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https://github.com/mod-playerbots/mod-playerbots
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[Configuration] Make more options for ReviveBotWhenSummoned
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@@ -172,8 +172,8 @@ AiPlayerbot.AllowSummonWhenMasterIsDead = 1
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# default: 1 (always)
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AiPlayerbot.AllowSummonWhenBotIsDead = 1
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# Enable/Disable reviving the bots when summoning them
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# default: 1 (enable)
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# Enable/Disable reviving the bots when summoning them (0 = disable, 1 = disable in combat, 2 = enable)
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# default: 1 (disable in combat)
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AiPlayerbot.ReviveBotWhenSummoned = 1
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# Enable/Disable bot repair gear when summon (0 = no, 1 = yes)
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@@ -279,7 +279,7 @@ bool PlayerbotAIConfig::Initialize()
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allowSummonInCombat = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonInCombat", true);
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allowSummonWhenMasterIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenMasterIsDead", true);
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allowSummonWhenBotIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenBotIsDead", true);
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reviveBotWhenSummoned = sConfigMgr->GetOption<bool>("AiPlayerbot.ReviveBotWhenSummoned", true);
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reviveBotWhenSummoned = sConfigMgr->GetOption<int32>("AiPlayerbot.ReviveBotWhenSummoned", 1);
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botRepairWhenSummon = sConfigMgr->GetOption<bool>("AiPlayerbot.BotRepairWhenSummon", true);
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autoInitOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoInitOnly", false);
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autoInitEquipLevelLimitRatio = sConfigMgr->GetOption<float>("AiPlayerbot.AutoInitEquipLevelLimitRatio", 1.0);
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@@ -220,7 +220,7 @@ class PlayerbotAIConfig
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bool allowSummonInCombat;
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bool allowSummonWhenMasterIsDead;
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bool allowSummonWhenBotIsDead;
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bool reviveBotWhenSummoned;
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int reviveBotWhenSummoned;
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bool botRepairWhenSummon;
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bool autoInitOnly;
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float autoInitEquipLevelLimitRatio;
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@@ -206,7 +206,8 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
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return false;
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}
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if (bot->isDead() && sPlayerbotAIConfig->reviveBotWhenSummoned)
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bool revive = sPlayerbotAIConfig->reviveBotWhenSummoned == 2 || (sPlayerbotAIConfig->reviveBotWhenSummoned == 1 && !master->IsInCombat());
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if (bot->isDead() && revive)
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{
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bot->ResurrectPlayer(1.0f, false);
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botAI->TellMasterNoFacing("I live, again!");
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