Merge pull request #411 from noisiver/fix-lootguid

Fix another instance of the wrong guid being assigned
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Revision
2024-07-29 17:06:43 +02:00
committed by GitHub

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@@ -125,7 +125,7 @@ void LootObject::Refresh(Player* bot, ObjectGuid lootGUID)
case LOCK_KEY_SKILL:
if (goId == 13891 || goId == 19535) // Serpentbloom
{
this->guid = guid;
this->guid = lootGUID;
}
else if (SkillByLockType(LockType(lockInfo->Index[i])) > 0)
{