hasPassedProgression

correct phasing of Cenarion Hold npcs
This commit is contained in:
Grimfeather
2025-05-29 23:36:42 +02:00
committed by GitHub
parent 1697e03efd
commit 8714a57dfe

View File

@@ -287,7 +287,7 @@ public:
return true;
}
Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
return sIndividualProgression->isBeforeProgression(target, PROGRESSION_AQ_WAR);
return sIndividualProgression->hasPassedProgression(target, PROGRESSION_AQ_WAR);
}
};