mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Fix formatting and use correct value data type
This commit is contained in:
@@ -3278,7 +3278,8 @@ void PlayerbotFactory::InitArenaTeam()
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{
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LOG_INFO("playerbots", "Deleting random bot arena teams...");
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for (auto it = sArenaTeamMgr->GetArenaTeams().begin(); it != sArenaTeamMgr->GetArenaTeams().end(); ++it) {
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for (auto it = sArenaTeamMgr->GetArenaTeams().begin(); it != sArenaTeamMgr->GetArenaTeams().end(); ++it)
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{
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ArenaTeam* arenateam = it->second;
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if (arenateam->GetCaptain() && arenateam->GetCaptain().IsPlayer())
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{
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@@ -3338,7 +3339,8 @@ void PlayerbotFactory::InitArenaTeam()
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continue;
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ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
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if (team){
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if (team)
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{
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if (sCharacterCache->GetCharacterArenaTeamIdByGuid(bot->GetGUID(), team->GetSlot()) != 0)
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{
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return;
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@@ -751,7 +751,7 @@ void RandomPlayerbotMgr::CheckBgQueue()
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if(bot->InBattleground())
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{
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std::vector<int>* instanceIds = nullptr;
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std::vector<uint32>* instanceIds = nullptr;
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uint32 instanceId = bot->GetBattleground()->GetInstanceID();
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bool isArena = false;
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bool isRated = false;
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@@ -843,14 +843,16 @@ void RandomPlayerbotMgr::CheckBgQueue()
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void RandomPlayerbotMgr::LogBattlegroundInfo()
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{
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for (const auto& queueTypePair : BattlegroundData) {
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for (const auto& queueTypePair : BattlegroundData)
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{
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uint8 queueType = queueTypePair.first;
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BattlegroundQueueTypeId queueTypeId = BattlegroundQueueTypeId(queueType);
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if (uint8 type = BattlegroundMgr::BGArenaType(queueTypeId))
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{
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for (const auto& bracketIdPair : queueTypePair.second) {
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for (const auto& bracketIdPair : queueTypePair.second)
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{
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auto& bgInfo = bracketIdPair.second;
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LOG_INFO("playerbots", "ARENA:{} {}: Player (Skirmish:{}, Rated:{}) Bots (Skirmish:{}, Rated:{}) Total (Skirmish:{} Rated:{}), Instances (Skirmish:{} Rated:{})",
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@@ -892,7 +894,8 @@ void RandomPlayerbotMgr::LogBattlegroundInfo()
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break;
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}
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for (const auto& bracketIdPair : queueTypePair.second) {
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for (const auto& bracketIdPair : queueTypePair.second)
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{
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auto& bgInfo = bracketIdPair.second;
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LOG_INFO("playerbots", "BG:{} {}: Player ({}:{}) Bot ({}:{}) Total (A:{} H:{}), Instances {}",
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@@ -902,7 +905,7 @@ void RandomPlayerbotMgr::LogBattlegroundInfo()
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bgInfo.bgInstanceCount);
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}
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}
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LOG_INFO("playerbots", "====== BATTLEGROUND/ARENA Check Finished =======");
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LOG_INFO("playerbots", "BG Queue check finished");
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}
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void RandomPlayerbotMgr::CheckLfgQueue()
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@@ -8,33 +8,33 @@
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#include "PlayerbotMgr.h"
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struct BattlegroundInfo {
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std::vector<int> bgInstances;
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std::vector<int> ratedArenaInstances;
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std::vector<int> skirmishArenaInstances;
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int bgInstanceCount = 0;
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int ratedArenaInstanceCount = 0;
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int skirmishArenaInstanceCount = 0;
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int minLevel = 0;
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int maxLevel = 0;
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int activeRatedArenaQueue = 0; // 0 = Inactive, 1 = Active
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int activeSkirmishArenaQueue = 0; // 0 = Inactive, 1 = Active
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int activeBgQueue = 0; // 0 = Inactive, 1 = Active
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std::vector<uint32> bgInstances;
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std::vector<uint32> ratedArenaInstances;
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std::vector<uint32> skirmishArenaInstances;
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uint32 bgInstanceCount = 0;
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uint32 ratedArenaInstanceCount = 0;
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uint32 skirmishArenaInstanceCount = 0;
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uint32 minLevel = 0;
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uint32 maxLevel = 0;
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uint32 activeRatedArenaQueue = 0; // 0 = Inactive, 1 = Active
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uint32 activeSkirmishArenaQueue = 0; // 0 = Inactive, 1 = Active
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uint32 activeBgQueue = 0; // 0 = Inactive, 1 = Active
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// Bots (Arena)
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int ratedArenaBotCount = 0;
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int skirmishArenaBotCount = 0;
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uint32 ratedArenaBotCount = 0;
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uint32 skirmishArenaBotCount = 0;
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// Bots (Battleground)
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int bgHordeBotCount = 0;
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int bgAllianceBotCount = 0;
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uint32 bgHordeBotCount = 0;
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uint32 bgAllianceBotCount = 0;
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// Players (Arena)
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int ratedArenaPlayerCount = 0;
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int skirmishArenaPlayerCount = 0;
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uint32 ratedArenaPlayerCount = 0;
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uint32 skirmishArenaPlayerCount = 0;
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// Players (Battleground)
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int bgHordePlayerCount = 0;
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int bgAlliancePlayerCount = 0;
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uint32 bgHordePlayerCount = 0;
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uint32 bgAlliancePlayerCount = 0;
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};
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class ChatHandler;
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@@ -141,7 +141,7 @@ class RandomPlayerbotMgr : public PlayerbotHolder
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ObjectGuid const GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId);
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CreatureData const* GetCreatureDataByEntry(uint32 entry);
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void LoadBattleMastersCache();
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std::map<int32_t, std::map<int32_t, BattlegroundInfo>> BattlegroundData;
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std::map<uint32, std::map<uint32, BattlegroundInfo>> BattlegroundData;
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std::map<uint32, std::map<uint32, std::map<TeamId, uint32>>> VisualBots;
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std::map<uint32, std::map<uint32, std::map<uint32, uint32>>> Supporters;
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std::map<TeamId, std::vector<uint32>> LfgDungeons;
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@@ -250,10 +250,10 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
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TeamSize = (uint32)type;
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// Check if bots should join Rated Arena (Only captains can queue)
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int ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
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int ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
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int ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
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int activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
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uint32 ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
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uint32 ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
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uint32 ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
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uint32 activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
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bool isRated = (ratedArenaBotCount + ratedArenaPlayerCount) < (BracketSize * (activeRatedArenaQueue + ratedArenaInstanceCount));
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@@ -269,11 +269,11 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
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// Check if bots should join Skirmish Arena
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// We have extra bots queue because same faction can vs each other but can't be in the same group.
