mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Fix rated arena and battleground bot autojoining
This commit is contained in:
@@ -654,6 +654,19 @@ AiPlayerbot.RandomBotJoinBG = 1
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# Enable Auto join BG - bots randomly join WSG and 2v2 Arena if server is not lagging
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AiPlayerbot.RandomBotAutoJoinBG = 0
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# Required for RandomBotAutoJoinBG
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# Currently you can select 1 bracket (level range) for bots to auto join.
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# Brackets for warsong 0:10-19, 1:20-29, 2:30-39, 3:40-49 etc. Default: 7 (level 80)
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# Brackets for rated arena: 0:10-14, 1:15-19 etc. Default: 14 (80-84)
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# For lower level ranges to work in Rated Arena, custom code changes need to be made.
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# Count = amount of games Bots auto fill. (Count 1 for WSG = 20 bots).
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AiPlayerbot.RandomBotAutoJoinWarsongBracket = 7
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AiPlayerbot.RandomBotAutoJoinArenaBracket = 14
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AiPlayerbot.RandomBotAutoJoinBGWarsongCount = 0
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AiPlayerbot.RandomBotAutoJoinBGRatedArena2v2Count = 0
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AiPlayerbot.RandomBotAutoJoinBGRatedArena3v3Count = 0
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AiPlayerbot.RandomBotAutoJoinBGRatedArena5v5Count = 0
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# Random bot arena team count
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# Teams are created when bots are initialized on server restart.
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# You may need to first delete all arena teams, then reinitialize bots.
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@@ -146,6 +146,12 @@ bool PlayerbotAIConfig::Initialize()
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suggestDungeonsInLowerCaseRandomly = sConfigMgr->GetOption<bool>("AiPlayerbot.SuggestDungeonsInLowerCaseRandomly", false);
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randomBotJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinBG", true);
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randomBotAutoJoinBG = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutoJoinBG", false);
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randomBotAutoJoinWarsongBracket = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinWarsongBracket", 14);
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randomBotAutoJoinArenaBracket = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinArenaBracket", 7);
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randomBotAutoJoinBGWarsongCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGWarsongCount", 0);
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randomBotAutoJoinBGRatedArena2v2Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena2v2Count", 0);
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randomBotAutoJoinBGRatedArena3v3Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena3v3Count", 0);
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randomBotAutoJoinBGRatedArena5v5Count = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAutoJoinBGRatedArena5v5Count", 0);
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logInGroupOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.LogInGroupOnly", true);
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logValuesPerTick = sConfigMgr->GetOption<bool>("AiPlayerbot.LogValuesPerTick", false);
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fleeingEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.FleeingEnabled", true);
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@@ -101,6 +101,12 @@ class PlayerbotAIConfig
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bool suggestDungeonsInLowerCaseRandomly;
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bool randomBotJoinBG;
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bool randomBotAutoJoinBG;
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uint32 randomBotAutoJoinWarsongBracket;
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uint32 randomBotAutoJoinArenaBracket;
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uint32 randomBotAutoJoinBGWarsongCount;
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uint32 randomBotAutoJoinBGRatedArena2v2Count;
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uint32 randomBotAutoJoinBGRatedArena3v3Count;
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uint32 randomBotAutoJoinBGRatedArena5v5Count;
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bool randomBotLoginAtStartup;
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uint32 randomBotTeleLowerLevel, randomBotTeleHigherLevel;
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bool logInGroupOnly, logValuesPerTick;
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@@ -192,22 +192,7 @@ RandomPlayerbotMgr::RandomPlayerbotMgr() : PlayerbotHolder(), processTicks(0), t
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PrepareTeleportCache();
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}
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for (uint8 i = BG_BRACKET_ID_FIRST; i < MAX_BATTLEGROUND_BRACKETS; ++i)
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{
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for (uint8 j = BATTLEGROUND_QUEUE_AV; j < MAX_BATTLEGROUND_QUEUE_TYPES; ++j)
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{
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BgPlayers[j][i][TEAM_ALLIANCE] = 0;
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BgPlayers[j][i][TEAM_HORDE] = 0;
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BgBots[j][i][TEAM_ALLIANCE] = 0;
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BgBots[j][i][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_HORDE] = 0;
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NeedBots[j][i][TEAM_ALLIANCE] = false;
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NeedBots[j][i][TEAM_HORDE] = false;
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}
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}
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BattlegroundData.clear();
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BgCheckTimer = 0;
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LfgCheckTimer = 0;
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@@ -617,22 +602,7 @@ void RandomPlayerbotMgr::CheckBgQueue()
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LOG_INFO("playerbots", "Checking BG Queue...");
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for (uint32 i = BG_BRACKET_ID_FIRST; i < MAX_BATTLEGROUND_BRACKETS; ++i)
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{
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for (uint32 j = BATTLEGROUND_QUEUE_AV; j < MAX_BATTLEGROUND_QUEUE_TYPES; ++j)
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{
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BgPlayers[j][i][TEAM_ALLIANCE] = 0;
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BgPlayers[j][i][TEAM_HORDE] = 0;
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BgBots[j][i][TEAM_ALLIANCE] = 0;
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BgBots[j][i][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_ALLIANCE][TEAM_HORDE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_ALLIANCE] = 0;
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ArenaBots[j][i][TEAM_HORDE][TEAM_HORDE] = 0;
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NeedBots[j][i][TEAM_ALLIANCE] = false;
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NeedBots[j][i][TEAM_HORDE] = false;
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}
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}
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BattlegroundData.clear();
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for (Player* player : players)
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{
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@@ -642,14 +612,13 @@ void RandomPlayerbotMgr::CheckBgQueue()
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if (player->InBattleground() && player->GetBattleground()->GetStatus() == STATUS_WAIT_LEAVE)
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continue;
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for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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TeamId teamId = player->GetTeamId();
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for (uint8 queueType = 0; queueType < PLAYER_MAX_BATTLEGROUND_QUEUES; ++queueType)
