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https://github.com/mod-playerbots/mod-playerbots
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Update ChatCommandHandlerStrategy.cpp
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@@ -104,7 +104,7 @@ void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
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new TriggerNode("wipe", NextAction::array(0, new NextAction("wipe", relevance), nullptr)));
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new TriggerNode("wipe", NextAction::array(0, new NextAction("wipe", relevance), nullptr)));
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triggers.push_back(new TriggerNode("pet", NextAction::array(0, new NextAction("pet", relevance), nullptr)));
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triggers.push_back(new TriggerNode("pet", NextAction::array(0, new NextAction("pet", relevance), nullptr)));
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triggers.push_back(new TriggerNode("glyphs", NextAction::array(0, new NextAction("glyphs", relevance), nullptr))); // Added for custom Glyphs
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triggers.push_back(new TriggerNode("glyphs", NextAction::array(0, new NextAction("glyphs", relevance), nullptr))); // Added for custom Glyphs
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triggers.push_back(new TriggerNode("glyph equip", NextAction::array(0, new NextAction("glyph equip", relevance), nullptr))); // Added for custom Glyphs
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triggers.push_back(new TriggerNode("glyph equip", NextAction::array(0, new NextAction("glyph equip", relevance), nullptr))); // Added for custom Glyphs
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}
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}
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ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
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ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
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