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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Variable cleanup
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@@ -4,7 +4,7 @@
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bool AttackFrostTombAction::Execute(Event event)
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{
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Unit* frost_tomb = nullptr;
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Unit* frostTomb = nullptr;
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// Target is not findable from threat table using AI_VALUE2(),
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// therefore need to search manually for the unit name
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@@ -15,27 +15,26 @@ bool AttackFrostTombAction::Execute(Event event)
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Unit* unit = botAI->GetUnit(*i);
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if (unit && unit->GetName() == "Frost Tomb")
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{
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frost_tomb = unit;
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frostTomb = unit;
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break;
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}
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}
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if (!frost_tomb || AI_VALUE(Unit*, "current target") == frost_tomb)
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if (!frostTomb || AI_VALUE(Unit*, "current target") == frostTomb)
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{
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return false;
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}
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return Attack(frost_tomb);
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return Attack(frostTomb);
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}
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// TODO: Possibly add player stacking behaviour close to tank, to prevent Skarvald charging ranged
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bool AttackDalronnAction::Execute(Event event)
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{
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Unit* target = AI_VALUE2(Unit*, "find target", "dalronn the controller");
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if (!target || AI_VALUE(Unit*, "current target") == target)
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Unit* boss = AI_VALUE2(Unit*, "find target", "dalronn the controller");
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if (!boss || AI_VALUE(Unit*, "current target") == boss)
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{
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return false;
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}
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return Attack(target);
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return Attack(boss);
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}
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bool IngvarStopCastingAction::Execute(Event event)
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@@ -7,7 +7,6 @@
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float PrinceKelesethMultiplier::GetValue(Action* action)
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "prince keleseth");
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if (!boss)
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{
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return 1.0f;
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@@ -37,7 +36,7 @@ float SkarvaldAndDalronnMultiplier::GetValue(Action* action)
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float IngvarThePlundererMultiplier::GetValue(Action* action)
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{
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Unit* boss = AI_VALUE2(Unit*, "find target", "ingvar the plunderer");
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Unit* boss = AI_VALUE2(Unit*, "find target", "ingvar the plunderer");
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bool isTank = botAI->IsTank(bot);
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if (!boss)
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{
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@@ -58,8 +57,7 @@ float IngvarThePlundererMultiplier::GetValue(Action* action)
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{
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if (dynamic_cast<CastSpellAction*>(action))
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{
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std::string const name = action->getName();
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uint32 spellId = AI_VALUE2(uint32, "spell id", name);
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uint32 spellId = AI_VALUE2(uint32, "spell id", action->getName());
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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