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{
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BattlegroundQueueTypeId queueTypeId = player->GetBattlegroundQueueTypeId(i);
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BattlegroundQueueTypeId queueTypeId = player->GetBattlegroundQueueTypeId(queueType);
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if (queueTypeId == BATTLEGROUND_QUEUE_NONE)
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continue;
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TeamId teamId = player->GetTeamId();
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BattlegroundTypeId bgTypeId = sBattlegroundMgr->BGTemplateId(queueTypeId);
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Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
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uint32 mapId = bg->GetMapId();
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@@ -659,59 +628,59 @@ void RandomPlayerbotMgr::CheckBgQueue()
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BattlegroundBracketId bracketId = pvpDiff->GetBracketId();
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BattlegroundData[queueTypeId][bracketId].minLevel = pvpDiff->minLevel;
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BattlegroundData[queueTypeId][bracketId].maxLevel = pvpDiff->maxLevel;
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bool isRated = false;
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if (uint8 arenaType = BattlegroundMgr::BGArenaType(queueTypeId))
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{
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BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(queueTypeId);
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GroupQueueInfo ginfo;
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TeamId tempT = teamId;
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if (bgQueue.GetPlayerGroupInfoData(player->GetGUID(), &ginfo))
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{
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if (ginfo.IsRated)
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{
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for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
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{
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uint32 arena_team_id = player->GetArenaTeamId(arena_slot);
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ArenaTeam* arenateam = sArenaTeamMgr->GetArenaTeamById(arena_team_id);
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if (!arenateam)
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continue;
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if (arenateam->GetType() != arenaType)
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continue;
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Rating[queueTypeId][bracketId][1] = arenateam->GetRating();
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}
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}
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teamId = ginfo.IsRated ? TEAM_HORDE : TEAM_ALLIANCE;
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isRated = true;
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}
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if (player->InArena())
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{
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if (player->GetBattleground()->isRated() && (ginfo.IsRated && ginfo.ArenaTeamId && ginfo.ArenaTeamRating && ginfo.OpponentsTeamRating))
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teamId = TEAM_HORDE;
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else
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teamId = TEAM_ALLIANCE;
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}
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if (bgQueue.IsPlayerInvitedToRatedArena(player->GetGUID()) || (player->InArena() && player->GetBattleground()->isRated()))
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isRated = true;
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ArenaBots[queueTypeId][bracketId][teamId][tempT]++;
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if (isRated)
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BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount++;
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else
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BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount++;
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}
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if (GET_PLAYERBOT_AI(player))
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BgBots[queueTypeId][bracketId][teamId]++;
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else
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BgPlayers[queueTypeId][bracketId][teamId]++;
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if (!player->IsInvitedForBattlegroundInstance() && (!player->InBattleground() || (player->GetBattleground() && player->GetBattleground()->GetBgTypeID() != BattlegroundMgr::BGTemplateId(queueTypeId))))
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{
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if (BattlegroundMgr::BGArenaType(queueTypeId))
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if (GET_PLAYERBOT_AI(player))
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{
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NeedBots[queueTypeId][bracketId][teamId] = true;
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if (teamId == TEAM_ALLIANCE)
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BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount++;
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else
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BattlegroundData[queueTypeId][bracketId].bgHordeBotCount++;
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}
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else
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{
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NeedBots[queueTypeId][bracketId][TEAM_ALLIANCE] = true;
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NeedBots[queueTypeId][bracketId][TEAM_HORDE] = true;
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if (teamId == TEAM_ALLIANCE)
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BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount++;
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else
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BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount++;
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}
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}
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if (!player->IsInvitedForBattlegroundInstance() && !player->InBattleground())
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{
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if (BattlegroundMgr::BGArenaType(queueTypeId))
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{
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if (isRated)
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BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue = 1;
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else
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BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue = 1;
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}
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else
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{
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BattlegroundData[queueTypeId][bracketId].activeBgQueue = 1;
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}
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}
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}
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@@ -732,14 +701,14 @@ void RandomPlayerbotMgr::CheckBgQueue()
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if (bot->InBattleground() && bot->GetBattleground()->GetStatus() == STATUS_WAIT_LEAVE)
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continue;
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for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
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TeamId teamId = bot->GetTeamId();
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for (uint8 queueType = 0; queueType < PLAYER_MAX_BATTLEGROUND_QUEUES; ++queueType)
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{
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BattlegroundQueueTypeId queueTypeId = bot->GetBattlegroundQueueTypeId(i);
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BattlegroundQueueTypeId queueTypeId = bot->GetBattlegroundQueueTypeId(queueType);
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if (queueTypeId == BATTLEGROUND_QUEUE_NONE)
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continue;
