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https://github.com/mod-playerbots/mod-playerbots
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BG: restore !bot->IsInWorld() check (#891)
* Update RandomPlayerbotMgr.cpp * Restore !bot->IsInWorld()
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@@ -654,6 +654,7 @@ void RandomPlayerbotMgr::CheckBgQueue()
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LOG_DEBUG("playerbots", "Checking BG Queue...");
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// Initialize Battleground Data (do not clear here)
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for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
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{
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for (int queueType = BATTLEGROUND_QUEUE_AV; queueType < MAX_BATTLEGROUND_QUEUE_TYPES; ++queueType)
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@@ -756,7 +757,7 @@ void RandomPlayerbotMgr::CheckBgQueue()
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// Process player bots
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for (auto& [guid, bot] : playerBots)
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{
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if (!bot || !bot->InBattlegroundQueue() || !IsRandomBot(bot))
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if (!bot || !bot->InBattlegroundQueue() || !bot->IsInWorld() || !IsRandomBot(bot))
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continue;
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Battleground* bg = bot->GetBattleground();
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@@ -874,7 +875,7 @@ void RandomPlayerbotMgr::CheckBgQueue()
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std::vector<uint32> wsBrackets = parseBrackets(sPlayerbotAIConfig->randomBotAutoJoinWSBrackets);
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// Check both bgInstanceCount / bgInstances.size
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// to help counter against inconsistencies
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// to help counter against potentional inconsistencies
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auto updateRatedArenaInstanceCount = [&](uint32 queueType, uint32 bracket, uint32 minCount) {
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if (BattlegroundData[queueType][bracket].activeRatedArenaQueue == 0 &&
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BattlegroundData[queueType][bracket].ratedArenaInstanceCount < minCount &&
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@@ -978,7 +979,7 @@ void RandomPlayerbotMgr::LogBattlegroundInfo()
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std::to_string(bgInfo.minLevel) + "-" + std::to_string(bgInfo.maxLevel),
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bgInfo.bgAlliancePlayerCount, bgInfo.bgHordePlayerCount, bgInfo.bgAllianceBotCount,
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bgInfo.bgHordeBotCount, bgInfo.bgAlliancePlayerCount + bgInfo.bgAllianceBotCount,
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bgInfo.bgHordePlayerCount + bgInfo.bgHordeBotCount, bgInfo.bgInstanceCount, bgInfo.activeBgQueue);
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bgInfo.bgHordePlayerCount + bgInfo.bgHordeBotCount, bgInfo.bgInstanceCount, bgInfo.activeBgQueue);
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}
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}
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LOG_DEBUG("playerbots", "BG Queue check finished");
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