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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Follow master instead of group master in formation
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@@ -23,7 +23,7 @@ bool Formation::IsNullLocation(WorldLocation const& loc) { return IsSameLocation
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WorldLocation MoveAheadFormation::GetLocation()
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WorldLocation MoveAheadFormation::GetLocation()
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{
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{
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Player* master = botAI->GetGroupMaster();
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Player* master = GetMaster();
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if (!master || master == bot)
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if (!master || master == bot)
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return WorldLocation();
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return WorldLocation();
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@@ -110,7 +110,7 @@ public:
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WorldLocation GetLocationInternal() override
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WorldLocation GetLocationInternal() override
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{
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{
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Player* master = botAI->GetGroupMaster();
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Player* master = GetMaster();
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if (!master)
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if (!master)
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return WorldLocation();
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return WorldLocation();
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@@ -120,7 +120,7 @@ public:
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time_t now = time(nullptr);
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time_t now = time(nullptr);
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if (!lastChangeTime || now - lastChangeTime >= 3)
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if (!lastChangeTime || now - lastChangeTime >= 3)
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{
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{
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Player* master = botAI->GetGroupMaster();
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Player* master = GetMaster();
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if (!master)
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if (!master)
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return WorldLocation();
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return WorldLocation();
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@@ -185,7 +185,7 @@ public:
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float range = 2.0f;
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float range = 2.0f;
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Unit* target = AI_VALUE(Unit*, "current target");
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Unit* target = AI_VALUE(Unit*, "current target");
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Player* master = botAI->GetGroupMaster();
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Player* master = GetMaster();
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if (!target && target != bot)
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if (!target && target != bot)
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target = master;
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target = master;
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@@ -239,7 +239,7 @@ public:
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float range = 2.0f;
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float range = 2.0f;
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Player* master = botAI->GetGroupMaster();
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Player* master = GetMaster();
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if (!master)
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if (!master)
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return Formation::NullLocation;
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return Formation::NullLocation;
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