mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Added exceptions to Headless Horseman, Frost Lord Ahune, Coren Direbrew, and Crown Chemical Co.
691 lines
28 KiB
C++
691 lines
28 KiB
C++
#include "IndividualProgression.h"
|
|
|
|
class IndividualPlayerProgression : public PlayerScript
|
|
{
|
|
|
|
private:
|
|
static bool IsTBCRaceStartingZone(uint32 mapid, float x, float y, float z)
|
|
{
|
|
Map const *map = sMapMgr->FindMap(mapid, 0);
|
|
uint32 zoneId = map->GetZoneId(0, x, y, z);
|
|
return (zoneId == ZONE_AZUREMYST || zoneId == ZONE_BLOODMYST || zoneId == ZONE_GHOSTLANDS ||
|
|
zoneId == ZONE_EVERSONG || zoneId == ZONE_EXODAR || zoneId == ZONE_SILVERMOON ||
|
|
zoneId == ZONE_VEILED_SEA);
|
|
}
|
|
|
|
public:
|
|
IndividualPlayerProgression() : PlayerScript("IndividualProgression") { }
|
|
|
|
void OnLogin(Player* player) override
|
|
{
|
|
if (player->getClass() == CLASS_DEATH_KNIGHT && sIndividualProgression->deathKnightStartingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression)))
|
|
{
|
|
sIndividualProgression->UpdateProgressionState(player, static_cast<ProgressionState>(sIndividualProgression->deathKnightStartingProgression));
|
|
}
|
|
if (sIndividualProgression->startingProgression && !sIndividualProgression->hasPassedProgression(player, static_cast<ProgressionState>(sIndividualProgression->startingProgression)))
|
|
{
|
|
sIndividualProgression->UpdateProgressionState(player, static_cast<ProgressionState>(sIndividualProgression->startingProgression));
|
|
}
|
|
sIndividualProgression->CheckAdjustments(player);
|
|
}
|
|
|
|
void OnSetMaxLevel(Player* player, uint32& maxPlayerLevel) override
|
|
{
|
|
if (!sIndividualProgression->enabled)
|
|
{
|
|
return;
|
|
}
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
|
{
|
|
if (sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) > 60)
|
|
{
|
|
maxPlayerLevel = 60;
|
|
}
|
|
}
|
|
else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
|
{
|
|
if (sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) > 70)
|
|
{
|
|
maxPlayerLevel = 70;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnMapChanged(Player* player) override
|
|
{
|
|
sIndividualProgression->CheckAdjustments(player);
|
|
}
|
|
|
|
void OnLevelChanged(Player* player, uint8 /*oldLevel*/) override
|
|
{
|
|
sIndividualProgression->CheckAdjustments(player);
|
|
}
|
|
|
|
void OnEquip(Player* player, Item* /*it*/, uint8 /*bag*/, uint8 /*slot*/, bool /*update*/) override
|
|
{
|
|
sIndividualProgression->CheckAdjustments(player);
|
|
}
|
|
|
|
void OnPlayerResurrect(Player* player, float /*restore_percent*/, bool /*applySickness*/) override
|
|
{
|
|
sIndividualProgression->CheckAdjustments(player);
|
|
}
|
|
|
|
bool ShouldBeRewardedWithMoneyInsteadOfExp(Player* player) override
|
|
{
|
|
if (!sIndividualProgression->questMoneyAtLevelCap)
|
|
{
|
|
return false;
|
|
}
|
|
// Player is still in Vanilla content - give money at 60 level cap
|
|
return ((!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40) && player->getLevel() == 60) ||
|
|
// Player is in TBC content - give money at 70 level cap
|
|
(!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->getLevel() == 70));
|
|
}
|
|
|
|
void OnAfterUpdateMaxHealth(Player* player, float& value) override
|
|
{
|
|
// TODO: This should be adjust to use an aura like damage adjustment. This is more robust to update when changing equipment, etc.
