[Performance] YieldThread when casting spell

This commit is contained in:
Yunfan Li
2024-10-06 12:22:48 +08:00
parent b2dae08221
commit 69ef0d46cd

View File

@@ -360,6 +360,7 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
}
// wait for spell cast
YieldThread(GetReactDelay());
return;
}
@@ -386,9 +387,6 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
bot->StopMovingOnCurrentPos();
}
}
if (!CanUpdateAI())
return;
if (!bot->InBattleground() && !bot->inRandomLfgDungeon() && bot->GetGroup())
{