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TeamId teamId = bot->GetTeamId();
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BattlegroundTypeId bgTypeId = sBattlegroundMgr->BGTemplateId(queueTypeId);
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Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
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uint32 mapId = bg->GetMapId();
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@@ -749,90 +718,191 @@ void RandomPlayerbotMgr::CheckBgQueue()
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BattlegroundBracketId bracketId = pvpDiff->GetBracketId();
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uint8 arenaType = BattlegroundMgr::BGArenaType(queueTypeId);
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if (arenaType)
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BattlegroundData[queueTypeId][bracketId].minLevel = pvpDiff->minLevel;
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BattlegroundData[queueTypeId][bracketId].maxLevel = pvpDiff->maxLevel;
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if (uint8 arenaType = BattlegroundMgr::BGArenaType(queueTypeId))
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{
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bool isRated = false;
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BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(queueTypeId);
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GroupQueueInfo ginfo;
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TeamId tempT = teamId;
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if (bgQueue.GetPlayerGroupInfoData(bot->GetGUID(), &ginfo))
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teamId = ginfo.IsRated ? TEAM_HORDE : TEAM_ALLIANCE;
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if (bot->InArena())
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if (bgQueue.GetPlayerGroupInfoData(bot->GetGUID(), &ginfo))
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{
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if (bot->GetBattleground()->isRated() && (ginfo.IsRated && ginfo.ArenaTeamId && ginfo.ArenaTeamRating && ginfo.OpponentsTeamRating))
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teamId = TEAM_HORDE;
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else
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teamId = TEAM_ALLIANCE;
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if (ginfo.IsRated)
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isRated = true;
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}
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ArenaBots[queueTypeId][bracketId][teamId][tempT]++;
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if (bgQueue.IsPlayerInvitedToRatedArena(bot->GetGUID()) || (bot->InArena() && bot->GetBattleground()->isRated()))
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isRated = true;
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if (isRated)
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BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount++;
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else
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BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount++;
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}
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else
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{
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if (teamId == TEAM_ALLIANCE)
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BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount++;
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else
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BattlegroundData[queueTypeId][bracketId].bgHordeBotCount++;
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}
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BgBots[queueTypeId][bracketId][teamId]++;
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if(bot->InBattleground())
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{
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std::vector<int>* instanceIds = nullptr;
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uint32 instanceId = bot->GetBattleground()->GetInstanceID();
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bool isArena = false;
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bool isRated = false;
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if(bot->InArena())
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{
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isArena = true;
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if(bot->GetBattleground()->isRated())
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{
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isRated = true;
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instanceIds = &BattlegroundData[queueTypeId][bracketId].ratedArenaInstances;
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}
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else
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{
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instanceIds = &BattlegroundData[queueTypeId][bracketId].skirmishArenaInstances;
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}
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}
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else
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{
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instanceIds = &BattlegroundData[queueTypeId][bracketId].bgInstances;
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}
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if (instanceIds)
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{
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if (std::find(instanceIds->begin(), instanceIds->end(), instanceId) == instanceIds->end())
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instanceIds->push_back(instanceId);
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}
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if (isArena)
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{
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if (isRated)
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BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount = instanceIds->size();
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else
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BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount = instanceIds->size();
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}
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else
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{
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BattlegroundData[queueTypeId][bracketId].bgInstanceCount = instanceIds->size();
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}
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}
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}
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}
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for (uint8 i = BG_BRACKET_ID_FIRST; i < MAX_BATTLEGROUND_BRACKETS; ++i)
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// Increase instance count if Bots are required to autojoin BG/Arenas
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if (sPlayerbotAIConfig->randomBotAutoJoinBG)
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{
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for (uint8 j = BATTLEGROUND_QUEUE_AV; j < MAX_BATTLEGROUND_QUEUE_TYPES; ++j)
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{
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BattlegroundQueueTypeId queueTypeId = BattlegroundQueueTypeId(j);
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uint32 randomBotAutoJoinArenaBracket = sPlayerbotAIConfig->randomBotAutoJoinArenaBracket;
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uint32 randomBotAutoJoinWarsongBracket = sPlayerbotAIConfig->randomBotAutoJoinWarsongBracket;
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uint32 randomBotAutoJoinBGRatedArena2v2Count = sPlayerbotAIConfig->randomBotAutoJoinBGRatedArena2v2Count;
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uint32 randomBotAutoJoinBGRatedArena3v3Count = sPlayerbotAIConfig->randomBotAutoJoinBGRatedArena3v3Count;
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uint32 randomBotAutoJoinBGRatedArena5v5Count = sPlayerbotAIConfig->randomBotAutoJoinBGRatedArena5v5Count;
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uint32 randomBotAutoJoinBGWarsongCount = sPlayerbotAIConfig->randomBotAutoJoinBGWarsongCount;
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if ((BgPlayers[j][i][TEAM_ALLIANCE] + BgBots[j][i][TEAM_ALLIANCE] + BgPlayers[j][i][TEAM_HORDE] + BgBots[j][i][TEAM_HORDE]) == 0)
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continue;
