||||
GameObjectGossipBindings->Insert(id, evt, functionRef);
|
||||
GameObjectGossipBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -886,7 +886,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
return;
|
||||
}
|
||||
|
||||
ItemEventBindings->Insert(id, evt, functionRef);
|
||||
ItemEventBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -901,7 +901,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
return;
|
||||
}
|
||||
|
||||
ItemGossipBindings->Insert(id, evt, functionRef);
|
||||
ItemGossipBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -909,7 +909,7 @@ void Eluna::Register(uint8 regtype, uint32 id, uint32 evt, int functionRef)
|
||||
case HookMgr::REGTYPE_PLAYER_GOSSIP:
|
||||
if (evt < HookMgr::GOSSIP_EVENT_COUNT)
|
||||
{
|
||||
playerGossipBindings->Insert(id, evt, functionRef);
|
||||
playerGossipBindings->Insert(id, evt, functionRef, shots);
|
||||
return;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -154,7 +154,7 @@ public:
|
||||
|
||||
static void report(lua_State*);
|
||||
void ExecuteCall(int params, int res);
|
||||
void Register(uint8 reg, uint32 id, uint32 evt, int func);
|
||||
void Register(uint8 reg, uint32 id, uint32 evt, int func, uint32 shots);
|
||||
void RunScripts();
|
||||
void InvalidateObjects();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user