|
|
if (!sIndividualProgression->enabled)
|
|
{
|
|
return;
|
|
}
|
|
float gearAdjustment = 0.0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
sIndividualProgression->ComputeGearTuning(player, gearAdjustment, item->GetTemplate());
|
|
}
|
|
// Player is still in Vanilla content - give Vanilla health adjustment
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
|
{
|
|
float adjustmentAmount = 1.0f - sIndividualProgression->vanillaHealthAdjustment;
|
|
float applyPercent = ((player->getLevel() - 10.0f) / 50.0f);
|
|
float computedAdjustment = player->getLevel() > 10 ? 1.0f - applyPercent * adjustmentAmount : 1.0f;
|
|
value *= computedAdjustment;
|
|
}
|
|
// Player is in TBC content - give TBC health adjustment
|
|
else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
|
{
|
|
value *= (sIndividualProgression->tbcHealthAdjustment - gearAdjustment);
|
|
}
|
|
// Player is in WotLK content - only need to check gear adjustment
|
|
else
|
|
{
|
|
value *= 1 - gearAdjustment;
|
|
}
|
|
}
|
|
|
|
void OnQuestComputeXP(Player* player, Quest const* quest, uint32& xpValue) override
|
|
{
|
|
if (!sIndividualProgression->enabled || !sIndividualProgression->questXpFix)
|
|
{
|
|
return;
|
|
}
|
|
if (sIndividualProgression->questXpMap.count(quest->GetQuestId()))
|
|
{
|
|
uint32 vanillaXpValue = sIndividualProgression->questXpMap[quest->GetQuestId()];
|
|
if (player)
|
|
{
|
|
uint32 originalXpValue = quest->XPValue(quest->GetQuestLevel() == -1 ? player->GetLevel() : quest->GetQuestLevel());
|
|
xpValue *= vanillaXpValue * 1.0 / originalXpValue;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 xpSource) override
|
|
{
|
|
if (!sIndividualProgression->enabled)
|
|
{
|
|
return;
|
|
}
|
|
// Player is still in Vanilla content - do not give XP past level 60
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40) && player->getLevel() >= 60)
|
|
{
|
|
// Still award XP to pets - they won't be able to pass the player's level
|
|
Pet* pet = player->GetPet();
|
|
if (pet && xpSource == XPSOURCE_KILL)
|
|
pet->GivePetXP(player->GetGroup() ? amount / 2 : amount);
|
|
amount = 0;
|
|
}
|
|
// Player is in TBC content - do not give XP past level 70
|
|
else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5) && player->getLevel() >= 70)
|
|
{
|
|
// Still award XP to pets - they won't be able to pass the player's level
|
|
Pet* pet = player->GetPet();
|
|
if (pet && xpSource == XPSOURCE_KILL)
|
|
pet->GivePetXP(player->GetGroup() ? amount / 2 : amount);
|
|
amount = 0;
|
|
}
|
|
}
|
|
|
|
bool OnBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float /*orientation*/, uint32 /*options*/, Unit* /*target*/) override
|
|
{
|
|
if (!sIndividualProgression->enabled || player->IsGameMaster())
|
|
{
|
|
return true;
|
|
}
|
|
if (mapid == MAP_BLACKWING_LAIR && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_MOLTEN_CORE))
|
|
{
|
|
return false;
|
|
}
|
|
if (mapid == MAP_ZUL_GURUB && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_BLACKWING_LAIR))
|
|
{
|
|
return false;
|
|
}
|
|
if (mapid == MAP_AQ_40 && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ))
|
|
{
|
|
return false;
|
|
}
|
|
