RDF Disable Holliday Exceptions

Added exceptions to Headless Horseman, Frost Lord Ahune, Coren Direbrew, and Crown Chemical Co.
This commit is contained in:
Dinkledork
2023-09-27 18:02:54 -06:00
committed by GitHub
parent a11fd7113e
commit fa7d7ed502

View File

@@ -347,29 +347,34 @@ public:
}
void OnQueueRandomDungeon(Player* player, uint32& rDungeonId) override
{
// Check if RDF is disabled in the context of Individual Progression
if (sConfigMgr->GetOption<bool>("IndividualProgression.DisableRDF", false))
{
// Notify the player
player->GetSession()->SendNotification("The Random Dungeon feature is currently disabled by the Individual Progression module.");
rDungeonId = 1000; // Set dungeon ID to an invalid value to cancel the queuing
return;
}
{
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
{
rDungeonId = RDF_CLASSIC;
}
else if (rDungeonId == RDF_WRATH_OF_THE_LICH_KING && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
{
rDungeonId = RDF_THE_BURNING_CRUSADE;
}
else if (rDungeonId == RDF_WRATH_OF_THE_LICH_KING_HEROIC && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
{
rDungeonId = RDF_THE_BURNING_CRUSADE_HEROIC;
}
}
std::set<uint32> seasonalEventIds = { 285, 286, 287, 288 }; // Allow Headless Horseman, Frost Lord Ahune, Coren Direbrew, Crown Chemical Co.
bool isSeasonalEvent = (seasonalEventIds.find(rDungeonId) != seasonalEventIds.end());
// Check if RDF is disabled in the context of Individual Progression
if (sConfigMgr->GetOption<bool>("IndividualProgression.DisableRDF", false) && !isSeasonalEvent)
{
// Notify the player
player->GetSession()->SendNotification("The Random Dungeon feature is currently disabled by the Individual Progression module.");
rDungeonId = 1000; // Set dungeon ID to an invalid value to cancel the queuing
return;
}
// Other logic for individual progression checks
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
{
rDungeonId = RDF_CLASSIC;
}
else if (rDungeonId == RDF_WRATH_OF_THE_LICH_KING && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
{
rDungeonId = RDF_THE_BURNING_CRUSADE;
}
else if (rDungeonId == RDF_WRATH_OF_THE_LICH_KING_HEROIC && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
{
rDungeonId = RDF_THE_BURNING_CRUSADE_HEROIC;
}
}
bool CanEquipItem(Player* player, uint8 /*slot*/, uint16& /*dest*/, Item* pItem, bool /*swap*/, bool /*not_loading*/) override
{