mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Update LootRollAction.cpp
Added logic for bots to roll need/greed on armor tokens based on class.
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@@ -12,20 +12,6 @@
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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bool CanBotUseToken(ItemTemplate const* proto, Player* bot)
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{
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// Get the bitmask for the bot's class
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uint32 botClassMask = (1 << (bot->getClass() - 1));
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// Check if the bot's class is allowed to use the token
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if (proto->AllowableClass & botClassMask)
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{
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return true; // Bot's class is eligible to use this token
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}
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return false; // Bot's class cannot use this token
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}
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bool LootRollAction::Execute(Event event)
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{
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Player* bot = QueryItemUsageAction::botAI->GetBot();
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@@ -51,7 +37,7 @@ bool LootRollAction::Execute(Event event)
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continue;
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ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", itemId);
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// New token handling logic
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// Armor Tokens are classed as MISC JUNK (Class 15, Subclass 0), luckily no other items I found have class bits and epic quality.
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if (proto->Class == ITEM_CLASS_MISC && proto->SubClass == ITEM_SUBCLASS_JUNK && proto->Quality == ITEM_QUALITY_EPIC)
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{
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if (CanBotUseToken(proto, bot))
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@@ -167,7 +153,6 @@ bool LootRollAction::Execute(Event event)
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return true;
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}
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// Remove the extra closing brace that was here
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RollVote LootRollAction::CalculateRollVote(ItemTemplate const* proto)
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{
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@@ -237,3 +222,17 @@ bool MasterLootRollAction::Execute(Event event)
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return true;
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}
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bool CanBotUseToken(ItemTemplate const* proto, Player* bot)
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{
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// Get the bitmask for the bot's class
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uint32 botClassMask = (1 << (bot->getClass() - 1));
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// Check if the bot's class is allowed to use the token
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if (proto->AllowableClass & botClassMask)
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{
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return true; // Bot's class is eligible to use this token
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}
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return false; // Bot's class cannot use this token
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}
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