mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Reset prioritized targets
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@@ -802,7 +802,7 @@ AiPlayerbot.PremadeSpecGlyph.2.0 = 41106,43367,45741,43369,43365,41109
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AiPlayerbot.PremadeSpecLink.2.0.60 = 50350151020013053100515221
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AiPlayerbot.PremadeSpecLink.2.0.80 = 50350152220013053100515221-503201312
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AiPlayerbot.PremadeSpecName.2.1 = prot pve
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AiPlayerbot.PremadeSpecGlyph.2.1 = 41100,43367,43869,43369,43365,45745
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AiPlayerbot.PremadeSpecGlyph.2.1 = 41099,43367,43869,43369,43365,45745
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AiPlayerbot.PremadeSpecLink.2.1.60 = -05005135203102311333112321
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AiPlayerbot.PremadeSpecLink.2.1.80 = -05005135203102311333312321-502302012003
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AiPlayerbot.PremadeSpecName.2.2 = ret pve
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@@ -682,6 +682,7 @@ void PlayerbotAI::Reset(bool full)
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aiObjectContext->GetValue<Unit*>("old target")->Set(nullptr);
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aiObjectContext->GetValue<Unit*>("current target")->Set(nullptr);
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aiObjectContext->GetValue<Unit*>("prioritized targets")->Reset();
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aiObjectContext->GetValue<ObjectGuid>("pull target")->Set(ObjectGuid::Empty);
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aiObjectContext->GetValue<GuidPosition>("rpg target")->Set(GuidPosition());
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aiObjectContext->GetValue<LootObject>("loot target")->Set(LootObject());
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@@ -35,7 +35,7 @@ bool FollowChatShortcutAction::Execute(Event event)
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// botAI->Reset();
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botAI->ChangeStrategy("+follow,-passive,-grind,-move from group", BOT_STATE_NON_COMBAT);
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botAI->ChangeStrategy("-follow,-passive,-grind,-move from group", BOT_STATE_COMBAT);
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botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({});
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botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Reset();
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PositionMap& posMap = context->GetValue<PositionMap&>("position")->Get();
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PositionInfo pos = posMap["return"];
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@@ -218,7 +218,7 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
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{
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bot->ResurrectPlayer(1.0f, false);
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botAI->TellMasterNoFacing("I live, again!");
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botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({});
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botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Reset();
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}
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player->GetMotionMaster()->Clear();
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