Variable cleanup

This commit is contained in:
Bobblybook
2024-09-30 23:58:21 +10:00
parent b91c56a8a5
commit 0ad188c7f8
2 changed files with 9 additions and 12 deletions

View File

@@ -4,7 +4,7 @@
bool AttackFrostTombAction::Execute(Event event)
{
Unit* frost_tomb = nullptr;
Unit* frostTomb = nullptr;
// Target is not findable from threat table using AI_VALUE2(),
// therefore need to search manually for the unit name
@@ -15,27 +15,26 @@ bool AttackFrostTombAction::Execute(Event event)
Unit* unit = botAI->GetUnit(*i);
if (unit && unit->GetName() == "Frost Tomb")
{
frost_tomb = unit;
frostTomb = unit;
break;
}
}
if (!frost_tomb || AI_VALUE(Unit*, "current target") == frost_tomb)
if (!frostTomb || AI_VALUE(Unit*, "current target") == frostTomb)
{
return false;
}
return Attack(frost_tomb);
return Attack(frostTomb);
}
// TODO: Possibly add player stacking behaviour close to tank, to prevent Skarvald charging ranged
bool AttackDalronnAction::Execute(Event event)
{
Unit* target = AI_VALUE2(Unit*, "find target", "dalronn the controller");
if (!target || AI_VALUE(Unit*, "current target") == target)
Unit* boss = AI_VALUE2(Unit*, "find target", "dalronn the controller");
if (!boss || AI_VALUE(Unit*, "current target") == boss)
{
return false;
}
return Attack(target);
return Attack(boss);
}
bool IngvarStopCastingAction::Execute(Event event)

View File

@@ -7,7 +7,6 @@
float PrinceKelesethMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "prince keleseth");
if (!boss)
{
return 1.0f;
@@ -37,7 +36,7 @@ float SkarvaldAndDalronnMultiplier::GetValue(Action* action)
float IngvarThePlundererMultiplier::GetValue(Action* action)
{
Unit* boss = AI_VALUE2(Unit*, "find target", "ingvar the plunderer");
Unit* boss = AI_VALUE2(Unit*, "find target", "ingvar the plunderer");
bool isTank = botAI->IsTank(bot);
if (!boss)
{
@@ -58,8 +57,7 @@ float IngvarThePlundererMultiplier::GetValue(Action* action)
{
if (dynamic_cast<CastSpellAction*>(action))
{
std::string const name = action->getName();
uint32 spellId = AI_VALUE2(uint32, "spell id", name);
uint32 spellId = AI_VALUE2(uint32, "spell id", action->getName());
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{