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BattlegroundData[BATTLEGROUND_QUEUE_2v2][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount =
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std::max(
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randomBotAutoJoinBGRatedArena2v2Count,
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(BattlegroundData[BATTLEGROUND_QUEUE_2v2][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount -
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randomBotAutoJoinBGRatedArena2v2Count) +
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randomBotAutoJoinBGRatedArena2v2Count
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);
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if (uint8 type = BattlegroundMgr::BGArenaType(queueTypeId))
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{
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LOG_INFO("playerbots", "ARENA:{} {}: Player (Skirmish:{}, Rated:{}) B (Skirmish:{}, Rated:{}) Total (Skirmish:{} Rated:{})",
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type == ARENA_TYPE_2v2 ? "2v2" : type == ARENA_TYPE_3v3 ? "3v3" : "5v5", i == 0 ? "10-19" : i == 1 ? "20-29" : i == 2 ? "30-39" : i == 3 ? "40-49" :
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i == 4 ? "50-59" : (i == 5 && MAX_BATTLEGROUND_BRACKETS == 6) ? "60" : (i == 5 && MAX_BATTLEGROUND_BRACKETS == 7) ? "60-69" :
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i == 6 ? (i == 6 && MAX_BATTLEGROUND_BRACKETS == 16) ? "70-79" : "70" : "80",
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BgPlayers[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE], BgBots[j][i][TEAM_ALLIANCE], BgBots[j][i][TEAM_HORDE],
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BgPlayers[j][i][TEAM_ALLIANCE] + BgBots[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE] + BgBots[j][i][TEAM_HORDE]);
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BattlegroundData[BATTLEGROUND_QUEUE_3v3][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount =
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std::max(
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randomBotAutoJoinBGRatedArena3v3Count,
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(BattlegroundData[BATTLEGROUND_QUEUE_3v3][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount -
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randomBotAutoJoinBGRatedArena3v3Count) +
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randomBotAutoJoinBGRatedArena3v3Count
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);
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continue;
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}
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BattlegroundData[BATTLEGROUND_QUEUE_5v5][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount =
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std::max(
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randomBotAutoJoinBGRatedArena5v5Count,
|
||||
(BattlegroundData[BATTLEGROUND_QUEUE_5v5][randomBotAutoJoinArenaBracket].ratedArenaInstanceCount -
|
||||
randomBotAutoJoinBGRatedArena5v5Count) +
|
||||
randomBotAutoJoinBGRatedArena5v5Count
|
||||
);
|
||||
|
||||
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(queueTypeId);
|
||||
std::string _bgType;
|
||||
switch (bgTypeId)
|
||||
{
|
||||
case BATTLEGROUND_AV:
|
||||
_bgType = "AV";
|
||||
break;
|
||||
case BATTLEGROUND_WS:
|
||||
_bgType = "WSG";
|
||||
break;
|
||||
case BATTLEGROUND_AB:
|
||||
_bgType = "AB";
|
||||
break;
|
||||
case BATTLEGROUND_EY:
|
||||
_bgType = "EotS";
|
||||
break;
|
||||
case BATTLEGROUND_RB:
|
||||
_bgType = "Random";
|
||||
break;
|
||||
case BATTLEGROUND_SA:
|
||||
_bgType = "SotA";
|
||||
break;
|
||||
case BATTLEGROUND_IC:
|
||||
_bgType = "IoC";
|
||||
break;
|
||||
default:
|
||||
_bgType = "Other";
|
||||
break;
|
||||
}
|
||||
|
||||
LOG_INFO("playerbots", "BG:{} {}: Player ({}:{}) Bot ({}:{}) Total (A:{} H:{})",
|
||||
_bgType, i == 0 ? "10-19" : i == 1 ? "20-29" : i == 2 ? "30-39" : i == 3 ? "40-49" : i == 4 ? "50-59" : (i == 5 && MAX_BATTLEGROUND_BRACKETS == 6) ? "60" :
|
||||
(i == 5 && MAX_BATTLEGROUND_BRACKETS == 7) ? "60-69" : i == 6 ? (i == 6 && MAX_BATTLEGROUND_BRACKETS == 16) ? "70-79" : "70" : "80",
|
||||
BgPlayers[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE], BgBots[j][i][TEAM_ALLIANCE], BgBots[j][i][TEAM_HORDE],
|
||||
BgPlayers[j][i][TEAM_ALLIANCE] + BgBots[j][i][TEAM_ALLIANCE], BgPlayers[j][i][TEAM_HORDE] + BgBots[j][i][TEAM_HORDE]);
|
||||
}
|
||||
BattlegroundData[BATTLEGROUND_QUEUE_WS][randomBotAutoJoinWarsongBracket].bgInstanceCount =
|
||||
std::max(
|
||||
randomBotAutoJoinBGWarsongCount,
|
||||
(BattlegroundData[BATTLEGROUND_QUEUE_WS][randomBotAutoJoinWarsongBracket].bgInstanceCount -
|
||||
randomBotAutoJoinBGWarsongCount) +
|
||||
randomBotAutoJoinBGWarsongCount
|
||||
);
|
||||
}
|
||||
|
||||
LOG_INFO("playerbots", "BG Queue check finished");
|
||||
LogBattlegroundInfo();
|
||||
}
|
||||
|
||||
void RandomPlayerbotMgr::LogBattlegroundInfo()
|
||||
{
|
||||
for (const auto& queueTypePair : BattlegroundData) {
|
||||
uint8 queueType = queueTypePair.first;
|
||||
|
||||
BattlegroundQueueTypeId queueTypeId = BattlegroundQueueTypeId(queueType);
|
||||
|
||||
if (uint8 type = BattlegroundMgr::BGArenaType(queueTypeId))
|
||||
{
|
||||
for (const auto& bracketIdPair : queueTypePair.second) {
|
||||
auto& bgInfo = bracketIdPair.second;
|
||||
|
||||
LOG_INFO("playerbots", "ARENA:{} {}: Player (Skirmish:{}, Rated:{}) Bots (Skirmish:{}, Rated:{}) Total (Skirmish:{} Rated:{}), Instances (Skirmish:{} Rated:{})",
|
||||
type == ARENA_TYPE_2v2 ? "2v2" : type == ARENA_TYPE_3v3 ? "3v3" : "5v5", std::to_string(bgInfo.minLevel) + "-" + std::to_string(bgInfo.maxLevel),
|
||||
bgInfo.skirmishArenaPlayerCount, bgInfo.ratedArenaPlayerCount, bgInfo.skirmishArenaBotCount, bgInfo.ratedArenaBotCount,
|
||||
bgInfo.skirmishArenaPlayerCount + bgInfo.skirmishArenaBotCount, bgInfo.ratedArenaPlayerCount + bgInfo.ratedArenaBotCount,
|
||||
bgInfo.skirmishArenaInstanceCount, bgInfo.ratedArenaInstanceCount);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(queueTypeId);
|
||||
std::string _bgType;
|
||||
switch (bgTypeId)
|
||||
{
|
||||
case BATTLEGROUND_AV:
|
||||
_bgType = "AV";
|
||||
break;
|
||||
case BATTLEGROUND_WS:
|
||||
_bgType = "WSG";
|
||||
break;
|
||||
case BATTLEGROUND_AB:
|
||||
_bgType = "AB";
|
||||
break;
|
||||
case BATTLEGROUND_EY:
|
||||
_bgType = "EotS";
|
||||
break;
|
||||
case BATTLEGROUND_RB:
|
||||
_bgType = "Random";
|
||||
break;
|
||||
case BATTLEGROUND_SA:
|
||||
_bgType = "SotA";
|
||||
break;
|
||||
case BATTLEGROUND_IC:
|
||||
_bgType = "IoC";
|
||||
break;
|
||||
default:
|
||||
_bgType = "Other";
|
||||
break;
|
||||
}
|
||||
|
||||
for (const auto& bracketIdPair : queueTypePair.second) {
|
||||
auto& bgInfo = bracketIdPair.second;
|
||||
|
||||
LOG_INFO("playerbots", "BG:{} {}: Player ({}:{}) Bot ({}:{}) Total (A:{} H:{}), Instances {}",
|
||||
_bgType, std::to_string(bgInfo.minLevel) + "-" + std::to_string(bgInfo.maxLevel),
|
||||
bgInfo.bgAlliancePlayerCount, bgInfo.bgHordePlayerCount, bgInfo.bgAllianceBotCount, bgInfo.bgHordeBotCount,
|
||||
bgInfo.bgAlliancePlayerCount + bgInfo.bgAllianceBotCount, bgInfo.bgHordePlayerCount + bgInfo.bgHordeBotCount,
|
||||
bgInfo.bgInstanceCount);
|
||||
}
|
||||
}
|
||||
LOG_INFO("playerbots", "====== BATTLEGROUND/ARENA Check Finished =======");
|
||||
}
|
||||
|
||||
void RandomPlayerbotMgr::CheckLfgQueue()
|
||||
|
||||
@@ -7,6 +7,36 @@
|
||||
|
||||
#include "PlayerbotMgr.h"
|
||||
|
||||
struct BattlegroundInfo {
|
||||
std::vector<int> bgInstances;
|
||||
std::vector<int> ratedArenaInstances;
|
||||
std::vector<int> skirmishArenaInstances;
|
||||
int bgInstanceCount = 0;
|
||||
int ratedArenaInstanceCount = 0;
|
||||
int skirmishArenaInstanceCount = 0;
|
||||
int minLevel = 0;
|
||||
int maxLevel = 0;
|
||||
int activeRatedArenaQueue = 0; // 0 = Inactive, 1 = Active
|
||||
int activeSkirmishArenaQueue = 0; // 0 = Inactive, 1 = Active
|
||||
int activeBgQueue = 0; // 0 = Inactive, 1 = Active
|
||||
|
||||
// Bots (Arena)
|
||||
int ratedArenaBotCount = 0;
|
||||
int skirmishArenaBotCount = 0;
|
||||
|
||||
// Bots (Battleground)
|
||||
int bgHordeBotCount = 0;
|
||||
int bgAllianceBotCount = 0;
|
||||
|
||||
// Players (Arena)
|
||||
int ratedArenaPlayerCount = 0;
|
||||
int skirmishArenaPlayerCount = 0;
|
||||
|
||||
// Players (Battleground)
|
||||
int bgHordePlayerCount = 0;
|
||||
int bgAlliancePlayerCount = 0;
|
||||
};
|
||||
|
||||
class ChatHandler;
|
||||
class PerformanceMonitorOperation;
|
||||
class WorldLocation;
|
||||
@@ -111,17 +141,14 @@ class RandomPlayerbotMgr : public PlayerbotHolder
|
||||
ObjectGuid const GetBattleMasterGUID(Player* bot, BattlegroundTypeId bgTypeId);
|
||||
CreatureData const* GetCreatureDataByEntry(uint32 entry);
|
||||
void LoadBattleMastersCache();
|
||||
std::map<uint32, std::map<uint32, std::map<TeamId, bool>>> NeedBots;
|
||||
std::map<uint32, std::map<uint32, std::map<TeamId, uint32>>> BgBots;
|
||||
std::map<int32_t, std::map<int32_t, BattlegroundInfo>> BattlegroundData;
