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ICC - Implement Val'kyr grabbing bots and dropping (#1098)
* ICC - Implement Val'kyr grabbing bots and dropping
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@@ -3206,8 +3206,38 @@ bool IccLichKingWinterAction::Execute(Event event)
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bool IccLichKingAddsAction::Execute(Event event)
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{
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if (bot->HasAura(68985) || !bot->IsAlive()) // Don't process actions if bot is picked up by Val'kyr or is dead
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return false;
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Unit* boss = AI_VALUE2(Unit*, "find target", "the lich king");
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Unit* spiritWarden = AI_VALUE2(Unit*, "find target", "spirit warden");
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if (bot->HasAura(30440)) // Random aura tracking whether bot has fallen off edge / been thrown by Val'kyr
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{
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if(bot->GetPositionZ() > 779.0f)
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return JumpTo(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), 740.01f);
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else
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{
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bot->KillPlayer(); // If bot has jumped past the kill Z (780), kill
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return true;
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}
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}
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bool hasWinterAura = boss->HasAura(72259) || boss->HasAura(74273) || boss->HasAura(74274) || boss->HasAura(74275);
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bool hasWinter2Aura = boss->HasAura(68981) || boss->HasAura(74270) || boss->HasAura(74271) || boss->HasAura(74272);
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if (boss && boss->GetHealthPct() < 70 && boss->GetHealthPct() > 40 && !hasWinterAura && !hasWinter2Aura) // If boss is in p2, check if bot has been thrown off platform
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{
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float dx = bot->GetPositionX() - 503.0f;
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float dy = bot->GetPositionY() - (-2124.0f);
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float distance = sqrt(dx*dx + dy*dy); // Calculate distance from the center of the platform
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if (distance > 52.0f && distance < 70.0f && bot->GetPositionZ() > 844) // If bot has fallen off edge, distance is over 52
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{
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bot->AddAura(30440, bot); // Apply random 30 sec aura to track that we've initiated a jump
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return JumpTo(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), 740.01f); // Start jumping to the abyss
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}
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}
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/*
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//temp solution for bots going underground due to buggy ice platfroms and adds that go underground
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