MovePoint core refactor and had a bug aswell

This commit is contained in:
bash
2025-10-17 21:06:03 +02:00
parent 4c87a04201
commit 24d4c1f0a0

View File

@@ -210,7 +210,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
mm.Clear(); mm.Clear();
if (!backwards) if (!backwards)
{ {
mm.MovePoint(0, x, y, z, generatePath); mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, generatePath);
} }
else else
{ {
@@ -245,7 +245,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
mm.Clear(); mm.Clear();
if (!backwards) if (!backwards)
{ {
mm.MovePoint(0, x, y, z, generatePath); mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, generatePath);
} }
else else
{ {
@@ -287,7 +287,7 @@ bool MovementAction::MoveTo(uint32 mapId, float x, float y, float z, bool idle,
mm.Clear(); mm.Clear();
if (!backwards) if (!backwards)
{ {
mm.MovePoint(0, x, y, z, generatePath); mm.MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.0f, 0.0f, generatePath);
} }
else else
{ {