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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Undo RDF Holliday Commit
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@@ -348,20 +348,14 @@ public:
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void OnQueueRandomDungeon(Player* player, uint32& rDungeonId) override
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void OnQueueRandomDungeon(Player* player, uint32& rDungeonId) override
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{
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{
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std::set<uint32> seasonalEventIds = { 285, 286, 287, 288 }; // Allow Headless Horseman, Frost Lord Ahune, Coren Direbrew, Crown Chemical Co.
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bool isSeasonalEvent = (seasonalEventIds.find(rDungeonId) != seasonalEventIds.end());
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// Check if RDF is disabled in the context of Individual Progression
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// Check if RDF is disabled in the context of Individual Progression
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if (sConfigMgr->GetOption<bool>("IndividualProgression.DisableRDF", false) && !isSeasonalEvent)
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if (sConfigMgr->GetOption<bool>("IndividualProgression.DisableRDF", false))
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{
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{
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// Notify the player
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// Notify the player
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player->GetSession()->SendNotification("The Random Dungeon feature is currently disabled by the Individual Progression module.");
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player->GetSession()->SendNotification("The Random Dungeon feature is currently disabled by the Individual Progression module.");
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rDungeonId = 1000; // Set dungeon ID to an invalid value to cancel the queuing
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rDungeonId = 1000; // Set dungeon ID to an invalid value to cancel the queuing
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return;
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return;
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}
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}
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// Other logic for individual progression checks
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if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
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if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
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{
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{
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rDungeonId = RDF_CLASSIC;
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rDungeonId = RDF_CLASSIC;
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