Increase spell/heal range

This commit is contained in:
郑佩茹
2023-03-23 12:32:07 -06:00
parent ffaf9d9071
commit 4cdade7a60

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@@ -67,9 +67,9 @@ bool PlayerbotAIConfig::Initialize()
farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f); farDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FarDistance", 20.0f);
sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f); sightDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SightDistance", 75.0f);
spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 22.0f); spellDistance = sConfigMgr->GetOption<float>("AiPlayerbot.SpellDistance", 25.0f);
shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 25.0f); shootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.ShootDistance", 25.0f);
healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 20.0f); healDistance = sConfigMgr->GetOption<float>("AiPlayerbot.HealDistance", 25.0f);
lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f); lootDistance = sConfigMgr->GetOption<float>("AiPlayerbot.LootDistance", 15.0f);
fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f); fleeDistance = sConfigMgr->GetOption<float>("AiPlayerbot.FleeDistance", 7.5f);
aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f); aggroDistance = sConfigMgr->GetOption<float>("AiPlayerbot.AggroDistance", 22.0f);