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https://github.com/mod-playerbots/mod-playerbots
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Lowered Heroic Strike priority
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@@ -64,7 +64,7 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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"victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
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"victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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"high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 10), nullptr)));
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"high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH), nullptr)));
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triggers.push_back(new TriggerNode("medium rage available",
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triggers.push_back(new TriggerNode("medium rage available",
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NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
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NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
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new NextAction("thunder clap", ACTION_HIGH),
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new NextAction("thunder clap", ACTION_HIGH),
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