|
||||
std::map<uint32, std::map<uint32, std::map<TeamId, uint32>>> VisualBots;
|
||||
std::map<uint32, std::map<uint32, std::map<TeamId, uint32>>> BgPlayers;
|
||||
std::map<uint32, std::map<uint32, std::map<TeamId, std::map<TeamId, uint32>>>> ArenaBots;
|
||||
std::map<uint32, std::map<uint32, std::map<uint32, uint32>>> Rating;
|
||||
std::map<uint32, std::map<uint32, std::map<uint32, uint32>>> Supporters;
|
||||
std::map<TeamId, std::vector<uint32>> LfgDungeons;
|
||||
void CheckBgQueue();
|
||||
void CheckLfgQueue();
|
||||
void CheckPlayers();
|
||||
void LogBattlegroundInfo();
|
||||
|
||||
std::map<TeamId, std::map<BattlegroundTypeId, std::vector<uint32>>> getBattleMastersCache() { return BattleMastersCache; }
|
||||
|
||||
|
||||
@@ -63,28 +63,15 @@ bool BGJoinAction::Execute(Event event)
|
||||
|
||||
bool BGJoinAction::gatherArenaTeam(ArenaType type)
|
||||
{
|
||||
ArenaTeam* arenateam = nullptr;
|
||||
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
||||
{
|
||||
ArenaTeam* temp = sArenaTeamMgr->GetArenaTeamById(bot->GetArenaTeamId(arena_slot));
|
||||
if (!temp)
|
||||
continue;
|
||||
|
||||
if (temp->GetCaptain() != bot->GetGUID())
|
||||
continue;
|
||||
|
||||
if (temp->GetType() != type)
|
||||
continue;
|
||||
|
||||
if (temp->GetMembersSize() < ((uint32) temp->GetType()))
|
||||
continue;
|
||||
|
||||
arenateam = temp;
|
||||
}
|
||||
ArenaTeam* arenateam = sArenaTeamMgr->GetArenaTeamByCaptain(bot->GetGUID(), type);
|
||||
|
||||
if (!arenateam)
|
||||
return false;
|
||||
|
||||
if (arenateam->GetMembersSize() < ((uint32) arenateam->GetType()))
|
||||
return false;
|
||||
|
||||
GuidVector members;
|
||||
|
||||
// search for arena team members and make them online
|
||||
@@ -120,6 +107,12 @@ bool BGJoinAction::gatherArenaTeam(ArenaType type)
|
||||
if (member->GetGUID() == bot->GetGUID())
|
||||
continue;
|
||||
|
||||
if(member->InBattleground())
|
||||
continue;
|
||||
|
||||
if(member->InBattlegroundQueue())
|
||||
continue;
|
||||
|
||||
if (member->GetGroup())
|
||||
member->GetGroup()->RemoveMember(member->GetGUID());
|
||||
|
||||
@@ -137,7 +130,6 @@ bool BGJoinAction::gatherArenaTeam(ArenaType type)
|
||||
}
|
||||
|
||||
Group* group = new Group();
|
||||
uint32 count = 1;
|
||||
|
||||
// disband leaders group
|
||||
if (bot->GetGroup())
|
||||
@@ -185,7 +177,6 @@ bool BGJoinAction::gatherArenaTeam(ArenaType type)
|
||||
|
||||
LOG_INFO("playerbots", "Bot {} <{}>: Member of <{}>", member->GetGUID().ToString().c_str(), member->GetName().c_str(), arenateam->GetName().c_str());
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
if (group && group->GetMembersCount() >= (uint32)arenateam->GetType())
|
||||
@@ -204,7 +195,7 @@ bool BGJoinAction::gatherArenaTeam(ArenaType type)
|
||||
|
||||
bool BGJoinAction::canJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId)
|
||||
{
|
||||
// check if bot can join this bg/bracket
|
||||
// check if bot can join this bracket for the specific Battleground/Arena type
|
||||
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(queueTypeId);
|
||||
|
||||
// check if already in queue
|
||||
@@ -215,7 +206,7 @@ bool BGJoinAction::canJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBr
|
||||
if (!bot->GetBGAccessByLevel(bgTypeId))
|
||||
return false;
|
||||
|
||||
// check bracket
|
||||
// check if the bracket exists for the bot's level for the specific Battleground/Arena type
|
||||
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
|
||||
uint32 mapId = bg->GetMapId();
|
||||
PvPDifficultyEntry const* pvpDiff = GetBattlegroundBracketByLevel(mapId, bot->GetLevel());
|
||||
@@ -232,128 +223,86 @@ bool BGJoinAction::canJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBr
|
||||
|
||||
bool BGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId)
|
||||
{
|
||||
// check if bot should join (queue has real players)
|
||||
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(queueTypeId);
|
||||
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
|
||||
if (!bg)
|
||||
return false;
|
||||
|
||||
bool isArena = false;
|
||||
bool isRated = false;
|
||||
TeamId teamId = bot->GetTeamId();
|
||||
bool noLag = sWorldUpdateTime.GetAverageUpdateTime() < (sRandomPlayerbotMgr->GetPlayers().empty() ? sPlayerbotAIConfig->diffEmpty : sPlayerbotAIConfig->diffWithPlayer) * 1.1;
|
||||
|
||||
ArenaType type = ArenaType(BattlegroundMgr::BGArenaType(queueTypeId));
|
||||
if (type != ARENA_TYPE_NONE)
|
||||
isArena = true;
|
||||
|
||||
bool hasPlayers = (sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_HORDE]) > 0;
|
||||
bool hasBots = (sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_HORDE]) >= bg->GetMinPlayersPerTeam();
|
||||
|
||||
if (!sPlayerbotAIConfig->randomBotAutoJoinBG && !hasPlayers)
|
||||
return false;
|
||||
|
||||
if (!hasPlayers && isArena) // avoid many arena's being created when 1 player queues a skirmish
|
||||
return false;
|
||||
|
||||
if (!(hasPlayers || hasBots))
|
||||
return false;
|
||||
|
||||
if (sPlayerbotAIConfig->enablePrototypePerformanceDiff && !hasPlayers && !noLag)
|
||||
return false;
|
||||
|
||||
uint32 BracketSize = bg->GetMaxPlayersPerTeam() * 2;
|
||||
uint32 TeamSize = bg->GetMaxPlayersPerTeam();
|
||||
|
||||
uint32 ACount = sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_ALLIANCE];
|
||||
uint32 HCount = sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_HORDE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_HORDE];
|
||||
// If performance diff is enabled, only queue if there is no lag
|
||||
if (sPlayerbotAIConfig->enablePrototypePerformanceDiff && !noLag)
|
||||
return false;
|
||||
|
||||
uint32 BgCount = ACount + HCount;
|
||||
uint32 SCount = 0;
|
||||
uint32 RCount = 0;
|
||||
|
||||
TeamId teamId = bot->GetTeamId();
|
||||
|
||||
if (isArena)
|
||||
{
|
||||
uint32 rated_players = sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_HORDE];
|
||||
if (rated_players)
|
||||
{
|
||||
isRated = true;
|
||||
}
|
||||
|
||||
isArena = true;
|
||||
BracketSize = (uint32)(type * 2);
|
||||
TeamSize = type;
|
||||
ACount = sRandomPlayerbotMgr->ArenaBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE][TEAM_ALLIANCE];
|
||||
HCount = sRandomPlayerbotMgr->ArenaBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE][TEAM_HORDE];
|
||||
BgCount = sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE];
|
||||
SCount = sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_ALLIANCE];
|
||||
RCount = sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_HORDE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_HORDE];
|
||||
}
|
||||
|
||||
// do not try if not a captain of arena team
|
||||
if (isRated)
|
||||
{
|
||||
if (!sArenaTeamMgr->GetArenaTeamByCaptain(bot->GetGUID()))
|
||||
return false;
|
||||
|
||||
// check if bot has correct team
|
||||
ArenaTeam* arenateam = nullptr;
|
||||
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
||||
{
|
||||
ArenaTeam* temp = sArenaTeamMgr->GetArenaTeamById(bot->GetArenaTeamId(arena_slot));
|
||||
if (!temp)
|
||||
continue;
|
||||
|
||||
if (temp->GetType() != type)
|
||||
continue;
|
||||
|
||||
arenateam = temp;
|
||||
}
|
||||
|
||||
if (!arenateam)
|
||||
return false;
|
||||
|
||||
ratedList.push_back(queueTypeId);
|
||||
}
|
||||
|
||||
// hack fix crash in queue remove event
|
||||
// If the bot is in a group, only the leader can queue
|
||||
if (bot->GetGroup() && !bot->GetGroup()->IsLeader(bot->GetGUID()))
|
||||
return false;
|
||||
|
||||
bool needBots = sRandomPlayerbotMgr->NeedBots[queueTypeId][bracketId][isArena ? isRated ? TEAM_HORDE : TEAM_ALLIANCE : teamId];
|
||||
|
||||
// add more bots if players are not invited or 1st BG instance is full
|
||||
if (needBots/* || (hasPlayers && BgCount > BracketSize && (BgCount % BracketSize) != 0)*/)
|
||||
return true;
|
||||
|
||||
// do not join if BG queue is full
|
||||
if (BgCount >= BracketSize && (ACount >= TeamSize) && (HCount >= TeamSize))
|
||||
// Check if bots should join Arena
|
||||
ArenaType type = ArenaType(BattlegroundMgr::BGArenaType(queueTypeId));
|
||||
if (type != ARENA_TYPE_NONE)
|
||||
{
|
||||
BracketSize = (uint32)(type * 2);
|
||||
TeamSize = (uint32)type;
|
||||
|
||||
// Check if bots should join Rated Arena (Only captains can queue)
|
||||
int ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
|
||||
int ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
|
||||
int ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
|
||||
int activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
|
||||
|
||||
bool isRated = (ratedArenaBotCount + ratedArenaPlayerCount) < (BracketSize * (activeRatedArenaQueue + ratedArenaInstanceCount));
|
||||
|
||||
if (isRated)
|
||||
{
|
||||
if (sArenaTeamMgr->GetArenaTeamByCaptain(bot->GetGUID(), type))
|
||||
{
|
||||
sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount += TeamSize;
|
||||
ratedList.push_back(queueTypeId);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if bots should join Skirmish Arena
|
||||
// We have extra bots queue because same faction can vs each other but can't be in the same group.
