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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
major class spells
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@@ -70,7 +70,9 @@ DpsRogueStrategy::DpsRogueStrategy(PlayerbotAI* botAI) : MeleeCombatStrategy(bot
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NextAction** DpsRogueStrategy::getDefaultActions()
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{
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return NextAction::array(0, new NextAction("melee", ACTION_NORMAL), NULL);
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return NextAction::array(0,
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new NextAction("killing spree", ACTION_NORMAL + 1),
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new NextAction("melee", ACTION_NORMAL), NULL);
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}
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void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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@@ -105,9 +107,9 @@ void DpsRogueStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"kick on enemy healer",
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NextAction::array(0, new NextAction("kick on enemy healer", ACTION_INTERRUPT + 1), NULL)));
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triggers.push_back(new TriggerNode(
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"behind target",
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NextAction::array(0, new NextAction("backstab", ACTION_NORMAL), NULL)));
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// triggers.push_back(new TriggerNode(
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// "behind target",
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// NextAction::array(0, new NextAction("backstab", ACTION_NORMAL), NULL)));
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triggers.push_back(new TriggerNode(
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"light aoe",
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@@ -102,10 +102,10 @@ class CastAdrenalineRushAction : public CastBuffSpellAction
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CastAdrenalineRushAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "adrenaline rush") { }
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};
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class CastKillingSpreeAction : public CastBuffSpellAction
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class CastKillingSpreeAction : public CastMeleeSpellAction
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{
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public:
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CastKillingSpreeAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "killing spree") { }
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CastKillingSpreeAction(PlayerbotAI* botAI) : CastMeleeSpellAction(botAI, "killing spree") { }
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};
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class CastKickOnEnemyHealerAction : public CastSpellOnEnemyHealerAction
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@@ -72,6 +72,7 @@ class RogueTriggerFactoryInternal : public NamedObjectContext<Trigger>
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creators["main hand weapon no enchant"] = &RogueTriggerFactoryInternal::main_hand_weapon_no_enchant;
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creators["off hand weapon no enchant"] = &RogueTriggerFactoryInternal::off_hand_weapon_no_enchant;
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creators["tricks of the trade on main tank"] = &RogueTriggerFactoryInternal::tricks_of_the_trade_on_main_tank;
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creators["adrenaline rush"] = &RogueTriggerFactoryInternal::adrenaline_rush;
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}
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private:
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@@ -128,6 +129,7 @@ class RogueAiObjectContextInternal : public NamedObjectContext<Action>
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creators["use instant poison on main hand"] = &RogueAiObjectContextInternal::use_instant_poison;
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creators["use deadly poison on off hand"] = &RogueAiObjectContextInternal::use_deadly_poison;
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creators["fan of knives"] = &RogueAiObjectContextInternal::fan_of_knives;
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creators["killing spree"] = &RogueAiObjectContextInternal::killing_spree;
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}
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private:
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@@ -162,6 +164,7 @@ class RogueAiObjectContextInternal : public NamedObjectContext<Action>
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static Action* use_instant_poison(PlayerbotAI* ai) { return new UseInstantPoisonAction(ai); }
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static Action* use_deadly_poison(PlayerbotAI* ai) { return new UseDeadlyPoisonAction(ai); }
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static Action* fan_of_knives(PlayerbotAI* ai) { return new FanOfKnivesAction(ai); }
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static Action* killing_spree(PlayerbotAI* ai) { return new CastKillingSpreeAction(ai); }
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};
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RogueAiObjectContext::RogueAiObjectContext(PlayerbotAI* botAI) : AiObjectContext(botAI)
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@@ -6,10 +6,10 @@
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#include "Playerbots.h"
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#include "ServerFacade.h"
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bool AdrenalineRushTrigger::isPossible()
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{
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return !botAI->HasAura("stealth", bot);
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}
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// bool AdrenalineRushTrigger::isPossible()
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// {
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// return !botAI->HasAura("stealth", bot);
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// }
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bool UnstealthTrigger::IsActive()
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{
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@@ -21,12 +21,12 @@ class SliceAndDiceTrigger : public BuffTrigger
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SliceAndDiceTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "slice and dice") { }
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};
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class AdrenalineRushTrigger : public BuffTrigger
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class AdrenalineRushTrigger : public BoostTrigger
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{
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public:
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AdrenalineRushTrigger(PlayerbotAI* botAI) : BuffTrigger(botAI, "adrenaline rush") { }
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AdrenalineRushTrigger(PlayerbotAI* botAI) : BoostTrigger(botAI, "adrenaline rush") { }
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bool isPossible();
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// bool isPossible();
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};
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class RuptureTrigger : public DebuffTrigger
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