mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Compile bug fixes.
This commit is contained in:
@@ -25,7 +25,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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}
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private:
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static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("melee",
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/*P*/ NextAction::array(0, new NextAction("feral charge - bear"), nullptr),
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@@ -33,7 +33,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* feral_charge_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* feral_charge_bear([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("feral charge - bear",
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/*P*/ nullptr,
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@@ -41,7 +41,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* swipe_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* swipe_bear([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("swipe (bear)",
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/*P*/ nullptr,
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@@ -49,7 +49,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("faerie fire (feral)",
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/*P*/ NextAction::array(0, new NextAction("feral charge - bear"), nullptr),
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@@ -57,7 +57,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* bear_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* bear_form([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("bear form",
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/*P*/ nullptr,
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@@ -65,7 +65,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* dire_bear_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* dire_bear_form([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("dire bear form",
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/*P*/ nullptr,
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@@ -73,7 +73,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* mangle_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* mangle_bear([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("mangle (bear)",
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/*P*/ nullptr,
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@@ -81,7 +81,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* maul([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* maul([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("maul",
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/*P*/ nullptr,
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@@ -89,7 +89,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* bash([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* bash([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("bash",
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/*P*/ nullptr,
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@@ -97,7 +97,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* swipe([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* swipe([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("swipe",
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/*P*/ nullptr,
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@@ -105,7 +105,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* lacerate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* lacerate([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("lacerate",
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/*P*/ nullptr,
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@@ -113,7 +113,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* growl([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* growl([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("growl",
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/*P*/ nullptr,
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@@ -121,7 +121,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
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/*C*/ nullptr);
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}
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static ActionNode* demoralizing_roar([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* demoralizing_roar([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("demoralizing roar",
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/*P*/ nullptr,
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