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https://github.com/ZhengPeiRu21/mod-individual-progression
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scripts
This commit is contained in:
122
src/naxx40Scripts/custom_scripts_40.cpp
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122
src/naxx40Scripts/custom_scripts_40.cpp
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "naxxramas.h"
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class NaxxPlayerScript : public PlayerScript
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{
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public:
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NaxxPlayerScript() : PlayerScript("NaxxPlayerScript") { }
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void OnPlayerBeforeChooseGraveyard(Player* player, TeamId /*teamId*/, bool /*nearCorpse*/, uint32& graveyardOverride) override
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{
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if (player->GetMapId() == MAP_NAXX && player->GetMap()->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
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{
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graveyardOverride = NAXX40_GRAVEYARD;
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}
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}
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};
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class naxx_northrend_entrance : public AreaTriggerScript
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{
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public:
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naxx_northrend_entrance() : AreaTriggerScript("naxx_northrend_entrance") { }
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bool OnTrigger(Player* player, AreaTrigger const* areaTrigger) override
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{
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// Do not allow entrance to Naxx 40 from Northrend
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// Change 10 man heroic to regular 10 man, as when 10 man heroic is not available
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Difficulty diff = player->GetGroup() ? player->GetGroup()->GetDifficulty(true) : player->GetDifficulty(true);
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if (diff == RAID_DIFFICULTY_10MAN_HEROIC)
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{
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player->SetRaidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL);
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}
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switch (areaTrigger->entry)
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{
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// Naxx 10 and 25 entrances
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case 5191:
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player->TeleportTo(533, 3005.68f, -3447.77f, 293.93f, 4.65f);
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break;
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case 5192:
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player->TeleportTo(533, 3019.34f, -3434.36f, 293.99f, 6.27f);
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break;
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case 5193:
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player->TeleportTo(533, 3005.9f, -3420.58f, 294.11f, 1.58f);
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break;
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case 5194:
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player->TeleportTo(533, 2992.5f, -3434.42f, 293.94f, 3.13f);
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break;
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}
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return true;
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}
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};
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class naxx_exit_trigger : public AreaTriggerScript
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{
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public:
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naxx_exit_trigger() : AreaTriggerScript("naxx_exit_trigger") { }
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bool OnTrigger(Player* player, AreaTrigger const* areaTrigger) override
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{
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if (player->GetMap()->GetSpawnMode() == RAID_DIFFICULTY_10MAN_HEROIC)
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{
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// Naxx 40 cannot be exited via portals, as in Classic
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return false;
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}
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switch (areaTrigger->entry)
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{
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// Naxx 10 and 25 exits
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case 5196:
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player->TeleportTo(571, 3679.25f, -1278.58f, 243.55f, 2.39f);
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break;
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case 5197:
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player->TeleportTo(571, 3679.03f, -1259.68f, 243.55f, 3.98f);
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break;
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case 5198:
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player->TeleportTo(571, 3661.14f, -1279.55f, 243.55f, 0.82f);
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break;
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case 5199:
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player->TeleportTo(571, 3660.01f, -1260.99f, 243.55f, 5.51f);
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break;
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}
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return true;
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}
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};
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class NaxxEntryFlag_AllMapScript : public AllMapScript
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{
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public:
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NaxxEntryFlag_AllMapScript() : AllMapScript("NaxxEntryFlag_AllMapScript") { }
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void OnPlayerEnterAll(Map* map, Player* player) override
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{
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if (player->IsGameMaster())
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return;
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// Check if mapId equals to Naxxramas (mapId: 533)
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if (map->GetId() != 533)
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return;
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// Cast on player Naxxramas Entry Flag Trigger DND - Classic (spellID: 29296)
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if (player->GetQuestStatus(NAXX40_ENTRANCE_FLAG) != QUEST_STATUS_REWARDED)
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{
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// Mark player as having entered
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Quest const* quest = sObjectMgr->GetQuestTemplate(NAXX40_ENTRANCE_FLAG);
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player->AddQuest(quest, nullptr);
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player->CompleteQuest(NAXX40_ENTRANCE_FLAG);
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player->RewardQuest(quest, 0, player, false, false);
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// Cast on player Naxxramas Entry Flag Trigger DND - Classic (spellID: 29296)
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player->CastSpell(player, 29296, true); // for visual effect only, possible crash if cast on login
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}
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}
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};
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void AddSC_custom_scripts_40()
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{
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new NaxxPlayerScript();
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new naxx_exit_trigger();
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new naxx_northrend_entrance();
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new NaxxEntryFlag_AllMapScript();
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}
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