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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
reduce target calculation overhead
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@@ -11,8 +11,8 @@ Unit* CurrentTargetValue::Get()
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return nullptr;
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Unit* unit = ObjectAccessor::GetUnit(*bot, selection);
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if (unit && !bot->IsWithinLOSInMap(unit))
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return nullptr;
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// if (unit && !bot->IsWithinLOSInMap(unit))
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// return nullptr;
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return unit;
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}
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@@ -24,7 +24,7 @@ class NearestEnemyPlayersValue : public PossibleTargetsValue
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class EnemyPlayerValue : public UnitCalculatedValue
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{
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public:
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EnemyPlayerValue(PlayerbotAI* botAI, std::string const name = "enemy player") : UnitCalculatedValue(botAI, name, 2 * 1000) { }
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EnemyPlayerValue(PlayerbotAI* botAI, std::string const name = "enemy player") : UnitCalculatedValue(botAI, name, 5 * 1000) { }
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Unit* Calculate() override;
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@@ -14,7 +14,7 @@ class Unit;
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class SnareTargetValue : public UnitCalculatedValue, public Qualified
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{
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public:
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SnareTargetValue(PlayerbotAI* botAI) : UnitCalculatedValue(botAI, "snare target") { }
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SnareTargetValue(PlayerbotAI* botAI) : UnitCalculatedValue(botAI, "snare target", 1 * 1000) { }
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protected:
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Unit* Calculate() override;
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@@ -75,7 +75,7 @@ class ManaValue : public Uint8CalculatedValue, public Qualified
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class HasManaValue : public BoolCalculatedValue, public Qualified
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{
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public:
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HasManaValue(PlayerbotAI* botAI, std::string const name = "has mana") : BoolCalculatedValue(botAI, name) { }
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HasManaValue(PlayerbotAI* botAI, std::string const name = "has mana") : BoolCalculatedValue(botAI, name, 2 * 1000) { }
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Unit* GetTarget();
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bool Calculate() override;
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