if (mapid == MAP_AQ_20 && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_PRE_AQ))
|
|
{
|
|
return false;
|
|
}
|
|
if (mapid == MAP_OUTLANDS)
|
|
{
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
|
{
|
|
// The player may be in the Azuremyst area which is on the outlands map - check the area ID
|
|
return IsTBCRaceStartingZone(mapid, x, y, z);
|
|
}
|
|
Map const *map = sMapMgr->FindMap(mapid, 0);
|
|
uint32 zoneId = map->GetZoneId(0, x, y, z);
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_4) && zoneId == ZONE_QUELDANAS)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
if (mapid == MAP_ZUL_AMAN && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_3))
|
|
{
|
|
return false;
|
|
}
|
|
if (mapid == MAP_NORTHREND && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
|
{
|
|
return false;
|
|
}
|
|
if (mapid == MAP_ULDUAR && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_1))
|
|
{
|
|
return false;
|
|
}
|
|
if ((mapid == MAP_TRIAL_OF_THE_CHAMPION || mapid == MAP_TRIAL_OF_THE_CRUSADER) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2)){
|
|
return false;
|
|
}
|
|
// This will also restrict other Frozen Halls dungeons, because Forge of Souls must be completed first to access them
|
|
if ((mapid == MAP_ICC || mapid == MAP_FORGE_OF_SOULS) && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_3))
|
|
{
|
|
return false;
|
|
}
|
|
if (mapid == MAP_RUBY_SANCTUM && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_4))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
InstanceTemplate const* instanceTemplate = sObjectMgr->GetInstanceTemplate(mapid);
|
|
if (instanceTemplate)
|
|
{
|
|
if (instanceTemplate->Parent == MAP_OUTLANDS && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
|
{
|
|
return false;
|
|
}
|
|
if (instanceTemplate->Parent == MAP_NORTHREND && mapid != MAP_NAXXRAMAS && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
|
|
{
|
|
if (!sIndividualProgression->enabled)
|
|
{
|
|
return;
|
|
}
|
|
switch (quest->GetQuestId())
|
|
{
|
|
case MIGHT_OF_KALIMDOR:
|
|
if (!sIndividualProgression->disableDefaultProgression)
|
|
{
|
|
sIndividualProgression->UpdateProgressionState(player, PROGRESSION_PRE_AQ);
|
|
}
|
|
break;
|
|
case QUEST_MORROWGRAIN:
|
|
case QUEST_TROLL_NECKLACE:
|
|
case QUEST_DEADWOOD:
|
|
case QUEST_WINTERFALL:
|
|
if (sIndividualProgression->repeatableVanillaQuestsXp)
|
|
{
|
|
// Reset the quest status so the player can take it and receive rewards again
|
|
player->RemoveRewardedQuest(quest->GetQuestId());
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool CanGroupInvite(Player* player, std::string& membername) override
|
|
{
|
|
if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules)
|
|
{
|
|
return true;
|
|
}
|
|
Player* otherPlayer = ObjectAccessor::FindPlayerByName(membername, false);
|
|
uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
|
|
uint8 otherPlayerState = otherPlayer->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
|
|
return (currentState == otherPlayerState);
|
|
}
|
|
|
|
bool CanGroupAccept(Player* player, Group* group) override
|
|
{
|
|
if (!sIndividualProgression->enabled || !sIndividualProgression->enforceGroupRules)
