Fix merge conflict

This commit is contained in:
Atidot3
2024-08-13 17:27:02 +02:00
7 changed files with 62 additions and 35 deletions

View File

@@ -78,13 +78,13 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
switch (i->first)
{
case PERF_MON_TRIGGER:
key = "T";
key = "Trigger";
break;
case PERF_MON_VALUE:
key = "V";
key = "Value";
break;
case PERF_MON_ACTION:
key = "A";
key = "Action";
break;
case PERF_MON_RNDBOT:
key = "RndBot";
@@ -152,8 +152,8 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
}
else
{
float fullTickCount = data[PERF_MON_TOTAL]["RandomPlayerbotMgr::FullTick"]->count;
float fullTickTotalTime = data[PERF_MON_TOTAL]["RandomPlayerbotMgr::FullTick"]->totalTime;
float fullTickCount = data[PERF_MON_TOTAL]["PlayerbotAIBase::FullTick"]->count;
float fullTickTotalTime = data[PERF_MON_TOTAL]["PlayerbotAIBase::FullTick"]->totalTime;
LOG_INFO(
"playerbots",
@@ -173,13 +173,13 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
switch (i->first)
{
case PERF_MON_TRIGGER:
key = "T";
key = "Trigger";
break;
case PERF_MON_VALUE:
key = "V";
key = "Value";
break;
case PERF_MON_ACTION:
key = "A";
key = "Action";
break;
case PERF_MON_RNDBOT:
key = "RndBot";
@@ -231,7 +231,7 @@ void PerformanceMonitor::PrintStats(bool perTick, bool fullStack)
time, minTime, maxTime, avg, amount, key.c_str(), disName.c_str());
}
}
if (PERF_MON_TOTAL != i->first)
if (i->first != PERF_MON_TOTAL)
{
float tPerc = (float)typeTotalTime / (float)fullTickTotalTime * 100.0f;
float tTime = (float)typeTotalTime / fullTickCount / 1000.0f;
@@ -278,7 +278,7 @@ void PerformanceMonitorOperation::finish()
std::chrono::microseconds finished =
(std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now()))
.time_since_epoch();
uint64_t elapsed = (finished - started).count();
uint64 elapsed = (finished - started).count();
std::lock_guard<std::mutex> guard(data->lock);
if (elapsed > 0)

View File

@@ -4758,40 +4758,50 @@ Item* PlayerbotAI::FindStoneFor(Item* weapon) const
return stone;
}
static const std::vector<WizardOilDisplayId> uPriorizedWizardOilIds =
{
MINOR_WIZARD_OIL, LESSER_WIZARD_OIL, BRILLIANT_WIZARD_OIL, WIZARD_OIL, SUPERIOR_WIZARD_OIL
};
static const std::vector<ManaOilDisplayId> uPriorizedManaOilIds =
{
MINOR_MANA_OIL, LESSER_MANA_OIL, BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL,
};
Item* PlayerbotAI::FindOilFor(Item* weapon) const
{
if (!weapon)
return nullptr;
const ItemTemplate* item_template = weapon->GetTemplate();
if (!item_template)
return nullptr;
// static const will only get created once whatever the call amout
static const std::vector<uint32_t> uPriorizedWizardOilIds =
{
MINOR_WIZARD_OIL, MINOR_MANA_OIL,
LESSER_WIZARD_OIL, LESSER_MANA_OIL,
BRILLIANT_WIZARD_OIL, BRILLIANT_MANA_OIL,
WIZARD_OIL, SUPERIOR_MANA_OIL, SUPERIOR_WIZARD_OIL
};
// static const will only get created once whatever the call amout
static const std::vector<uint32_t> uPriorizedManaOilIds =
{
MINOR_MANA_OIL, MINOR_WIZARD_OIL,
LESSER_MANA_OIL, LESSER_WIZARD_OIL,
BRILLIANT_MANA_OIL, BRILLIANT_WIZARD_OIL,
SUPERIOR_MANA_OIL, WIZARD_OIL, SUPERIOR_WIZARD_OIL
};
Item* oil = nullptr;
ItemTemplate const* pProto = weapon->GetTemplate();
if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || pProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER))
if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_SWORD ||
item_template->SubClass == ITEM_SUBCLASS_WEAPON_STAFF ||
item_template->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
{
for (const auto& id : uPriorizedWizardOilIds)
{
oil = FindConsumable(uPriorizedWizardOilIds[id]);
if (!oil)
oil = FindConsumable(uPriorizedManaOilIds[id]);
if (oil)
if (oil = FindConsumable(id))
return oil;
}
}
else if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2))
else if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE ||
item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE2)
{
for (const auto& id : uPriorizedManaOilIds)
{
oil = FindConsumable(uPriorizedManaOilIds[id]);
if (!oil)
oil = FindConsumable(uPriorizedWizardOilIds[id]);
if (oil)
if (oil = FindConsumable(id))
return oil;
}
}
@@ -5493,6 +5503,7 @@ uint8 PlayerbotAI::FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool sw
// no free position
return NULL_SLOT;
}
bool PlayerbotAI::IsSafe(Player* player)
{
return player && player->GetMapId() == bot->GetMapId() && player->GetInstanceId() == bot->GetInstanceId() && !player->IsBeingTeleported();
@@ -5676,3 +5687,4 @@ std::set<uint32> PlayerbotAI::GetCurrentIncompleteQuestIds()
return result;
}

View File

@@ -11,6 +11,11 @@ PlayerbotAIBase::PlayerbotAIBase(bool isBotAI) : nextAICheckDelay(0), _isBotAI(i
void PlayerbotAIBase::UpdateAI(uint32 elapsed, bool minimal)
{
if (totalPmo)
totalPmo->finish();
totalPmo = sPerformanceMonitor->start(PERF_MON_TOTAL, "PlayerbotAIBase::FullTick");
if (nextAICheckDelay > elapsed)
nextAICheckDelay -= elapsed;
else

View File

@@ -24,6 +24,7 @@ public:
protected:
uint32 nextAICheckDelay;
class PerformanceMonitorOperation* totalPmo = nullptr;
private:
bool _isBotAI;

View File

@@ -153,7 +153,7 @@ double botPIDImpl::calculate(double setpoint, double pv)
botPIDImpl::~botPIDImpl() {}
RandomPlayerbotMgr::RandomPlayerbotMgr() : PlayerbotHolder(), processTicks(0), totalPmo(nullptr)
RandomPlayerbotMgr::RandomPlayerbotMgr() : PlayerbotHolder(), processTicks(0)
{
playersLevel = sPlayerbotAIConfig->randombotStartingLevel;

View File

@@ -204,9 +204,8 @@ private:
std::list<uint32> currentBots;
uint32 bgBotsCount;
uint32 playersLevel;
PerformanceMonitorOperation* totalPmo;
};
#define sRandomPlayerbotMgr RandomPlayerbotMgr::instance()
#endif
#endif

View File

@@ -83,6 +83,16 @@ public:
return true;
}
if (!strcmp(args, "toggle"))
{
sPlayerbotAIConfig->perfMonEnabled = !sPlayerbotAIConfig->perfMonEnabled;
if (sPlayerbotAIConfig->perfMonEnabled)
LOG_INFO("playerbots", "Performance monitor enabled");
else
LOG_INFO("playerbots", "Performance monitor disabled");
return true;
}
sPerformanceMonitor->PrintStats();
return true;
}