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Fix FleeAction
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@@ -1768,7 +1768,7 @@ const Movement::PointsArray MovementAction::SearchForBestPath(float x, float y,
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bool FleeAction::Execute(Event event)
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{
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// return Flee(AI_VALUE(Unit*, "current target"));
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return MoveAway(AI_VALUE(Unit*, "current target"), true);
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return MoveAway(AI_VALUE(Unit*, "current target"), sPlayerbotAIConfig->fleeDistance, true);
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}
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bool FleeAction::isUseful()
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