Improve containsstrategy performance

This commit is contained in:
Yunfan Li
2024-08-05 17:04:21 +08:00
parent 8d77666624
commit 085b2e7f19
7 changed files with 17 additions and 11 deletions

View File

@@ -1379,7 +1379,7 @@ bool PlayerbotAI::ContainsStrategy(StrategyType type)
{
for (uint8 i = 0; i < BOT_STATE_MAX; i++)
{
if (engines[i]->ContainsStrategy(type))
if (engines[i]->HasStrategyType(type))
return true;
}

View File

@@ -86,6 +86,7 @@ Engine::~Engine(void)
void Engine::Reset()
{
strategyTypeMask = 0;
ActionNode* action = nullptr;
do
{
@@ -120,6 +121,7 @@ void Engine::Init()
for (std::map<std::string, Strategy*>::iterator i = strategies.begin(); i != strategies.end(); i++)
{
Strategy* strategy = i->second;
strategyTypeMask |= strategy->GetType();
strategy->InitMultipliers(multipliers);
strategy->InitTriggers(triggers);

View File

@@ -83,7 +83,7 @@ public:
void AddActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Add(listener); }
void removeActionExecutionListener(ActionExecutionListener* listener) { actionExecutionListeners.Remove(listener); }
bool HasStrategyType(StrategyType type) { return strategyTypeMask & type; }
virtual ~Engine(void);
bool testMode;
@@ -112,6 +112,7 @@ protected:
std::map<std::string, Strategy*> strategies;
float lastRelevance;
std::string lastAction;
uint32 strategyTypeMask;
};
#endif

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@@ -98,7 +98,9 @@ void GenericHunterStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
new TriggerNode("misdirection on main tank",
NextAction::array(0, new NextAction("misdirection on main tank", ACTION_HIGH + 7), NULL)));
triggers.push_back(
new TriggerNode("tranquilizing shot", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
new TriggerNode("tranquilizing shot enrage", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
triggers.push_back(
new TriggerNode("tranquilizing shot magic", NextAction::array(0, new NextAction("tranquilizing shot", 61.0f), NULL)));
}
NextAction** HunterBoostStrategy::getDefaultActions()

View File

@@ -85,7 +85,8 @@ public:
creators["switch to melee"] = &HunterTriggerFactoryInternal::switch_to_melee;
creators["switch to ranged"] = &HunterTriggerFactoryInternal::switch_to_ranged;
creators["misdirection on main tank"] = &HunterTriggerFactoryInternal::misdirection_on_main_tank;
creators["tranquilizing shot"] = &HunterTriggerFactoryInternal::remove_enrage;
creators["tranquilizing shot enrage"] = &HunterTriggerFactoryInternal::remove_enrage;
creators["tranquilizing shot magic"] = &HunterTriggerFactoryInternal::remove_magic;
}
private:
@@ -118,6 +119,7 @@ private:
static Trigger* switch_to_ranged(PlayerbotAI* botAI) { return new SwitchToRangedTrigger(botAI); }
static Trigger* misdirection_on_main_tank(PlayerbotAI* ai) { return new MisdirectionOnMainTankTrigger(ai); }
static Trigger* remove_enrage(PlayerbotAI* ai) { return new TargetRemoveEnrageTrigger(ai); }
static Trigger* remove_magic(PlayerbotAI* ai) { return new TargetRemoveMagicTrigger(ai); }
};
class HunterAiObjectContextInternal : public NamedObjectContext<Action>

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@@ -88,9 +88,3 @@ bool SwitchToMeleeTrigger::IsActive()
(target->GetVictim() == bot &&
sServerFacade->IsDistanceLessOrEqualThan(AI_VALUE2(float, "distance", "current target"), 8.0f));
}
bool TargetRemoveEnrageTrigger::IsActive()
{
Unit* target = GetTarget();
return target && (botAI->HasAuraToDispel(target, DISPEL_ENRAGE) || botAI->HasAuraToDispel(target, DISPEL_MAGIC));
}

View File

@@ -170,6 +170,11 @@ class TargetRemoveEnrageTrigger : public TargetAuraDispelTrigger
{
public:
TargetRemoveEnrageTrigger(PlayerbotAI* ai) : TargetAuraDispelTrigger(ai, "tranquilizing shot", DISPEL_ENRAGE) {}
bool IsActive() override;
};
class TargetRemoveMagicTrigger : public TargetAuraDispelTrigger
{
public:
TargetRemoveMagicTrigger(PlayerbotAI* ai) : TargetAuraDispelTrigger(ai, "tranquilizing shot", DISPEL_MAGIC) {}
};
#endif