mirror of
https://github.com/ZhengPeiRu21/mod-individual-progression
synced 2025-11-29 23:44:51 +08:00
- fixes to Faerlina's poison bolt volley, Reign of Fire and Frenzy - Gluth now has an AoE fear - Razuvious's now uses Mana Burn (26046) instead of Disrupting Shout, with modified mana drain - Thaddius maybe doesn't repeat himself anymore - Zombie Chow now casts Infected Wound on itself on spawn - disabled combat assistance for creatures in the alcoves during Kel'Thuzad phase 1 - Gluth now kills zombie chow instantly and he heals himself for 5% afterwards - blocking death knights from entering Naxx40
386 lines
13 KiB
C++
386 lines
13 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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#include "naxxramas.h"
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#include "SpellInfo.h"
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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SAY_TAUNTED = 2,
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SAY_DEATH = 3,
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SAY_PATHETIC = 4,
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SAY_TARGET_DUMMY = 5,
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SAY_DEATH_KNIGHT_UNDERSTUDY = 0,
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};
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enum Spells
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{
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SPELL_UNBALANCING_STRIKE = 26613,
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// SPELL_DISRUPTING_SHOUT = 29107, // 55543
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SPELL_MANA_BURN = 26046, // Alternative for Disrupting shout.
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SPELL_JAGGED_KNIFE = 55550,
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SPELL_HOPELESS = 29125,
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SPELL_TAUNT = 29060
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};
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enum Events
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{
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EVENT_UNBALANCING_STRIKE = 1,
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EVENT_DISRUPTING_SHOUT = 2,
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EVENT_JAGGED_KNIFE = 3
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};
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enum NPCs
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{
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// NPC_DEATH_KNIGHT_UNDERSTUDY = 351084,
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NPC_TARGET_DUMMY = 16211,
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};
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enum Actions
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{
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ACTION_FACE_ME = 0,
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ACTION_TALK = 1,
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ACTION_EMOTE = 2,
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ACTION_SALUTE = 3,
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ACTION_BACK_TO_TRAINING = 4,
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};
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enum Misc
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{
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GROUP_OOC_RP = 0,
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POINT_DEATH_KNIGHT = 0,
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};
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class boss_razuvious_40 : public CreatureScript
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{
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public:
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boss_razuvious_40() : CreatureScript("boss_razuvious_40") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNaxxramasAI<boss_razuvious_40AI>(pCreature);
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}
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struct boss_razuvious_40AI : public BossAI
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{
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explicit boss_razuvious_40AI(Creature* c) : BossAI(c, BOSS_RAZUVIOUS), summons(me)
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{}
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EventMap events;
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SummonList summons;
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void SpawnHelpers()
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{
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// 10man
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me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2762.23f, -3085.07f, 267.685f, 1.95f);
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me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2758.24f, -3110.97f, 267.685f, 3.94f);
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// 25man
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me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2782.45f, -3088.03f, 267.685f, 0.75f);
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me->SummonCreature(NPC_DEATH_KNIGHT_UNDERSTUDY, 2778.56f, -3113.74f, 267.685f, 5.28f);
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}
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void JustSummoned(Creature* cr) override
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{
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summons.Summon(cr);
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}
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void Reset() override
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{
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BossAI::Reset();
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summons.DespawnAll();
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events.Reset();
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SpawnHelpers();
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ScheduleRP();
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}
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void ScheduleInteractWithDeathKnight()
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{
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if (_rpBuddyGUID)
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if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
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me->SetFacingToObject(understudy);
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scheduler.Schedule(2s, GROUP_OOC_RP, [this](TaskContext /*context*/)
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{
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if (roll_chance_i(75))
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{
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bool longText = roll_chance_i(50);
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Talk(longText ? SAY_TARGET_DUMMY : SAY_PATHETIC);
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scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
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{
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if (_rpBuddyGUID)
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if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
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understudy->AI()->DoAction(ACTION_TALK);
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});
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if (longText)
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scheduler.DelayGroup(GROUP_OOC_RP, 5s);
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}
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else
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{
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me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
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scheduler.Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
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{
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if (_rpBuddyGUID)
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if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
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{
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if (roll_chance_i(25))
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understudy->AI()->DoAction(ACTION_EMOTE);
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else
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understudy->AI()->DoAction(ACTION_TALK);
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}
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});
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}
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}).Schedule(4s, GROUP_OOC_RP, [this](TaskContext /*context*/)
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{
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if (_rpBuddyGUID)
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if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
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understudy->AI()->DoAction(ACTION_FACE_ME);
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}).Schedule(10s, GROUP_OOC_RP, [this](TaskContext /*context*/)
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{
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if (_rpBuddyGUID)
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if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
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understudy->AI()->DoAction(ACTION_SALUTE);
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}).Schedule(13s, GROUP_OOC_RP, [this](TaskContext /*context*/)
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{
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me->ResumeMovement();
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}).Schedule(16s, GROUP_OOC_RP, [this](TaskContext /*context*/)
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{
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if (_rpBuddyGUID)
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if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
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understudy->AI()->DoAction(ACTION_BACK_TO_TRAINING);
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ScheduleRP();
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});
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}
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type == POINT_MOTION_TYPE && id == POINT_DEATH_KNIGHT)
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{
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ScheduleInteractWithDeathKnight();
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}
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}
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void ScheduleRP()
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{
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_rpBuddyGUID = Acore::Containers::SelectRandomContainerElement(summons);
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scheduler.Schedule(60s, 80s, GROUP_OOC_RP, [this](TaskContext context)
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{
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if (_rpBuddyGUID)
