- fixed attack rti target action (#758)

This commit is contained in:
kadeshar
2024-12-03 10:59:11 +01:00
committed by GitHub
parent 9e20eb452d
commit 437f816b15
3 changed files with 34 additions and 5 deletions

View File

@@ -10,8 +10,8 @@
#include "LootObjectStack.h"
#include "Playerbots.h"
#include "PossibleRpgTargetsValue.h"
#include "ServerFacade.h"
#include "PvpTriggers.h"
#include "ServerFacade.h"
bool AttackEnemyPlayerAction::isUseful()
{
@@ -129,3 +129,33 @@ bool DpsAssistAction::isUseful()
return true;
}
bool AttackRtiTargetAction::Execute(Event event)
{
Unit* rtiTarget = AI_VALUE(Unit*, "rti target");
if (rtiTarget && rtiTarget->IsInWorld() && rtiTarget->GetMapId() == bot->GetMapId())
{
botAI->GetAiObjectContext()->GetValue<GuidVector>("prioritized targets")->Set({rtiTarget->GetGUID()});
bool result = Attack(botAI->GetUnit(rtiTarget->GetGUID()));
if (result)
{
context->GetValue<ObjectGuid>("pull target")->Set(rtiTarget->GetGUID());
return true;
}
}
else
{
botAI->TellError("I dont see my rti attack target");
}
return false;
}
bool AttackRtiTargetAction::isUseful()
{
if (botAI->ContainsStrategy(STRATEGY_TYPE_HEAL))
return false;
return true;
}

View File

@@ -69,6 +69,8 @@ public:
AttackRtiTargetAction(PlayerbotAI* botAI) : AttackAction(botAI, "attack rti target") {}
std::string const GetTargetName() override { return "rti target"; }
bool Execute(Event event) override;
bool isUseful() override;
};
class AttackEnemyFlagCarrierAction : public AttackAction

View File

@@ -48,9 +48,6 @@ Unit* RtiTargetValue::Calculate()
if (!guid)
return nullptr;
if (!bot->IsInCombat())
return nullptr;
//////////////////////////////////////////////////////begin: delete below check
// Some units that need to be killed in battle are not on the list of attackers,
// such as the Kor'kron Battle-Mage in Icecrown Citadel.
@@ -62,7 +59,7 @@ Unit* RtiTargetValue::Calculate()
//////////////////////////////////////////////////////end: delete below check
Unit* unit = botAI->GetUnit(guid);
if (!unit || unit->isDead() || !bot->IsWithinLOSInMap(unit) || !AttackersValue::IsValidTarget(unit, bot) ||
if (!unit || unit->isDead() || !bot->IsWithinLOSInMap(unit) || !AttackersValue::IsValidTarget(unit, bot) ||
sServerFacade->IsDistanceGreaterThan(sServerFacade->GetDistance2d(bot, unit),
sPlayerbotAIConfig->sightDistance))
return nullptr;