Compile bug fixes.

This commit is contained in:
whipowill
2022-05-20 12:41:13 -05:00
parent 9a6709f5c1
commit 92ce54a3cd
42 changed files with 182 additions and 182 deletions

View File

@@ -25,7 +25,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
}
private:
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* melee([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("melee",
/*P*/ NextAction::array(0, new NextAction("feral charge - bear"), nullptr),
@@ -33,7 +33,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* feral_charge_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* feral_charge_bear([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("feral charge - bear",
/*P*/ nullptr,
@@ -41,7 +41,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* swipe_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* swipe_bear([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("swipe (bear)",
/*P*/ nullptr,
@@ -49,7 +49,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("faerie fire (feral)",
/*P*/ NextAction::array(0, new NextAction("feral charge - bear"), nullptr),
@@ -57,7 +57,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* bear_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* bear_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("bear form",
/*P*/ nullptr,
@@ -65,7 +65,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* dire_bear_form([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* dire_bear_form([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("dire bear form",
/*P*/ nullptr,
@@ -73,7 +73,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* mangle_bear([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* mangle_bear([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("mangle (bear)",
/*P*/ nullptr,
@@ -81,7 +81,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* maul([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* maul([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("maul",
/*P*/ nullptr,
@@ -89,7 +89,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* bash([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* bash([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("bash",
/*P*/ nullptr,
@@ -97,7 +97,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* swipe([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* swipe([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("swipe",
/*P*/ nullptr,
@@ -105,7 +105,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* lacerate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* lacerate([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("lacerate",
/*P*/ nullptr,
@@ -113,7 +113,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* growl([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* growl([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("growl",
/*P*/ nullptr,
@@ -121,7 +121,7 @@ class BearTankDruidStrategyActionNodeFactory : public NamedObjectFactory<ActionN
/*C*/ nullptr);
}
static ActionNode* demoralizing_roar([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* demoralizing_roar([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("demoralizing roar",
/*P*/ nullptr,