|
||||
int skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
|
||||
int skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
|
||||
int skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
|
||||
int activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
|
||||
int maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
|
||||
if (maxRequiredSkirmishBots != 0)
|
||||
maxRequiredSkirmishBots = maxRequiredSkirmishBots + TeamSize;
|
||||
|
||||
if ((skirmishArenaBotCount + skirmishArenaPlayerCount) < maxRequiredSkirmishBots)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!isArena && ((ACount >= TeamSize && teamId == TEAM_ALLIANCE) || (HCount >= TeamSize && teamId == TEAM_HORDE)))
|
||||
// Check if bots should join Battleground
|
||||
int bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
|
||||
int bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
|
||||
int bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
|
||||
int bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
|
||||
int activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
|
||||
int bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
|
||||
|
||||
if(teamId == TEAM_ALLIANCE)
|
||||
{
|
||||
return false;
|
||||
if((bgAllianceBotCount + bgAlliancePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
|
||||
return true;
|
||||
} else {
|
||||
if((bgHordeBotCount + bgHordePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
|
||||
return true;
|
||||
}
|
||||
|
||||
if (isArena && (((ACount >= TeamSize && HCount > 0) && teamId == TEAM_ALLIANCE) || ((HCount >= TeamSize && ACount > 0) && teamId == TEAM_HORDE)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (isArena && (((ACount > TeamSize && HCount == 0) && teamId == TEAM_HORDE) || ((HCount > TeamSize && ACount == 0) && teamId == TEAM_ALLIANCE)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (isArena && ((!isRated && SCount >= BracketSize) || (isRated && RCount >= BracketSize)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool BGJoinAction::isUseful()
|
||||
@@ -362,25 +311,31 @@ bool BGJoinAction::isUseful()
|
||||
if (!sPlayerbotAIConfig->randomBotJoinBG)
|
||||
return false;
|
||||
|
||||
// can't queue in BG
|
||||
// can't queue while in BG/Arena
|
||||
if (bot->InBattleground())
|
||||
return false;
|
||||
|
||||
// do not try right after login
|
||||
if ((time(nullptr) - bot->GetInGameTime()) < 30)
|
||||
// can't queue while in BG/Arena queue
|
||||
if (bot->InBattlegroundQueue())
|
||||
return false;
|
||||
|
||||
// do not try right after login (currently not working)
|
||||
if ((time(nullptr) - bot->GetInGameTime()) < 120)
|
||||
return false;
|
||||
|
||||
// check level
|
||||
if (bot->GetLevel() < 10)
|
||||
return false;
|
||||
|
||||
// do not try if with player master or in combat/group
|
||||
// do not try if with player master
|
||||
if (GET_PLAYERBOT_AI(bot)->HasActivePlayerMaster())
|
||||
return false;
|
||||
|
||||
if (bot->GetGroup() && !bot->GetGroup()->IsLeader(bot->GetGUID()))
|
||||
// do not try if in group, if in group only leader can queue
|
||||
if (bot->GetGroup() && !bot->GetGroup()->IsLeader(bot->GetGUID()))
|
||||
return false;
|
||||
|
||||
// do not try if in combat
|
||||
if (bot->IsInCombat())
|
||||
return false;
|
||||
|
||||
@@ -388,7 +343,8 @@ bool BGJoinAction::isUseful()
|
||||
if (!bot->CanJoinToBattleground())
|
||||
return false;
|
||||
|
||||
// check if has free queue slots
|
||||
// check if has free queue slots (pointless as already making sure not in queue)
|
||||
// keeping just in case.
|
||||
if (!bot->HasFreeBattlegroundQueueId())
|
||||
return false;
|
||||
|
||||
@@ -400,13 +356,12 @@ bool BGJoinAction::isUseful()
|
||||
bgList.clear();
|
||||
ratedList.clear();
|
||||
|
||||
for (int i = BG_BRACKET_ID_FIRST; i < MAX_BATTLEGROUND_BRACKETS; ++i)
|
||||
for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
|
||||
{
|
||||
for (int j = BATTLEGROUND_QUEUE_AV; j < MAX_BATTLEGROUND_QUEUE_TYPES; ++j)
|
||||
for (int queueType = BATTLEGROUND_QUEUE_AV; queueType < MAX_BATTLEGROUND_QUEUE_TYPES; ++queueType)
|
||||
{
|
||||
BattlegroundQueueTypeId queueTypeId = BattlegroundQueueTypeId(j);
|
||||
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(queueTypeId);
|
||||
BattlegroundBracketId bracketId = BattlegroundBracketId(i);
|
||||
BattlegroundQueueTypeId queueTypeId = BattlegroundQueueTypeId(queueType);
|
||||
BattlegroundBracketId bracketId = BattlegroundBracketId(bracket);
|
||||
|
||||
if (!canJoinBg(queueTypeId, bracketId))
|
||||
continue;
|
||||
@@ -477,14 +432,15 @@ bool BGJoinAction::JoinQueue(uint32 type)
|
||||
//Unit* unit = botAI->GetUnit(AI_VALUE2(CreatureData const*, "bg master", bgTypeId));
|
||||
Unit* unit = botAI->GetUnit(sRandomPlayerbotMgr->GetBattleMasterGUID(bot, bgTypeId));
|
||||
if (!unit && isArena)
|
||||
{
|
||||
{
|
||||
botAI->GetAiObjectContext()->GetValue<uint32>("bg type")->Set(0);
|
||||
LOG_DEBUG("playerbots", "Bot {} could not find Battlemaster to join", bot->GetGUID().ToString().c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// This breaks groups as refresh includes a remove from group function call.
