Fix CalcAbsorbResist after d3a71a8338

This commit is contained in:
Rochet2
2016-10-29 17:08:20 +03:00
parent 416c39837c
commit eb4eeecb62

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@@ -2571,13 +2571,24 @@ namespace LuaUnit
// melee damage by specific school
if (!spell)
{
#ifdef TRINITY
DamageInfo dmgInfo(unit, target, damage, nullptr, schoolmask, SPELL_DIRECT_DAMAGE, BASE_ATTACK);
unit->CalcAbsorbResist(dmgInfo);
if (!dmgInfo.GetDamage())
damage = 0;
else
damage = dmgInfo.GetDamage();
uint32 absorb = dmgInfo.GetAbsorb();
uint32 resist = dmgInfo.GetResist();
unit->DealDamageMods(target, damage, &absorb);
unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 0, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
#else
uint32 absorb = 0;
uint32 resist = 0;
#ifdef TRINITY
unit->CalcAbsorbResist(target, schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
#else
target->CalculateDamageAbsorbAndResist(unit, schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
#endif
if (damage <= absorb + resist)
damage = 0;
@@ -2586,9 +2597,6 @@ namespace LuaUnit
unit->DealDamageMods(target, damage, &absorb);
unit->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
#ifdef TRINITY
unit->SendAttackStateUpdate(HITINFO_AFFECTS_VICTIM, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
#else
unit->SendAttackStateUpdate(HITINFO_NORMALSWING2, target, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
#endif
return 0;