Follow master instead of group master in formation

This commit is contained in:
Yunfan Li
2025-01-04 23:43:59 +08:00
parent a5787a0200
commit 9293e5b1dd

View File

@@ -23,7 +23,7 @@ bool Formation::IsNullLocation(WorldLocation const& loc) { return IsSameLocation
WorldLocation MoveAheadFormation::GetLocation()
{
Player* master = botAI->GetGroupMaster();
Player* master = GetMaster();
if (!master || master == bot)
return WorldLocation();
@@ -110,7 +110,7 @@ public:
WorldLocation GetLocationInternal() override
{
Player* master = botAI->GetGroupMaster();
Player* master = GetMaster();
if (!master)
return WorldLocation();
@@ -120,7 +120,7 @@ public:
time_t now = time(nullptr);
if (!lastChangeTime || now - lastChangeTime >= 3)
{
Player* master = botAI->GetGroupMaster();
Player* master = GetMaster();
if (!master)
return WorldLocation();
@@ -185,7 +185,7 @@ public:
float range = 2.0f;
Unit* target = AI_VALUE(Unit*, "current target");
Player* master = botAI->GetGroupMaster();
Player* master = GetMaster();
if (!target && target != bot)
target = master;
@@ -239,7 +239,7 @@ public:
float range = 2.0f;
Player* master = botAI->GetGroupMaster();
Player* master = GetMaster();
if (!master)
return Formation::NullLocation;