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https://github.com/ZhengPeiRu21/mod-individual-progression
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hasPassedProgression
correct phasing of Cenarion Hold npcs
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@@ -287,7 +287,7 @@ public:
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return true;
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}
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Player* target = ObjectAccessor::FindConnectedPlayer(player->GetGUID());
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return sIndividualProgression->isBeforeProgression(target, PROGRESSION_AQ_WAR);
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return sIndividualProgression->hasPassedProgression(target, PROGRESSION_AQ_WAR);
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}
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};
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