|
|
{
|
|
return true;
|
|
}
|
|
Player* groupLeader = ObjectAccessor::FindPlayerByLowGUID(group->GetLeaderGUID().GetCounter());
|
|
uint8 currentState = player->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
|
|
uint8 otherPlayerState = groupLeader->GetPlayerSetting("mod-individual-progression", SETTING_PROGRESSION_STATE).value;
|
|
return (currentState == otherPlayerState);
|
|
}
|
|
|
|
|
|
|
|
void OnCreatureKill(Player* killer, Creature* killed) override
|
|
{
|
|
sIndividualProgression->checkKillProgression(killer, killed);
|
|
Group* group = killer->GetGroup();
|
|
if (!group)
|
|
{
|
|
return;
|
|
}
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
|
{
|
|
Player* member = itr->GetSource();
|
|
if (!member)
|
|
continue;
|
|
|
|
if (killer->IsAtLootRewardDistance(member))
|
|
sIndividualProgression->checkKillProgression(member, killed);
|
|
}
|
|
}
|
|
|
|
bool OnUpdateFishingSkill(Player* player, int32 /*skill*/, int32 /*zone_skill*/, int32 chance, int32 roll) override
|
|
{
|
|
if (!sIndividualProgression->enabled || !sIndividualProgression->fishingFix)
|
|
return true;
|
|
if (chance < roll)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void OnUpdateArea(Player* player, uint32 /*oldArea*/, uint32 newArea) override
|
|
{
|
|
switch (newArea) {
|
|
case AREA_LIGHTS_HOPE:
|
|
if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_AQ))
|
|
{
|
|
player->RemoveAura(IPP_PHASE);
|
|
player->CastSpell(player, IPP_PHASE, false);
|
|
}
|
|
break;
|
|
case AREA_ARGENT_TOURNAMENT:
|
|
case AREA_ARGENT_SUNREAVER_PAVILION:
|
|
case AREA_ARGENT_SILVER_COVENANT_PAVILION:
|
|
case AREA_ARGENT_RING_OF_CHAMPIONS:
|
|
case AREA_ARGENT_ASPIRANTS_RING:
|
|
case AREA_ARGENT_VALIANTS_RING:
|
|
case AREA_ARGENT_ALLIANCE_VALIANTS_RING:
|
|
case AREA_ARGENT_HORDE_VALIANTS_RING:
|
|
case AREA_ARGENT_PAVILION:
|
|
if (sIndividualProgression->hasPassedProgression(player, PROGRESSION_WOTLK_TIER_2))
|
|
{
|
|
player->RemoveAura(IPP_PHASE);
|
|
player->CastSpell(player, IPP_PHASE, false);
|
|
}
|
|
break;
|
|
default:
|
|
player->RemoveAura(IPP_PHASE);
|
|
}
|
|
}
|
|
|
|
void OnQueueRandomDungeon(Player* player, uint32& rDungeonId) override
|
|
{
|
|
|
|
std::set<uint32> seasonalEventIds = { 285, 286, 287, 288 }; // Allow Headless Horseman, Frost Lord Ahune, Coren Direbrew, Crown Chemical Co.
|
|
bool isSeasonalEvent = (seasonalEventIds.find(rDungeonId) != seasonalEventIds.end());
|
|
|
|
// Check if RDF is disabled in the context of Individual Progression
|
|
if (sConfigMgr->GetOption<bool>("IndividualProgression.DisableRDF", false) && !isSeasonalEvent)
|
|
{
|
|
// Notify the player
|
|
player->GetSession()->SendNotification("The Random Dungeon feature is currently disabled by the Individual Progression module.");
|
|
rDungeonId = 1000; // Set dungeon ID to an invalid value to cancel the queuing
|
|
return;
|
|
}
|
|
|
|
// Other logic for individual progression checks
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
|
{
|
|
rDungeonId = RDF_CLASSIC;
|
|
}
|
|
else if (rDungeonId == RDF_WRATH_OF_THE_LICH_KING && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
|
{
|
|
rDungeonId = RDF_THE_BURNING_CRUSADE;
|
