Fixed Zombie eating and decimate

Zombies need faction set to 89, npcid 351069
This commit is contained in:
Dinkledork
2023-08-20 19:00:45 -06:00
committed by GitHub
parent 41731a0dfa
commit 7a4e0e0761

View File

@@ -23,36 +23,36 @@
enum Spells
{
SPELL_MORTAL_WOUND = 25646,
SPELL_ENRAGE = 28371,
SPELL_DECIMATE = 28374,
SPELL_BERSERK = 26662,
SPELL_INFECTED_WOUND = 29306,
SPELL_CHOW_SEARCHER = 28404
SPELL_MORTAL_WOUND = 25646,
SPELL_ENRAGE = 28371,
SPELL_DECIMATE = 28374,
SPELL_BERSERK = 26662,
SPELL_INFECTED_WOUND = 29306,
SPELL_CHOW_SEARCHER = 28404
};
enum Events
{
EVENT_MORTAL_WOUND = 1,
EVENT_ENRAGE = 2,
EVENT_DECIMATE = 3,
EVENT_BERSERK = 4,
EVENT_SUMMON_ZOMBIE = 5,
EVENT_CAN_EAT_ZOMBIE = 6
EVENT_MORTAL_WOUND = 1,
EVENT_ENRAGE = 2,
EVENT_DECIMATE = 3,
EVENT_BERSERK = 4,
EVENT_SUMMON_ZOMBIE = 5,
EVENT_CAN_EAT_ZOMBIE = 6
};
enum Misc
{
NPC_ZOMBIE_CHOW = 351069
NPC_ZOMBIE_CHOW = 351069
};
enum Emotes
{
EMOTE_SPOTS_ONE = 0,
EMOTE_DECIMATE = 1,
EMOTE_ENRAGE = 2,
EMOTE_DEVOURS_ALL = 3,
EMOTE_BERSERK = 4
EMOTE_SPOTS_ONE = 0,
EMOTE_DECIMATE = 1,
EMOTE_ENRAGE = 2,
EMOTE_DEVOURS_ALL = 3,
EMOTE_BERSERK = 4
};
const Position zombiePos[3] =
@@ -143,7 +143,7 @@ public:
}
}
void JustDied(Unit* killer) override
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
summons.DespawnAll();
@@ -181,44 +181,65 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_ENRAGE:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_ENRAGE, true);
events.RepeatEvent(22000);
break;
case EVENT_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.RepeatEvent(10000);
break;
case EVENT_DECIMATE:
Talk(EMOTE_DECIMATE);
me->CastSpell(me, SPELL_DECIMATE, false);
events.RepeatEvent(105000);
break;
case EVENT_SUMMON_ZOMBIE:
case EVENT_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
break;
case EVENT_ENRAGE:
Talk(EMOTE_ENRAGE);
me->CastSpell(me, SPELL_ENRAGE, true);
events.RepeatEvent(22000);
break;
case EVENT_MORTAL_WOUND:
me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
events.RepeatEvent(10000);
break;
case EVENT_DECIMATE:
Talk(EMOTE_DECIMATE);
me->CastSpell(me, SPELL_DECIMATE, false);
// Apply Decimate effect to zombies
{
std::list<Creature*> zombies;
me->GetCreatureListWithEntryInGrid(zombies, NPC_ZOMBIE_CHOW, 150.0f);
for (Creature* zombie : zombies)
{
uint8 rand = urand(0, 2);
for (int32 i = 0; i < 1; ++i)
if (zombie->IsAlive())
{
// In 40 man raid, use all gates
me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[urand(0, 2)]);
(rand == 2 ? rand = 0 : rand++);
int32 reduceHp = int32(zombie->GetMaxHealth() * 0.05f);
if (zombie->GetHealth() > reduceHp)
zombie->SetHealth(reduceHp); // Reduce HP to 5%
zombie->SetWalk(true); // Set to walk
zombie->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f, MOTION_SLOT_CONTROLLED); // Move to boss
zombie->SetReactState(REACT_PASSIVE); // Set to passive
}
events.RepeatEvent(10000);
break;
}
case EVENT_CAN_EAT_ZOMBIE:
events.RepeatEvent(1000);
if (me->GetVictim()->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinMeleeRange(me->GetVictim()))
}
events.RepeatEvent(105000);
break;
case EVENT_SUMMON_ZOMBIE:
{
uint8 rand = urand(0, 2);
for (int32 i = 0; i < 1; ++i)
{
// In 40 man raid, use all gates
me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[urand(0, 2)]);
(rand == 2 ? rand = 0 : rand++);
}
events.RepeatEvent(10000);
break;
}
case EVENT_CAN_EAT_ZOMBIE:
events.RepeatEvent(1000);
if (me->GetVictim() && me->GetVictim()->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinMeleeRange(me->GetVictim()))
{
if (me->GetVictim()->GetHealth() > 0) // Check if the zombie is alive
{
me->CastCustomSpell(SPELL_CHOW_SEARCHER, SPELLVALUE_RADIUS_MOD, 20000, me, true);
me->ModifyHealth(int32(me->GetMaxHealth() * 0.05f)); // Heal for 5% of max health
Talk(EMOTE_DEVOURS_ALL);
Unit::DealDamage(me, me->GetVictim(), me->GetVictim()->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false); // Kill the zombie
return; // leave it to skip DoMeleeAttackIfReady
}
break;
}
break;
}
DoMeleeAttackIfReady();
}
@@ -269,5 +290,5 @@ public:
void AddSC_boss_gluth_40()
{
new boss_gluth_40();
// new spell_gluth_decimate();
new spell_gluth_decimate();
}