|
||||
// refresh food/regs
|
||||
sRandomPlayerbotMgr->Refresh(bot);
|
||||
//sRandomPlayerbotMgr->Refresh(bot);
|
||||
|
||||
bool joinAsGroup = bot->GetGroup() && bot->GetGroup()->GetLeaderGUID() == bot->GetGUID();
|
||||
|
||||
@@ -554,21 +510,25 @@ bool BGJoinAction::JoinQueue(uint32 type)
|
||||
|
||||
if (isArena)
|
||||
{
|
||||
if (isRated)
|
||||
if (!isRated)
|
||||
{
|
||||
sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE] += TeamSize;
|
||||
sRandomPlayerbotMgr->ArenaBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE][teamId] += TeamSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE]++;
|
||||
sRandomPlayerbotMgr->ArenaBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE][teamId]++;
|
||||
sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount++;
|
||||
}
|
||||
}
|
||||
else if (!joinAsGroup)
|
||||
sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][teamId]++;
|
||||
{
|
||||
if(teamId == TEAM_ALLIANCE)
|
||||
sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount++;
|
||||
else
|
||||
sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount++;
|
||||
}
|
||||
else
|
||||
sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][teamId] += bot->GetGroup()->GetMembersCount();
|
||||
{
|
||||
if(teamId == TEAM_ALLIANCE)
|
||||
sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount += bot->GetGroup()->GetMembersCount();
|
||||
else
|
||||
sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount += bot->GetGroup()->GetMembersCount();
|
||||
}
|
||||
|
||||
botAI->GetAiObjectContext()->GetValue<uint32>("bg type")->Set(0);
|
||||
|
||||
@@ -588,6 +548,7 @@ bool BGJoinAction::JoinQueue(uint32 type)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Not sure if this has ever worked, but it should be similar to BGJoinAction::shouldJoinBg
|
||||
bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, BattlegroundBracketId bracketId)
|
||||
{
|
||||
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(queueTypeId);
|
||||
@@ -595,106 +556,81 @@ bool FreeBGJoinAction::shouldJoinBg(BattlegroundQueueTypeId queueTypeId, Battleg
|
||||
if (!bg)
|
||||
return false;
|
||||
|
||||
bool isArena = false;
|
||||
bool isRated = false;
|
||||
|
||||
ArenaType type = ArenaType(BattlegroundMgr::BGArenaType(queueTypeId));
|
||||
if (type != ARENA_TYPE_NONE)
|
||||
isArena = true;
|
||||
TeamId teamId = bot->GetTeamId();
|
||||
bool noLag = sWorldUpdateTime.GetAverageUpdateTime() < (sRandomPlayerbotMgr->GetPlayers().empty() ? sPlayerbotAIConfig->diffEmpty : sPlayerbotAIConfig->diffWithPlayer) * 1.1;
|
||||
|
||||
uint32 BracketSize = bg->GetMaxPlayersPerTeam() * 2;
|
||||
uint32 TeamSize = bg->GetMaxPlayersPerTeam();
|
||||
|
||||
uint32 ACount = sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_ALLIANCE];
|
||||
uint32 HCount = sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_HORDE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_HORDE];
|
||||
// If performance diff is enabled, only queue if there is no lag
|
||||
if (sPlayerbotAIConfig->enablePrototypePerformanceDiff && !noLag)
|
||||
return false;
|
||||
|
||||
uint32 BgCount = ACount + HCount;
|
||||
uint32 SCount, RCount = 0;
|
||||
|
||||
TeamId teamId = bot->GetTeamId();
|
||||
|
||||
if (isArena)
|
||||
{
|
||||
uint32 rated_players = sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_HORDE];
|
||||
if (rated_players)
|
||||
{
|
||||
isRated = true;
|
||||
}
|
||||
|
||||
isArena = true;
|
||||
BracketSize = (uint32)(type * 2);
|
||||
TeamSize = type;
|
||||
ACount = sRandomPlayerbotMgr->ArenaBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE][TEAM_ALLIANCE];
|
||||
HCount = sRandomPlayerbotMgr->ArenaBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE][TEAM_HORDE];
|
||||
BgCount = sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE];
|
||||
SCount = sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_ALLIANCE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_ALLIANCE];
|
||||
RCount = sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][TEAM_HORDE] + sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][TEAM_HORDE];
|
||||
}
|
||||
|
||||
// do not try if not a captain of arena team
|
||||
|
||||
if (isRated)
|
||||
{
|
||||
if (!sArenaTeamMgr->GetArenaTeamByCaptain(bot->GetGUID()))
|
||||
return false;
|
||||
|
||||
// check if bot has correct team
|
||||
ArenaTeam* arenateam = nullptr;
|
||||
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
|
||||
{
|
||||
ArenaTeam* temp = sArenaTeamMgr->GetArenaTeamById(bot->GetArenaTeamId(arena_slot));
|
||||
if (!temp)
|
||||
continue;
|
||||
|
||||
if (temp->GetType() != type)
|
||||
continue;
|
||||
|
||||
arenateam = temp;
|
||||
}
|
||||
|
||||
if (!arenateam)
|
||||
return false;
|
||||
|
||||
ratedList.push_back(queueTypeId);
|
||||
}
|
||||
|
||||
// hack fix crash in queue remove event
|
||||
// If the bot is in a group, only the leader can queue
|
||||
if (bot->GetGroup() && !bot->GetGroup()->IsLeader(bot->GetGUID()))
|
||||
return false;
|
||||
|
||||
bool needBots = sRandomPlayerbotMgr->NeedBots[queueTypeId][bracketId][isArena ? isRated ? TEAM_HORDE : TEAM_ALLIANCE : teamId];
|
||||
|
||||
// add more bots if players are not invited or 1st BG instance is full
|
||||
if (needBots/* || (hasPlayers && BgCount > BracketSize && (BgCount % BracketSize) != 0)*/)
|
||||
return true;
|
||||
|
||||
// do not join if BG queue is full
|
||||
if (BgCount >= BracketSize && (ACount >= TeamSize) && (HCount >= TeamSize))
|
||||
// Check if bots should join Arena
|
||||
ArenaType type = ArenaType(BattlegroundMgr::BGArenaType(queueTypeId));
|
||||
if (type != ARENA_TYPE_NONE)
|
||||
{
|
||||
BracketSize = (uint32)(type * 2);
|
||||
TeamSize = (uint32)type;
|
||||
|
||||
// Check if bots should join Rated Arena (Only captains can queue)
|
||||
int ratedArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount;
|
||||
int ratedArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount;
|
||||
int ratedArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaInstanceCount;
|
||||
int activeRatedArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeRatedArenaQueue;
|
||||
|
||||
bool isRated = (ratedArenaBotCount + ratedArenaPlayerCount) < (BracketSize * (activeRatedArenaQueue + ratedArenaInstanceCount));
|
||||
|
||||
if (isRated)
|
||||
{
|
||||
if (sArenaTeamMgr->GetArenaTeamByCaptain(bot->GetGUID(), type))
|
||||
{
|
||||
sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaBotCount += TeamSize;
|
||||
ratedList.push_back(queueTypeId);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if bots should join Skirmish Arena
|
||||
// We have extra bots queue because same faction can vs each other but can't be in the same group.