|
}
|
|
else if (rDungeonId == RDF_WRATH_OF_THE_LICH_KING_HEROIC && !sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
|
{
|
|
rDungeonId = RDF_THE_BURNING_CRUSADE_HEROIC;
|
|
}
|
|
}
|
|
|
|
bool CanEquipItem(Player* player, uint8 /*slot*/, uint16& /*dest*/, Item* pItem, bool /*swap*/, bool /*not_loading*/) override
|
|
{
|
|
if (sIndividualProgression->pvpGearRequirements)
|
|
{
|
|
switch (pItem->GetTemplate()->RequiredHonorRank)
|
|
{
|
|
case 5:
|
|
if (!(player->HasTitle(PRIVATE) || player->HasTitle(SCOUT)))
|
|
return false;
|
|
break;
|
|
case 6:
|
|
if (!(player->HasTitle(CORPORAL) || player->HasTitle(GRUNT)))
|
|
return false;
|
|
break;
|
|
case 7:
|
|
if (!(player->HasTitle(SERGEANT) || player->HasTitle(SERGEANT_H)))
|
|
return false;
|
|
break;
|
|
case 8:
|
|
if (!(player->HasTitle(MASTER_SERGEANT) || player->HasTitle(SENIOR_SERGEANT)))
|
|
return false;
|
|
break;
|
|
case 9:
|
|
if (!(player->HasTitle(SERGEANT_MAJOR) || player->HasTitle(FIRST_SERGEANT)))
|
|
return false;
|
|
break;
|
|
case 10:
|
|
if (!(player->HasTitle(KNIGHT) || player->HasTitle(STONE_GUARD)))
|
|
return false;
|
|
break;
|
|
case 11:
|
|
if (!(player->HasTitle(KNIGHT_LIEUTENANT) || player->HasTitle(BLOOD_GUARD)))
|
|
return false;
|
|
break;
|
|
case 12:
|
|
if (!(player->HasTitle(KNIGHT_CAPTAIN) || player->HasTitle(LEGIONNAIRE)))
|
|
return false;
|
|
break;
|
|
case 13:
|
|
if (!(player->HasTitle(KNIGHT_CHAMPION) || player->HasTitle(CENTURION)))
|
|
return false;
|
|
break;
|
|
case 14:
|
|
if (!(player->HasTitle(LIEUTENANT_COMMANDER) || player->HasTitle(CHAMPION)))
|
|
return false;
|
|
break;
|
|
case 15:
|
|
if (!(player->HasTitle(COMMANDER) || player->HasTitle(LIEUTENANT_GENERAL)))
|
|
return false;
|
|
break;
|
|
case 16:
|
|
if (!(player->HasTitle(MARSHAL) || player->HasTitle(GENERAL)))
|
|
return false;
|
|
break;
|
|
case 17:
|
|
if (!(player->HasTitle(FIELD_MARSHAL) || player->HasTitle(WARLORD)))
|
|
return false;
|
|
break;
|
|
case 18:
|
|
if (!(player->HasTitle(GRAND_MARSHAL) || player->HasTitle(HIGH_WARLORD)))
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class IndividualPlayerProgression_AccountScript: public AccountScript
|
|
{
|
|
public:
|
|
IndividualPlayerProgression_AccountScript() : AccountScript("IndividualProgression_AccountScript")
|
|
{}
|
|
|
|
bool CanAccountCreateCharacter(uint32 accountId, uint8 charRace, uint8 charClass) override
|
|
{
|
|
if ((!sIndividualProgression->enabled) ||
|
|
(charRace != RACE_DRAENEI && charRace != RACE_BLOODELF && charClass != CLASS_DEATH_KNIGHT) ||
|
|
(!sIndividualProgression->tbcRacesProgressionLevel && !sIndividualProgression->deathKnightProgressionLevel))
|
|
{
|
|
return true;
|
|
}
|
|
uint8 highestProgression = sIndividualProgression->GetAccountProgression(accountId);
|
|
if (charRace == RACE_DRAENEI || charRace == RACE_BLOODELF)
|
|
{
|
|
if (sIndividualProgression->tbcRacesProgressionLevel)
|
|
{
|
|
if (highestProgression < sIndividualProgression->tbcRacesProgressionLevel)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
if (charClass == CLASS_DEATH_KNIGHT && sIndividualProgression->deathKnightProgressionLevel)
|
|
{
|
|
