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https://github.com/ZhengPeiRu21/mod-individual-progression
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Update to be compatible with latest AC
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@@ -295,9 +295,9 @@ public:
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Talk(SAY_DEATH);
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}
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void EnterCombat(Unit* who) override
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void JustEngagedWith(Unit* who) override
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{
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BossAI::EnterCombat(who);
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BossAI::JustEngagedWith(who);
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if (movementPhase == MOVE_PHASE_NONE)
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{
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Talk(SAY_AGGRO);
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