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{
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if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
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{
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if (me->GetDistance2d(understudy) <= 6.0f)
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{
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me->PauseMovement();
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scheduler.Schedule(500ms, GROUP_OOC_RP, [this](TaskContext /*context*/)
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{
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if (_rpBuddyGUID)
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if (Creature* understudy = ObjectAccessor::GetCreature(*me, _rpBuddyGUID))
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me->GetMotionMaster()->MovePoint(POINT_DEATH_KNIGHT, understudy->GetNearPosition(3.2f, understudy->GetRelativeAngle(me)));
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});
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return;
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}
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}
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}
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context.Repeat(2s);
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});
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}
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void KilledUnit(Unit* who) override
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{
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if (roll_chance_i(30))
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Talk(SAY_SLAY);
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if (who->IsPlayer())
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instance->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
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}
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void DamageTaken(Unit* who, uint32& damage, DamageEffectType, SpellSchoolMask) override
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{
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// Damage done by the controlled Death Knight understudies should also count toward damage done by players
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if (who && who->IsCreature() && who->GetEntry() == NPC_DEATH_KNIGHT_UNDERSTUDY)
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{
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me->LowerPlayerDamageReq(damage);
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}
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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Talk(SAY_DEATH);
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me->CastSpell(me, SPELL_HOPELESS, true);
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}
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_TAUNT)
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{
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Talk(SAY_TAUNTED, caster);
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}
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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scheduler.CancelGroup(GROUP_OOC_RP);
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Talk(SAY_AGGRO);
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events.ScheduleEvent(EVENT_UNBALANCING_STRIKE, 20s); // TODO: This can be 30 seconds to match vanilla
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events.ScheduleEvent(EVENT_DISRUPTING_SHOUT, 15s);
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// events.ScheduleEvent(EVENT_JAGGED_KNIFE, 10s); // wrath only
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summons.DoZoneInCombat();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!me->IsInCombat())
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scheduler.Update(diff);
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_UNBALANCING_STRIKE:
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me->CastSpell(me->GetVictim(), SPELL_UNBALANCING_STRIKE, false);
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events.Repeat(20s);
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break;
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case EVENT_DISRUPTING_SHOUT:
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me->CastSpell(me, SPELL_MANA_BURN, false);
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events.Repeat(10s);
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break;
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case EVENT_JAGGED_KNIFE:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f))
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{
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me->CastSpell(target, SPELL_JAGGED_KNIFE, false);
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}
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events.Repeat(10s);
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break;
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}
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DoMeleeAttackIfReady();
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}
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private:
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ObjectGuid _rpBuddyGUID;
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};
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};
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class boss_razuvious_minion_40 : public CreatureScript
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{
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public:
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boss_razuvious_minion_40() : CreatureScript("boss_razuvious_minion_40") { }
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetNaxxramasAI<boss_razuvious_minion_40AI>(creature);
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}
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struct boss_razuvious_minion_40AI : public ScriptedAI
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{
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explicit boss_razuvious_minion_40AI(Creature* creature) : ScriptedAI(creature) { }
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void Reset() override
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{
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scheduler.CancelAll();
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ScheduleAttackDummy();
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}
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void ScheduleAttackDummy()
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{
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
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if (Creature* targetDummy = me->FindNearestCreature(NPC_TARGET_DUMMY, 10.0f))
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{
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me->SetFacingToObject(targetDummy);
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}
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scheduler.Schedule(6s, 9s, GROUP_OOC_RP, [this](TaskContext context)
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{
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me->HandleEmoteCommand(EMOTE_ONESHOT_ATTACK1H);
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context.Repeat(6s, 9s);
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});
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}
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void DoAction(int32 action) override
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{
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switch (action)
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{
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case ACTION_FACE_ME:
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scheduler.CancelGroup(GROUP_OOC_RP);
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
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if (Creature* creature = me->GetInstanceScript()->GetCreature(DATA_RAZUVIOUS_BOSS))
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me->SetFacingToObject(creature);
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break;
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case ACTION_TALK:
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Talk(SAY_DEATH_KNIGHT_UNDERSTUDY);
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break;
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case ACTION_EMOTE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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break;
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case ACTION_SALUTE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
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break;
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case ACTION_BACK_TO_TRAINING:
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me->SetSheath(SHEATH_STATE_MELEE);
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ScheduleAttackDummy();
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break;
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}
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}
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void KilledUnit(Unit* who) override
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{
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if (who->IsPlayer())
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me->GetInstanceScript()->StorePersistentData(PERSISTENT_DATA_IMMORTAL_FAIL, 1);
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}
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void JustEngagedWith(Unit* who) override
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{
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scheduler.CancelGroup(GROUP_OOC_RP);
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if (Creature* creature = me->GetInstanceScript()->GetCreature(DATA_RAZUVIOUS_BOSS))
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{
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creature->SetInCombatWithZone();
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creature->AI()->AttackStart(who);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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scheduler.Update(diff);
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if (UpdateVictim())
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{
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if (!me->HasUnitState(UNIT_STATE_CASTING) || !me->IsCharmed())
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{
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DoMeleeAttackIfReady();
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}
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}
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}
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};
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};
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void AddSC_boss_razuvious_40()
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{
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new boss_razuvious_40();
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new boss_razuvious_minion_40();
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}
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