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https://github.com/azerothcore/mod-ale
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Move On_Reset calls in HookMgr.
On_Reset should be called whether or not the hooks that call it have events.
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@@ -1915,10 +1915,11 @@ bool Eluna::DamageTaken(Creature* me, Unit* attacker, uint32& damage)
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//Called at creature death
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bool Eluna::JustDied(Creature* me, Unit* killer)
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{
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On_Reset(me);
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if (!CreatureEventBindings->HasEvents(CREATURE_EVENT_ON_DIED, me->GetEntry()))
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return false;
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On_Reset(me);
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LOCK_ELUNA;
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Push(me);
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Push(killer);
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@@ -1989,10 +1990,11 @@ bool Eluna::AttackStart(Creature* me, Unit* target)
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// Called for reaction at stopping attack at no attackers or targets
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bool Eluna::EnterEvadeMode(Creature* me)
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{
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On_Reset(me);
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if (!CreatureEventBindings->HasEvents(CREATURE_EVENT_ON_LEAVE_COMBAT, me->GetEntry()))
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return false;
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On_Reset(me);
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LOCK_ELUNA;
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Push(me);
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return CallAllFunctionsBool(CreatureEventBindings, CREATURE_EVENT_ON_LEAVE_COMBAT, me->GetEntry());
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@@ -2013,10 +2015,11 @@ bool Eluna::AttackedBy(Creature* me, Unit* attacker)
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// Called when creature is spawned or respawned (for reseting variables)
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bool Eluna::JustRespawned(Creature* me)
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{
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On_Reset(me);
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if (!CreatureEventBindings->HasEvents(CREATURE_EVENT_ON_SPAWN, me->GetEntry()))
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return false;
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On_Reset(me);
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LOCK_ELUNA;
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Push(me);
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return CallAllFunctionsBool(CreatureEventBindings, CREATURE_EVENT_ON_SPAWN, me->GetEntry());
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