Lowered Heroic Strike priority

This commit is contained in:
avirar
2024-12-29 15:00:55 +11:00
committed by GitHub
parent adc0d6e72c
commit 920b3c7b08

View File

@@ -64,7 +64,7 @@ void ArmsWarriorStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode(
"victory rush", NextAction::array(0, new NextAction("victory rush", ACTION_INTERRUPT), nullptr)));
triggers.push_back(new TriggerNode(
"high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH + 10), nullptr)));
"high rage available", NextAction::array(0, new NextAction("heroic strike", ACTION_HIGH), nullptr)));
triggers.push_back(new TriggerNode("medium rage available",
NextAction::array(0, new NextAction("slam", ACTION_HIGH + 1),
new NextAction("thunder clap", ACTION_HIGH),