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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
miscs(log): log level
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@@ -562,7 +562,7 @@ AiPlayerbot.MinRandomBotInWorldTime = 3600
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AiPlayerbot.MaxRandomBotInWorldTime = 1209600
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AiPlayerbot.MinRandomBotRandomizeTime = 302400
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AiPlayerbot.MaxRandomRandomizeTime = 1209600
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AiPlayerbot.RandomBotsPerInterval = 500
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AiPlayerbot.RandomBotsPerInterval = 50
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AiPlayerbot.MinRandomBotsPriceChangeInterval = 7200
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AiPlayerbot.MaxRandomBotsPriceChangeInterval = 172800
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AiPlayerbot.MinRandomBotChangeStrategyTime = 180
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@@ -636,7 +636,7 @@ void PlayerbotFactory::InitPet()
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return;
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}
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LOG_INFO("playerbots", "Start make spell auto cast for {} spells. {} already auto casted.", pet->m_spells.size(), pet->GetPetAutoSpellSize());
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// LOG_INFO("playerbots", "Start make spell auto cast for {} spells. {} already auto casted.", pet->m_spells.size(), pet->GetPetAutoSpellSize());
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for (PetSpellMap::const_iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
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{
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// LOG_INFO("playerbots", "Start. Make spell {} for pet {} auto cast, bot: {}. state: {}", itr->first, pet->GetName(), bot->GetName(),
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@@ -653,13 +653,13 @@ void PlayerbotFactory::InitPet()
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// itr->first, pet->GetName(), bot->GetName());
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continue;
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}
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LOG_INFO("playerbots", "Make spell {} for pet {} auto cast, bot: {}. old_active: {}. old_state: {}.",
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itr->first, pet->GetName(), bot->GetName(), itr->second.active, itr->second.state);
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// LOG_INFO("playerbots", "Make spell {} for pet {} auto cast, bot: {}. old_active: {}. old_state: {}.",
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// itr->first, pet->GetName(), bot->GetName(), itr->second.active, itr->second.state);
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pet->ToggleAutocast(spellInfo, true);
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LOG_INFO("playerbots", "AFTER - Make spell {} for pet {} auto cast, bot: {}. active: {}. state: {}.",
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itr->first, pet->GetName(), bot->GetName(), itr->second.active, itr->second.state);
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// LOG_INFO("playerbots", "AFTER - Make spell {} for pet {} auto cast, bot: {}. active: {}. state: {}.",
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// itr->first, pet->GetName(), bot->GetName(), itr->second.active, itr->second.state);
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}
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LOG_INFO("playerbots", "AFTER, {} already auto casted.", pet->GetPetAutoSpellSize());
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// LOG_INFO("playerbots", "AFTER, {} already auto casted.", pet->GetPetAutoSpellSize());
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pet->SavePetToDB(PET_SAVE_AS_CURRENT);
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}
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@@ -67,13 +67,13 @@ bool AutoReleaseSpiritAction::Execute(Event event)
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context->GetValue<uint32>("death count")->Set(dCount + 1);
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}
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LOG_INFO("playerbots", "Bot {} {}:{} <{}> auto released", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str());
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LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> auto released", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str());
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WorldPacket packet(CMSG_REPOP_REQUEST);
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packet << uint8(0);
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bot->GetSession()->HandleRepopRequestOpcode(packet);
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LOG_INFO("playerbots", "Bot {} {}:{} <{}> releases spirit", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str());
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LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> releases spirit", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str());
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if (bot->InBattleground() && !botAI->HasAura(2584, bot))
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{
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@@ -54,7 +54,7 @@ bool ReviveFromCorpseAction::Execute(Event event)
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}
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}
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LOG_INFO("playerbots", "Bot {} {}:{} <{}> revives at body", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str());
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LOG_DEBUG("playerbots", "Bot {} {}:{} <{}> revives at body", bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str());
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bot->GetMotionMaster()->Clear();
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bot->StopMoving();
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@@ -89,7 +89,7 @@ bool FindCorpseAction::Execute(Event event)
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{
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if (dCount >= 5)
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{
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LOG_INFO("playerbots", "Bot {} {}:{} <{}>: died too many times and was sent to an inn",
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LOG_DEBUG("playerbots", "Bot {} {}:{} <{}>: died too many times and was sent to an inn",
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bot->GetGUID().ToString().c_str(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", bot->getLevel(), bot->GetName().c_str());
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context->GetValue<uint32>("death count")->Set(0);
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sRandomPlayerbotMgr->RandomTeleportForRpg(bot);
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