mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Disable test items
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@@ -967,15 +967,6 @@ void RandomItemMgr::BuildItemInfoCache()
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if (!proto)
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continue;
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// skip non armor/weapon
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if (proto->Class != ITEM_CLASS_WEAPON && proto->Class != ITEM_CLASS_ARMOR &&
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proto->Class != ITEM_CLASS_CONTAINER && proto->Class != ITEM_CLASS_PROJECTILE &&
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proto->Class != ITEM_CLASS_GEM)
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continue;
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// if (!CanEquipItemNew(proto))
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// continue;
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// skip test items
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if (strstr(proto->Name1.c_str(), "(Test)") || strstr(proto->Name1.c_str(), "(TEST)") ||
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strstr(proto->Name1.c_str(), "(test)") || strstr(proto->Name1.c_str(), "(JEFFTEST)") ||
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@@ -116,9 +116,6 @@ void PlayerbotFactory::Init()
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if (id == 47181 || id == 50358 || id == 47242 || id == 52639 || id == 47147 || id == 7218) // Test Enchant
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continue;
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if (strstr(spellInfo->SpellName[0], "Test"))
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continue;
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uint32 requiredLevel = spellInfo->BaseLevel;
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for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
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@@ -137,8 +134,11 @@ void PlayerbotFactory::Init()
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// SpellInfo const* enchantSpell = sSpellMgr->GetSpellInfo(enchant->spellid[0]);
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// if (!enchantSpell)
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// continue;
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if (strstr(spellInfo->SpellName[0], "Test"))
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break;
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enchantSpellIdCache.push_back(id);
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break;
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// LOG_INFO("playerbots", "Add {} to enchantment spells", id);
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}
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}
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@@ -161,6 +161,7 @@ void PlayerbotFactory::Init()
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}
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if (sRandomItemMgr->IsTestItem(gemId))
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continue;
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if (!proto || !sGemPropertiesStore.LookupEntry(proto->GemProperties))
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{
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continue;
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@@ -229,6 +229,12 @@ bool StatsCollector::SpecialSpellFilter(uint32 spellId) {
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// trinket
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switch (spellId)
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{
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case 27521: // Insightful Earthstorm Diamond
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stats[STATS_TYPE_MANA_REGENERATION] += 20;
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return true;
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case 55381: // Insightful Earthsiege Diamond
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stats[STATS_TYPE_MANA_REGENERATION] += 40;
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return true;
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case 39442: // Darkmoon Card: Wrath
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if (type_ != CollectorType::SPELL_HEAL)
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stats[STATS_TYPE_CRIT] += 50;
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@@ -669,6 +675,16 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
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CollectSpellStats(effectInfo.TriggerSpell, multiplier, triggerCooldown);
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break;
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}
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case SPELL_AURA_MOD_CRIT_DAMAGE_BONUS:
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{
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if (type_ != CollectorType::SPELL_HEAL)
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{
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int32 statType = effectInfo.MiscValue;
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if (statType & SPELL_SCHOOL_MASK_NORMAL) // physical
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stats[STATS_TYPE_CRIT] += 30 * val * multiplier;
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}
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break;
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}
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default:
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break;
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}
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@@ -1893,7 +1893,7 @@ bool AvoidAoeAction::AvoidGameObjectWithDamage()
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continue;
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}
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float radius = (float)goInfo->trap.diameter / 2;
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float radius = (float)goInfo->trap.diameter / 2 + go->GetCombatReach();
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if (!radius || radius > sPlayerbotAIConfig->maxAoeAvoidRadius)
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continue;
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// for (int i = 0; i < MAX_SPELL_EFFECTS; i++) {
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@@ -663,7 +663,7 @@ WorldLocation MoveFormation::MoveSingleLine(std::vector<Player*> line, float dif
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float lz = cz;
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Player* master = botAI->GetMaster();
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if (!master->GetMap()->CheckCollisionAndGetValidCoords(
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if (!master || !master->GetMap()->CheckCollisionAndGetValidCoords(
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master, master->GetPositionX(), master->GetPositionY(), master->GetPositionZ(), lx, ly, lz))
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{
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lx = x + cos(angle) * radius;
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