|
||||
int skirmishArenaBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaBotCount;
|
||||
int skirmishArenaPlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount;
|
||||
int skirmishArenaInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaInstanceCount;
|
||||
int activeSkirmishArenaQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeSkirmishArenaQueue;
|
||||
int maxRequiredSkirmishBots = BracketSize * (activeSkirmishArenaQueue + skirmishArenaInstanceCount);
|
||||
if (maxRequiredSkirmishBots != 0)
|
||||
maxRequiredSkirmishBots = maxRequiredSkirmishBots + TeamSize;
|
||||
|
||||
if ((skirmishArenaBotCount + skirmishArenaPlayerCount) < maxRequiredSkirmishBots)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!isArena && ((ACount >= TeamSize && teamId == TEAM_ALLIANCE) || (HCount >= TeamSize && teamId == TEAM_HORDE)))
|
||||
// Check if bots should join Battleground
|
||||
int bgAllianceBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAllianceBotCount;
|
||||
int bgAlliancePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgAlliancePlayerCount;
|
||||
int bgHordeBotCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordeBotCount;
|
||||
int bgHordePlayerCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgHordePlayerCount;
|
||||
int activeBgQueue = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].activeBgQueue;
|
||||
int bgInstanceCount = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].bgInstanceCount;
|
||||
|
||||
if(teamId == TEAM_ALLIANCE)
|
||||
{
|
||||
return false;
|
||||
if((bgAllianceBotCount + bgAlliancePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
|
||||
return true;
|
||||
} else {
|
||||
if((bgHordeBotCount + bgHordePlayerCount) < TeamSize * (activeBgQueue + bgInstanceCount))
|
||||
return true;
|
||||
}
|
||||
|
||||
if (isArena && (((ACount >= TeamSize && HCount > 0) && teamId == TEAM_ALLIANCE) || ((HCount >= TeamSize && ACount > 0) && teamId == TEAM_HORDE)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (isArena && (((ACount > TeamSize && HCount == 0) && teamId == TEAM_HORDE) || ((HCount > TeamSize && ACount == 0) && teamId == TEAM_ALLIANCE)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (isArena && ((!isRated && SCount >= BracketSize) || (isRated && RCount >= BracketSize)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool BGLeaveAction::Execute(Event event)
|
||||
@@ -894,18 +830,6 @@ bool BGStatusAction::Execute(Event event)
|
||||
LOG_INFO("playerbots", "Bot {} <{}> ({} {}): Received BG status TIME_REMOVE for {} {}",
|
||||
bot->GetGUID().ToString().c_str(), bot->GetName(), bot->GetLevel(), bot->GetTeamId() == TEAM_ALLIANCE ? "A" : "H", isArena ? "Arena" : "BG", _bgType);
|
||||
|
||||
if (Battleground* bg = bot->GetBattleground())
|
||||
{
|
||||
if (isArena)
|
||||
{
|
||||
sRandomPlayerbotMgr->ArenaBots[queueTypeId][bracketId][isRated ? TEAM_HORDE : TEAM_ALLIANCE][teamId]--;
|
||||
teamId = isRated ? TEAM_HORDE : TEAM_ALLIANCE;
|
||||
}
|
||||
|
||||
sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][teamId]--;
|
||||
sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][teamId] = 0;
|
||||
}
|
||||
|
||||
// remove warsong strategy
|
||||
if (IsRandomBot)
|
||||
botAI->SetMaster(nullptr);
|
||||
@@ -972,9 +896,6 @@ bool BGStatusAction::Execute(Event event)
|
||||
bot->GetSession()->HandleCancelMountAuraOpcode(emptyPacket);
|
||||
action = 0x1;
|
||||
|
||||
// bg started so players should get invites by now
|
||||
sRandomPlayerbotMgr->NeedBots[queueTypeId][bracketId][isArena ? TeamId(isRated) : bot->GetTeamId()] = false;
|
||||
|
||||
WorldPacket packet(CMSG_BATTLEFIELD_PORT, 20);
|
||||
packet << type << unk2 << (uint32)_bgTypeId << unk << action;
|
||||
bot->GetSession()->HandleBattleFieldPortOpcode(packet);
|
||||
@@ -1012,7 +933,12 @@ bool BGStatusAction::Execute(Event event)
|
||||
if (leaveQ && ((bot->GetGroup() && bot->GetGroup()->IsLeader(bot->GetGUID())) || !(bot->GetGroup() || botAI->GetMaster())))
|
||||
{
|
||||
TeamId teamId = bot->GetTeamId();
|
||||
bool realPlayers = sRandomPlayerbotMgr->BgPlayers[queueTypeId][bracketId][teamId];
|
||||
bool realPlayers = false;
|
||||
if (isRated)
|
||||
realPlayers = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].ratedArenaPlayerCount > 0;
|
||||
else
|
||||
realPlayers = sRandomPlayerbotMgr->BattlegroundData[queueTypeId][bracketId].skirmishArenaPlayerCount > 0;
|
||||
|
||||
if (realPlayers)
|
||||
return false;
|
||||
|
||||
@@ -1028,7 +954,6 @@ bool BGStatusAction::Execute(Event event)
|
||||
botAI->GetAiObjectContext()->GetValue<uint32>("bg type")->Set(0);
|
||||
botAI->GetAiObjectContext()->GetValue<uint32>("bg role")->Set(0);
|
||||
botAI->GetAiObjectContext()->GetValue<uint32>("arena type")->Set(0);
|
||||
sRandomPlayerbotMgr->BgBots[queueTypeId][bracketId][teamId]--;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1082,9 +1007,6 @@ bool BGStatusAction::Execute(Event event)
|
||||
|
||||
action = 0x1;
|
||||
|
||||
// bg started so players should get invites by now
|
||||
sRandomPlayerbotMgr->NeedBots[queueTypeId][bracketId][isArena ? isRated ? TEAM_HORDE : TEAM_ALLIANCE : teamId] = false;
|
||||
|
||||
WorldPacket packet(CMSG_BATTLEFIELD_PORT, 20);
|
||||
packet << type << unk2 << (uint32)_bgTypeId << unk << action;
|
||||
bot->GetSession()->HandleBattleFieldPortOpcode(packet);
|
||||
|
||||
@@ -14,6 +14,7 @@ struct CreatureData;
|
||||
|
||||
enum ArenaType : uint8;
|
||||
enum BattlegroundQueueTypeId : uint8;
|
||||
enum BattlegroundBracketId : uint8;
|
||||
|
||||
class BGJoinAction : public Action
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user