Fix chain link broken (random) unknown + dbc local enus force in some case (spell / chathelper etc)

This commit is contained in:
Atidot3
2024-07-27 14:39:30 +02:00
parent 162229efe5
commit 00844985eb
7 changed files with 12 additions and 13 deletions

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@@ -288,7 +288,7 @@ std::string const ChatHelper::FormatQuest(Quest const* quest)
std::string const ChatHelper::FormatGameobject(GameObject* go)
{
std::ostringstream out;
out << "|cFFFFFF00|Hfound:" << go->GetGUID().GetRawValue() << ":" << go->GetEntry() << ":" << "|h[" << go->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()) << "]|h|r";
out << "|cFFFFFF00|Hfound:" << go->GetGUID().GetRawValue() << ":" << go->GetEntry() << ":" << "|h[" << go->GetNameForLocaleIdx(LOCALE_enUS) << "]|h|r";
return out.str();
}
@@ -296,7 +296,7 @@ std::string const ChatHelper::FormatWorldobject(WorldObject* wo)
{
std::ostringstream out;
out << "|cFFFFFF00|Hfound:" << wo->GetGUID().GetRawValue() << ":" << wo->GetEntry() << ":" << "|h[";
out << (wo->ToGameObject() ? ((GameObject*)wo)->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale()) : wo->GetNameForLocaleIdx(sWorld->GetDefaultDbcLocale())) << "]|h|r";
out << (wo->ToGameObject() ? ((GameObject*)wo)->GetNameForLocaleIdx(LOCALE_enUS) : wo->GetNameForLocaleIdx(LOCALE_enUS)) << "]|h|r";
return out.str();
}
@@ -327,7 +327,7 @@ std::string const ChatHelper::FormatWorldEntry(int32 entry)
std::string const ChatHelper::FormatSpell(SpellInfo const* spellInfo)
{
std::ostringstream out;
out << "|cffffffff|Hspell:" << spellInfo->Id << "|h[" << spellInfo->SpellName[sWorld->GetDefaultDbcLocale()] << "]|h|r";
out << "|cffffffff|Hspell:" << spellInfo->Id << "|h[" << spellInfo->SpellName[LOCALE_enUS] << "]|h|r";
return out.str();
}
@@ -336,7 +336,7 @@ std::string const ChatHelper::FormatItem(ItemTemplate const* proto, uint32 count
char color[32];
sprintf(color, "%x", ItemQualityColors[proto->Quality]);
// const std::string &name = sObjectMgr->GetItemLocale(proto->ItemId)->Name[sWorld->GetDefaultDbcLocale()];
// const std::string &name = sObjectMgr->GetItemLocale(proto->ItemId)->Name[LOCALE_enUS];
std::ostringstream out;
out << "|c" << color << "|Hitem:" << proto->ItemId

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@@ -1228,8 +1228,8 @@ void RandomPlayerbotMgr::RandomTeleport(Player* bot, std::vector<WorldLocation>&
if (bot->GetLevel() <= 18 && (loc.GetMapId() != pInfo->mapId || dis > 10000.0f)) {
continue;
}
LocaleConstant locale = sWorld->GetDefaultDbcLocale();
const LocaleConstant& locale = sWorld->GetDefaultDbcLocale();
LOG_INFO("playerbots", "Random teleporting bot {} (level {}) to Map: {} ({}) Zone: {} ({}) Area: {} ({}) {},{},{} ({}/{} locations)",
bot->GetName().c_str(), bot->GetLevel(),
map->GetId(), map->GetMapName(),

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@@ -1555,7 +1555,7 @@ bool AvoidAoeAction::AvoidAuraWithDynamicObj()
return false;
}
std::ostringstream name;
name << spellInfo->SpellName[sWorld->GetDefaultDbcLocale()]; // << "] (aura)";
name << spellInfo->SpellName[LOCALE_enUS]; // << "] (aura)";
if (FleePosition(dynOwner->GetPosition(), radius)) {
if (sPlayerbotAIConfig->tellWhenAvoidAoe && lastTellTimer < time(NULL) - 10) {
lastTellTimer = time(NULL);
@@ -1613,7 +1613,7 @@ bool AvoidAoeAction::AvoidGameObjectWithDamage()
continue;
}
std::ostringstream name;
name << spellInfo->SpellName[sWorld->GetDefaultDbcLocale()]; // << "] (object)";
name << spellInfo->SpellName[LOCALE_enUS]; // << "] (object)";
if (FleePosition(go->GetPosition(), radius)) {
if (sPlayerbotAIConfig->tellWhenAvoidAoe && lastTellTimer < time(NULL) - 10) {
lastTellTimer = time(NULL);
@@ -1662,7 +1662,7 @@ bool AvoidAoeAction::AvoidUnitWithDamageAura()
break;
}
std::ostringstream name;
name << triggerSpellInfo->SpellName[sWorld->GetDefaultDbcLocale()]; //<< "] (unit)";
name << triggerSpellInfo->SpellName[LOCALE_enUS]; //<< "] (unit)";
if (FleePosition(unit->GetPosition(), radius)) {
if (sPlayerbotAIConfig->tellWhenAvoidAoe && lastTellTimer < time(NULL) - 10) {
lastTellTimer = time(NULL);

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@@ -20,7 +20,6 @@ class SuggestWhatToDoAction : public InventoryAction
protected:
using Suggestion = std::function<void()>;
std::vector<Suggestion> suggestions;
void instance();
void specificQuest();
void grindReputation();
void grindMaterials();

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@@ -22,7 +22,7 @@ void EmoteStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
}
if (sPlayerbotAIConfig->randomBotSuggestDungeons)
triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("suggest dungeon", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("suggest dungeon", 1.0f), nullptr)));
if (sPlayerbotAIConfig->enableGreet)
triggers.push_back(new TriggerNode("new player nearby", NextAction::array(0, new NextAction("greet", 1.0f), nullptr)));