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https://github.com/ZhengPeiRu21/mod-individual-progression
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Update boss_drakkisath.cpp
remove berserk when door hasn't been opened
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@@ -60,10 +60,10 @@ public:
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events.ScheduleEvent(EVENT_RAGE, 1000);
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// Kill players if the door wasn't opened
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if (!instance->GetData(DATA_UBRS_DOOR_OPEN))
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{
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DoCastSelf(68378 /* Berserk */);
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}
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// if (!instance->GetData(DATA_UBRS_DOOR_OPEN))
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// {
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// DoCastSelf(68378 /* Berserk */);
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// }
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}
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void UpdateAI(uint32 diff) override
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