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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Increase spell/heal range
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@@ -67,9 +67,9 @@ bool PlayerbotAIConfig::Initialize()
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farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
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farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
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sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
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sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
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spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 22.0f);
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spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 25.0f);
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shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 25.0f);
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shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 25.0f);
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healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 20.0f);
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healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 25.0f);
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lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
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lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
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fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f);
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fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f);
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aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
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aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);
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