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int skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
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int skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
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int skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
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int activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
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int maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
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uint32 skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
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uint32 skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
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uint32 skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
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uint32 activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
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uint32 maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
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if (maxRequiredSkirmishBots != 0)
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maxRequiredSkirmishBots = maxRequiredSkirmishBots + TeamSize;
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@@ -286,18 +286,20 @@ bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battlegroun
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}
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// Check if bots should join Battleground
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int bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
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int bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
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int bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
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int bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
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int activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
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int bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
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uint32 bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
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uint32 bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
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uint32 bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
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uint32 bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
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uint32 activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
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uint32 bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
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if(teamId == TEAM_ALLIANCE)
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{
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if((bgAllianceBotCount + bgAlliancePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
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return true;
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} else {
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}
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else
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{
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if((bgHordeBotCount + bgHordePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
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return true;
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}
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@@ -578,10 +580,10 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
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TeamSize = (uint32)type;
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// Check if bots should join Rated Arena (Only captains can queue)
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int ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
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int ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
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int ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
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int activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
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uint32 ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
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uint32 ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
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uint32 ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
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uint32 activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
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bool isRated = (ratedArenaBotCount + ratedArenaPlayerCount) < (BracketSize * (activeRatedArenaQueue + ratedArenaInstanceCount));
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@@ -597,11 +599,11 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
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// Check if bots should join Skirmish Arena
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// We have extra bots queue because same faction can vs each other but can't be in the same group.
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int skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
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int skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
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int skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
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int activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
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int maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
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uint32 skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
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uint32 skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
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uint32 skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
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uint32 activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
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uint32 maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
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if (maxRequiredSkirmishBots != 0)
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maxRequiredSkirmishBots = maxRequiredSkirmishBots + TeamSize;
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@@ -614,18 +616,20 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
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}
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// Check if bots should join Battleground
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int bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
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int bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
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int bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
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int bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
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int activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
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int bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
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uint32 bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
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uint32 bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
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uint32 bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
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uint32 bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
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uint32 activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
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uint32 bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
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if(teamId == TEAM_ALLIANCE)
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{
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if((bgAllianceBotCount + bgAlliancePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
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return true;
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} else {
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}
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else
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{
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if((bgHordeBotCount + bgHordePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
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return true;
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}
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@@ -5210,7 +5210,9 @@ bool ArenaTactics::moveToCenter(Battleground* bg)
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MoveTo(bg->GetMapId(), 6239.89f + frand(-1, +1), 261.11f + frand(-1, +1), 0.89f, false, true);
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else
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MoveTo(bg->GetMapId(), 6235.60f + frand(-1, +1), 258.27f + frand(-1, +1), 0.89f, false, true);
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} else {
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}
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else
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{
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if (Preference == 3)
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MoveTo(bg->GetMapId(), 6265.72f + frand(-1, +1), 271.92f + frand(-1, +1), 3.65f, false, true);
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else if (Preference == 6)
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@@ -5228,7 +5230,9 @@ bool ArenaTactics::moveToCenter(Battleground* bg)
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MoveTo(bg->GetMapId(), 1266.85f + frand(-1, +1), 1663.52f + frand(-1, +1), 34.04f, false, true);
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else
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MoveTo(bg->GetMapId(), 1274.07f + frand(-1, +1), 1656.36f + frand(-1, +1), 34.58f, false, true);
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} else {
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}
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else
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{
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if (Preference == 3)
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MoveTo(bg->GetMapId(), 1261.93f + frand(-1, +1), 1669.27f + frand(-1, +1), 34.25f, false, true);
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else if (Preference == 6)
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@@ -5246,7 +5250,9 @@ bool ArenaTactics::moveToCenter(Battleground* bg)
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MoveTo(bg->GetMapId(), 4056.99f + frand(-1, +1), 2919.75f + frand(-1, +1), 13.51f, false, true);
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else
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MoveTo(bg->GetMapId(), 4056.27f + frand(-1, +1), 2905.33f + frand(-1, +1), 12.90f, false, true);
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} else {
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}
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else
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{
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if (Preference == 3)
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MoveTo(bg->GetMapId(), 4043.66f + frand(-1, +1), 2927.93f + frand(-1, +1), 13.17f, false, true);
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else if (Preference == 6)
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