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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
- fixed attack rti target action (#758)
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@@ -10,8 +10,8 @@
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#include "LootObjectStack.h"
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#include "Playerbots.h"
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#include "PossibleRpgTargetsValue.h"
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#include "ServerFacade.h"
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#include "PvpTriggers.h"
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#include "ServerFacade.h"
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bool AttackEnemyPlayerAction::isUseful()
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{
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@@ -129,3 +129,33 @@ bool DpsAssistAction::isUseful()
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return true;
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}
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bool AttackRtiTargetAction::Execute(Event event)
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{
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Unit* rtiTarget = AI_VALUE(Unit*, "rti target");
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if (rtiTarget && rtiTarget->IsInWorld() && rtiTarget->GetMapId() == bot->GetMapId())
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{
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botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({rtiTarget->GetGUID()});
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bool result = Attack(botAI->GetUnit(rtiTarget->GetGUID()));
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if (result)
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{
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context->GetValue<ObjectGuid>("pull target")->Set(rtiTarget->GetGUID());
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return true;
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}
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}
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else
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{
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botAI->TellError("I dont see my rti attack target");
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}
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return false;
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}
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bool AttackRtiTargetAction::isUseful()
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{
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if (botAI->ContainsStrategy(STRATEGY_TYPE_HEAL))
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return false;
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return true;
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}
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@@ -69,6 +69,8 @@ public:
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AttackRtiTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack rti target") {}
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std::string const GetTargetName() override { return "rti target"; }
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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class AttackEnemyFlagCarrierAction : public AttackAction
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@@ -48,9 +48,6 @@ Unit* RtiTargetValue::Calculate()
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if (!guid)
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return nullptr;
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if (!bot->IsInCombat())
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return nullptr;
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//////////////////////////////////////////////////////begin: delete below check
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// Some units that need to be killed in battle are not on the list of attackers,
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// such as the Kor'kron Battle-Mage in Icecrown Citadel.
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@@ -62,7 +59,7 @@ Unit* RtiTargetValue::Calculate()
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//////////////////////////////////////////////////////end: delete below check
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Unit* unit = botAI->GetUnit(guid);
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if (!unit || unit->isDead() || !bot->IsWithinLOSInMap(unit) || !AttackersValue::IsValidTarget(unit, bot) ||
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if (!unit || unit->isDead() || !bot->IsWithinLOSInMap(unit) || !AttackersValue::IsValidTarget(unit, bot) ||
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sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, unit),
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sPlayerbotAIConfig->sightDistance))
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return nullptr;
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