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https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
send player to preAQ phase
previously the player was sent to the AQ phase if RequirePreAQQuests was set to 0. This meant the player skipped the AQ war effort after killing Nefarian. Now everyone goes to the preAQ phase. if RequirePreAQQuests is set to 0, the player needs to complete the war effort to progress to the AQ phase. if RequirePreAQQuests is set to 1, the player needs to complete the war effort + the AQ quest line to progress to the AQ phase.
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@@ -234,14 +234,7 @@ void IndividualProgression::checkKillProgression(Player* killer, Creature* kille
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UpdateProgressionState(killer, PROGRESSION_ONYXIA);
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UpdateProgressionState(killer, PROGRESSION_ONYXIA);
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break;
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break;
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case NEFARIAN:
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case NEFARIAN:
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if (requirePreAQQuests)
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UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR);
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{
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UpdateProgressionState(killer, PROGRESSION_BLACKWING_LAIR);
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}
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else
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{
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UpdateProgressionState(killer, PROGRESSION_PRE_AQ);
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}
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break;
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break;
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case CTHUN:
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case CTHUN:
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UpdateProgressionState(killer, PROGRESSION_AQ);
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UpdateProgressionState(killer, PROGRESSION_AQ);
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