if (highestProgression < sIndividualProgression->deathKnightProgressionLevel)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
class IndividualPlayerProgression_PetScript : public PetScript
|
|
{
|
|
private:
|
|
static void CheckAdjustments(Pet* pet)
|
|
{
|
|
if (!sIndividualProgression->enabled)
|
|
{
|
|
return;
|
|
}
|
|
if (!pet || !pet->GetOwner())
|
|
{
|
|
return;
|
|
}
|
|
if (!sIndividualProgression->hasPassedProgression(pet->GetOwner(), PROGRESSION_NAXX40))
|
|
{
|
|
AdjustVanillaStats(pet);
|
|
}
|
|
else if (!sIndividualProgression->hasPassedProgression(pet->GetOwner(), PROGRESSION_TBC_TIER_5))
|
|
{
|
|
AdjustTBCStats(pet);
|
|
}
|
|
|
|
}
|
|
|
|
static void AdjustVanillaStats(Pet* pet)
|
|
{
|
|
float adjustmentValue = -100.0f * (1.0f - sIndividualProgression->vanillaPowerAdjustment);
|
|
float adjustmentApplyPercent = (pet->getLevel() - 10.0f) / 50.0f;
|
|
float computedAdjustment = pet->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
|
|
float hpAdjustmentValue = -100.0f * (1.0f - sIndividualProgression->vanillaHealthAdjustment);
|
|
float hpAdjustment = pet->getLevel() > 10 ? (hpAdjustmentValue * adjustmentApplyPercent) : 0;
|
|
AdjustStats(pet, computedAdjustment, hpAdjustment);
|
|
}
|
|
|
|
static void AdjustTBCStats(Pet* pet)
|
|
{
|
|
float adjustmentValue = -100.0f * (1.0f - sIndividualProgression->tbcPowerAdjustment);
|
|
float adjustmentApplyPercent = 1;
|
|
float computedAdjustment = pet->getLevel() > 10 ? (adjustmentValue * adjustmentApplyPercent) : 0;
|
|
float hpAdjustmentValue = -100.0f * (1.0f - sIndividualProgression->tbcHealthAdjustment);
|
|
float hpAdjustment = pet->getLevel() > 10 ? (hpAdjustmentValue * adjustmentApplyPercent) : 0;
|
|
AdjustStats(pet, computedAdjustment, hpAdjustment);
|
|
}
|
|
|
|
static void AdjustStats(Pet* pet, float computedAdjustment, float hpAdjustment)
|
|
{
|
|
int32 bp0 = 0; // This would be the damage taken adjustment value, but we are already adjusting health
|
|
auto bp1 = static_cast<int32>(computedAdjustment);
|
|
auto bp2 = static_cast<int32>(hpAdjustment);
|
|
|
|
pet->RemoveAura(ABSORB_SPELL);
|
|
pet->CastCustomSpell(pet, ABSORB_SPELL, &bp1, nullptr, nullptr, false);
|
|
|
|
pet->RemoveAura(HP_AURA_SPELL);
|
|
pet->CastCustomSpell(pet, HP_AURA_SPELL, &bp2, nullptr, nullptr, false);
|
|
}
|
|
|
|
public:
|
|
IndividualPlayerProgression_PetScript() : PetScript("IndividualProgression_PetScript") { }
|
|
|
|
void OnPetAddToWorld(Pet* pet) override
|
|
{
|
|
CheckAdjustments(pet);
|
|
}
|
|
};
|
|
|
|
class IndividualPlayerProgression_UnitScript : public UnitScript
|
|
{
|
|
private:
|
|
static float computeTotalGearTuning(Player* player)
|
|
{
|
|
float gearAdjustment = 0.0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
sIndividualProgression->ComputeGearTuning(player, gearAdjustment, item->GetTemplate());
|
|
}
|
|
return gearAdjustment;
|
|
}
|
|
|
|
public:
|
|
IndividualPlayerProgression_UnitScript() : UnitScript("IndividualPlayerProgression_UnitScript") { }
|
|
|
|
void ModifyHealReceived(Unit* /*target*/, Unit *healer, uint32 &heal, SpellInfo const *spellInfo) override
|
|
{
|
|
// Skip potions, bandages, percentage based heals like Rune Tap, etc.
