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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Check BG queue even if no players online
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@@ -264,7 +264,7 @@ void RandomPlayerbotMgr::UpdateAIInternal(uint32 elapsed, bool /*minimal*/)
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activateCheckPlayersThread();
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activateCheckPlayersThread();
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}
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}
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if (sPlayerbotAIConfig->randomBotJoinBG && !players.empty())
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if (sPlayerbotAIConfig->randomBotJoinBG/* && !players.empty()*/)
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{
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{
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if (time(nullptr) > (BgCheckTimer + 30))
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if (time(nullptr) > (BgCheckTimer + 30))
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activateCheckBgQueueThread();
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activateCheckBgQueueThread();
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@@ -1403,7 +1403,12 @@ bool RandomPlayerbotMgr::IsRandomBot(Player* bot)
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return false;
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return false;
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}
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}
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if (bot)
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if (bot)
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return IsRandomBot(bot->GetGUID().GetCounter()) || sPlayerbotAIConfig->IsInRandomAccountList(bot->GetSession()->GetAccountId());
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{
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if (sPlayerbotAIConfig->IsInRandomAccountList(bot->GetSession()->GetAccountId()))
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return true;
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return IsRandomBot(bot->GetGUID().GetCounter());
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}
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return false;
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return false;
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}
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}
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@@ -1411,7 +1416,10 @@ bool RandomPlayerbotMgr::IsRandomBot(Player* bot)
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bool RandomPlayerbotMgr::IsRandomBot(ObjectGuid::LowType bot)
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bool RandomPlayerbotMgr::IsRandomBot(ObjectGuid::LowType bot)
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{
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{
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ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(bot);
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ObjectGuid guid = ObjectGuid::Create<HighGuid::Player>(bot);
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return GetEventValue(bot, "add") || sPlayerbotAIConfig->IsInRandomAccountList(sCharacterCache->GetCharacterAccountIdByGuid(guid));
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if (sPlayerbotAIConfig->IsInRandomAccountList(sCharacterCache->GetCharacterAccountIdByGuid(guid)))
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return true;
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return GetEventValue(bot, "add");
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}
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}
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std::list<uint32> RandomPlayerbotMgr::GetBots()
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std::list<uint32> RandomPlayerbotMgr::GetBots()
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