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Fix spellid value to use forced enUS locale
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@@ -190,7 +190,7 @@ uint32 VehicleSpellIdValue::Calculate()
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char firstSymbol = tolower(namepart[0]);
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int spellLength = wnamepart.length();
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int loc = bot->GetSession()->GetSessionDbcLocale();
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const int loc = LocaleConstant::LOCALE_enUS;
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Creature* creature = vehicleBase->ToCreature();
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for (uint32 x = 0; x < MAX_CREATURE_SPELLS; ++x)
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