Compile bug fixes.

This commit is contained in:
whipowill
2022-05-20 12:41:13 -05:00
parent 9a6709f5c1
commit 92ce54a3cd
42 changed files with 182 additions and 182 deletions

View File

@@ -20,7 +20,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
}
private:
static ActionNode* riposte([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* riposte([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("riposte",
/*P*/ nullptr,
@@ -28,7 +28,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* mutilate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* mutilate([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("mutilate",
/*P*/ nullptr,
@@ -36,7 +36,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* sinister_strike([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* sinister_strike([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("sinister strike",
/*P*/ nullptr,
@@ -44,7 +44,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* kick([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* kick([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("kick",
/*P*/ nullptr,
@@ -52,7 +52,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* kidney_shot([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* kidney_shot([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("kidney shot",
/*P*/ nullptr,
@@ -60,7 +60,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* rupture([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* rupture([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("rupture",
/*P*/ nullptr,
@@ -68,7 +68,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
/*C*/ nullptr);
}
static ActionNode* backstab([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
static ActionNode* backstab([[maybe_unused]] PlayerbotAI* botAI)
{
return new ActionNode ("backstab",
/*P*/ nullptr,