mirror of
https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Compile bug fixes.
This commit is contained in:
@@ -20,7 +20,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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}
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private:
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static ActionNode* riposte([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* riposte([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("riposte",
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/*P*/ nullptr,
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@@ -28,7 +28,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*C*/ nullptr);
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}
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static ActionNode* mutilate([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* mutilate([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("mutilate",
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/*P*/ nullptr,
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@@ -36,7 +36,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*C*/ nullptr);
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}
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static ActionNode* sinister_strike([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* sinister_strike([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("sinister strike",
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/*P*/ nullptr,
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@@ -44,7 +44,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*C*/ nullptr);
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}
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static ActionNode* kick([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* kick([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("kick",
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/*P*/ nullptr,
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@@ -52,7 +52,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*C*/ nullptr);
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}
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static ActionNode* kidney_shot([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* kidney_shot([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("kidney shot",
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/*P*/ nullptr,
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@@ -60,7 +60,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*C*/ nullptr);
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}
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static ActionNode* rupture([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* rupture([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("rupture",
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/*P*/ nullptr,
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@@ -68,7 +68,7 @@ class DpsRogueStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
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/*C*/ nullptr);
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}
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static ActionNode* backstab([[maybe_unused]] PlayerbotAI* botAI) // unused param - whipowill
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static ActionNode* backstab([[maybe_unused]] PlayerbotAI* botAI)
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{
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return new ActionNode ("backstab",
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/*P*/ nullptr,
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