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Update GlobalMethods.h
Fix some typos in documentation reported by Pursche
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@@ -824,10 +824,10 @@ namespace LuaGlobalFunctions
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* };
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* </pre>
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*
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* @proto cancel = (menu_id, event, function)
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* @proto cancel = (menu_id, event, function, shots)
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* @proto cancel = (entry, event, function)
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* @proto cancel = (entry, event, function, shots)
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*
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* @param uint32 menu_id : [Creature] entry Id
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* @param uint32 entry : [Creature] entry Id
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* @param uint32 event : [Creature] gossip event Id, refer to GossipEvents above
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* @param function function : function to register
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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@@ -851,10 +851,10 @@ namespace LuaGlobalFunctions
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* };
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* </pre>
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*
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* @proto cancel = (menu_id, event, function)
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* @proto cancel = (menu_id, event, function, shots)
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* @proto cancel = (entry, event, function)
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* @proto cancel = (entry, event, function, shots)
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*
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* @param uint32 menu_id : [GameObject] entry Id
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* @param uint32 entry : [GameObject] entry Id
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* @param uint32 event : [GameObject] gossip event Id, refer to GossipEvents above
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* @param function function : function to register
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* @param uint32 shots = 0 : the number of times the function will be called, 0 means "always call this function"
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@@ -2958,7 +2958,7 @@ namespace LuaGlobalFunctions
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* @proto (instance_id)
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* @proto (instance_id, event_type)
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* @param uint32 entry : the ID of an instance of a [Map]
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterPlayerGossipEvent]
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* @param uint32 event_type : the event whose handlers will be cleared, see [Global:RegisterInstanceEvent]
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*/
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int ClearInstanceEvents(Eluna* E, lua_State* L)
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{
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