mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
Fixed Zombie eating and decimate
Zombies need faction set to 89, npcid 351069
This commit is contained in:
@@ -23,36 +23,36 @@
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enum Spells
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{
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SPELL_MORTAL_WOUND = 25646,
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SPELL_ENRAGE = 28371,
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SPELL_DECIMATE = 28374,
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SPELL_BERSERK = 26662,
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SPELL_INFECTED_WOUND = 29306,
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SPELL_CHOW_SEARCHER = 28404
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SPELL_MORTAL_WOUND = 25646,
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SPELL_ENRAGE = 28371,
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SPELL_DECIMATE = 28374,
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SPELL_BERSERK = 26662,
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SPELL_INFECTED_WOUND = 29306,
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SPELL_CHOW_SEARCHER = 28404
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};
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enum Events
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{
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EVENT_MORTAL_WOUND = 1,
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EVENT_ENRAGE = 2,
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EVENT_DECIMATE = 3,
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EVENT_BERSERK = 4,
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EVENT_SUMMON_ZOMBIE = 5,
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EVENT_CAN_EAT_ZOMBIE = 6
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EVENT_MORTAL_WOUND = 1,
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EVENT_ENRAGE = 2,
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EVENT_DECIMATE = 3,
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EVENT_BERSERK = 4,
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EVENT_SUMMON_ZOMBIE = 5,
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EVENT_CAN_EAT_ZOMBIE = 6
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};
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enum Misc
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{
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NPC_ZOMBIE_CHOW = 351069
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NPC_ZOMBIE_CHOW = 351069
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};
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enum Emotes
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{
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EMOTE_SPOTS_ONE = 0,
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EMOTE_DECIMATE = 1,
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EMOTE_ENRAGE = 2,
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EMOTE_DEVOURS_ALL = 3,
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EMOTE_BERSERK = 4
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EMOTE_SPOTS_ONE = 0,
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EMOTE_DECIMATE = 1,
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EMOTE_ENRAGE = 2,
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EMOTE_DEVOURS_ALL = 3,
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EMOTE_BERSERK = 4
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};
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const Position zombiePos[3] =
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@@ -143,7 +143,7 @@ public:
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}
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}
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void JustDied(Unit* killer) override
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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summons.DespawnAll();
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@@ -181,44 +181,65 @@ public:
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switch (events.ExecuteEvent())
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{
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case EVENT_BERSERK:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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case EVENT_ENRAGE:
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Talk(EMOTE_ENRAGE);
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me->CastSpell(me, SPELL_ENRAGE, true);
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events.RepeatEvent(22000);
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break;
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case EVENT_MORTAL_WOUND:
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me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
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events.RepeatEvent(10000);
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break;
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case EVENT_DECIMATE:
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Talk(EMOTE_DECIMATE);
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me->CastSpell(me, SPELL_DECIMATE, false);
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events.RepeatEvent(105000);
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break;
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case EVENT_SUMMON_ZOMBIE:
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case EVENT_BERSERK:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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case EVENT_ENRAGE:
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Talk(EMOTE_ENRAGE);
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me->CastSpell(me, SPELL_ENRAGE, true);
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events.RepeatEvent(22000);
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break;
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case EVENT_MORTAL_WOUND:
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me->CastSpell(me->GetVictim(), SPELL_MORTAL_WOUND, false);
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events.RepeatEvent(10000);
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break;
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case EVENT_DECIMATE:
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Talk(EMOTE_DECIMATE);
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me->CastSpell(me, SPELL_DECIMATE, false);
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// Apply Decimate effect to zombies
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{
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std::list<Creature*> zombies;
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me->GetCreatureListWithEntryInGrid(zombies, NPC_ZOMBIE_CHOW, 150.0f);
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for (Creature* zombie : zombies)
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{
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uint8 rand = urand(0, 2);
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for (int32 i = 0; i < 1; ++i)
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if (zombie->IsAlive())
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{
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// In 40 man raid, use all gates
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me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[urand(0, 2)]);
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(rand == 2 ? rand = 0 : rand++);
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int32 reduceHp = int32(zombie->GetMaxHealth() * 0.05f);
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if (zombie->GetHealth() > reduceHp)
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zombie->SetHealth(reduceHp); // Reduce HP to 5%
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zombie->SetWalk(true); // Set to walk
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zombie->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f, MOTION_SLOT_CONTROLLED); // Move to boss
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zombie->SetReactState(REACT_PASSIVE); // Set to passive
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}
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events.RepeatEvent(10000);
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break;
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}
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case EVENT_CAN_EAT_ZOMBIE:
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events.RepeatEvent(1000);
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if (me->GetVictim()->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinMeleeRange(me->GetVictim()))
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}
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events.RepeatEvent(105000);
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break;
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case EVENT_SUMMON_ZOMBIE:
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{
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uint8 rand = urand(0, 2);
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for (int32 i = 0; i < 1; ++i)
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{
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// In 40 man raid, use all gates
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me->SummonCreature(NPC_ZOMBIE_CHOW, zombiePos[urand(0, 2)]);
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(rand == 2 ? rand = 0 : rand++);
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}
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events.RepeatEvent(10000);
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break;
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}
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case EVENT_CAN_EAT_ZOMBIE:
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events.RepeatEvent(1000);
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if (me->GetVictim() && me->GetVictim()->GetEntry() == NPC_ZOMBIE_CHOW && me->IsWithinMeleeRange(me->GetVictim()))
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{
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if (me->GetVictim()->GetHealth() > 0) // Check if the zombie is alive
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{
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me->CastCustomSpell(SPELL_CHOW_SEARCHER, SPELLVALUE_RADIUS_MOD, 20000, me, true);
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me->ModifyHealth(int32(me->GetMaxHealth() * 0.05f)); // Heal for 5% of max health
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Talk(EMOTE_DEVOURS_ALL);
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Unit::DealDamage(me, me->GetVictim(), me->GetVictim()->GetHealth(), nullptr, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false); // Kill the zombie
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return; // leave it to skip DoMeleeAttackIfReady
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}
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break;
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}
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break;
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}
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DoMeleeAttackIfReady();
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}
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@@ -269,5 +290,5 @@ public:
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void AddSC_boss_gluth_40()
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{
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new boss_gluth_40();
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// new spell_gluth_decimate();
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new spell_gluth_decimate();
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}
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