|
|
if (!sIndividualProgression->enabled || spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || spellInfo->Mechanic == MECHANIC_BANDAGE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Skip percentage based heals or spells already nerfed by damage reduction
|
|
if (spellInfo->Id == SPELL_RUNE_TAP || spellInfo->Id == SPELL_LIFE_STEAL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!healer)
|
|
return;
|
|
|
|
bool isPet = healer->GetOwner() && healer->GetOwner()->GetTypeId() == TYPEID_PLAYER;
|
|
if (!isPet && healer->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
return;
|
|
}
|
|
Player* player = isPet ? healer->GetOwner()->ToPlayer() : healer->ToPlayer();
|
|
float gearAdjustment = computeTotalGearTuning(player);
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
|
{
|
|
heal *= (sIndividualProgression->ComputeVanillaAdjustment(player->getLevel(), sIndividualProgression->vanillaHealingAdjustment) - gearAdjustment);
|
|
}
|
|
else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
|
{
|
|
heal *= (sIndividualProgression->tbcHealingAdjustment - gearAdjustment);
|
|
}
|
|
else
|
|
{
|
|
heal *= 1.0f - gearAdjustment;
|
|
}
|
|
}
|
|
|
|
void ModifySpellDamageTaken(Unit* /*target*/, Unit* attacker, int32& damage, SpellInfo const* spellInfo) override
|
|
{
|
|
if (!sIndividualProgression->enabled || !attacker)
|
|
return;
|
|
bool isPet = attacker->GetOwner() && attacker->GetOwner()->GetTypeId() == TYPEID_PLAYER;
|
|
if (!isPet && attacker->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
return;
|
|
}
|
|
Player* player = isPet ? attacker->GetOwner()->ToPlayer() : attacker->ToPlayer();
|
|
float gearAdjustment = computeTotalGearTuning(player);
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
|
{
|
|
damage *= (sIndividualProgression->ComputeVanillaAdjustment(player->getLevel(), sIndividualProgression->vanillaPowerAdjustment) - gearAdjustment);
|
|
}
|
|
else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
|
{
|
|
damage *= (sIndividualProgression->tbcPowerAdjustment - gearAdjustment);
|
|
}
|
|
else
|
|
{
|
|
damage *= 1.0f - gearAdjustment;
|
|
}
|
|
}
|
|
|
|
void ModifyMeleeDamage(Unit* /*target*/, Unit* attacker, uint32& damage) override
|
|
{
|
|
if (!sIndividualProgression->enabled || !attacker)
|
|
return;
|
|
|
|
bool isPet = attacker->GetOwner() && attacker->GetOwner()->GetTypeId() == TYPEID_PLAYER;
|
|
if (!isPet && attacker->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
return;
|
|
}
|
|
Player* player = isPet ? attacker->GetOwner()->ToPlayer() : attacker->ToPlayer();
|
|
float gearAdjustment = computeTotalGearTuning(player);
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
|
{
|
|
damage *= (sIndividualProgression->ComputeVanillaAdjustment(player->getLevel(), sIndividualProgression->vanillaPowerAdjustment) - gearAdjustment);
|
|
}
|
|
else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
|
{
|
|
damage *= (sIndividualProgression->tbcPowerAdjustment - gearAdjustment);
|
|
}
|
|
else
|
|
{
|
|
damage *= 1.0f - gearAdjustment;
|
|
}
|
|
}
|
|
|
|
void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* attacker, uint32& damage, SpellInfo const* /*spellInfo*/) override
|
|
{
|
|
if (!sIndividualProgression->enabled || !attacker)
|
|
return;
|
|
|
|
bool isPet = attacker->GetOwner() && attacker->GetOwner()->GetTypeId() == TYPEID_PLAYER;
|
|
if (!isPet && attacker->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
return;
|
|
}
|
|
Player* player = isPet ? attacker->GetOwner()->ToPlayer() : attacker->ToPlayer();
|
|
float gearAdjustment = computeTotalGearTuning(player);
|
|
if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_NAXX40))
|
|
{
|
|
damage *= (sIndividualProgression->ComputeVanillaAdjustment(player->getLevel(), sIndividualProgression->vanillaPowerAdjustment) - gearAdjustment);
|
|
}
|
|
else if (!sIndividualProgression->hasPassedProgression(player, PROGRESSION_TBC_TIER_5))
|
|
{
|
|
damage *= (sIndividualProgression->tbcPowerAdjustment - gearAdjustment);
|
|
}
|
|
else
|
|
{
|
|
damage *= 1.0f - gearAdjustment;
|
|
}
|
|
}};
|
|
|
|
void AddSC_mod_individual_progression_player()
|
|
{
|
|
new IndividualPlayerProgression();
|
|
new IndividualPlayerProgression_PetScript();
|
|
new IndividualPlayerProgression_AccountScript();
|
|
new IndividualPlayerProgression_UnitScript();
|
|
}
|